NIGHTWATCH: Branok’s Stairs

Typical set up for Nightwatch: three monster portals on the perimeter, (skull pillars) one in the mission area. (cthulhu obelisk)

We were fortunate to be able to game last Tuesday evening. Tech-Max, Matt the Evil Meme Master, and Other Pat showed up for a quick game of Nightwatch. Adept-level Hunters and two Hirelings were tasked with defending the monument of a long-dead hero. Set in the foothills outside the village of Marren’s Eve, a Mancer, an Alchemist, and two Blades set out to keep the forces of darkness from defiling the site and setting up their own blasphemous icons.

L->R: Mancer, (in typical over-dramatic pose) Mixed Weapon Blade, the Alchemist (Dr. Love, as he likes to be called) and a rather larger Dwarf. (family scandal. mom was a Giantess. don’t mention it.)

Party added two Ranged combat Hirelings. (decent shots, no good in melee)

Pact surged off the starting line, moving to take the high ground and control the main avenue of approach. Local militia was coming, but they had to keep the statue safe, block those stairs, for seven turns.

The hunters move fast, taking key positions, but the minions start spawning nearby. Nasty fights break out. The Alchemist is pleased he stocked up on grenades and the archers start earning their pay.

Thing about monsters is they just keep coming. The Hunters do well against the Vermin (ghouls) for the early turns, but Horde-level troops start appearing. And they brought archers.

A hired Archer goes down with a black-fleathered arrow in the back. The clearing at the bottom of the stairs gets crowded.

Moving into the final stretch, enemy archers take their toll. The hunters fell the vile minions of evil, but start taking wounds. To top that off, Terror-level foes start appearing. Can our heroes hold out?

Moving into the final turn, Branok’s Stairs are clogged with the dead, the undead, and the wounded. The forces of darkness make one final push.

It’s a damn close thing, but the Hunters hold on. Over the dark treetops comes a blare of trumpets; the Duke’s militia has arrived in force. The malevolent foes melt into the woods, retreating for now.

***

The game turned into a bit of a grind in the middle turns. All my fault as the terrain was selected for appearance more than optimal gaming. The single access point forced the attackers to spend actions to move from their various spawning points around to the front and clog up that spot.

Fine for grenadoes but game-wise it morphed into a slog. That’s on me. It would have been far more interesting and challenging for the players if there had been multiple access points to the statue. Next time…

That said, it was a decent night: easy set up, a fast, uncomplicated game with loads of different, cool miniatures.

Not a Warmachine player but really glad I have a use for this miniature.

Thanks for looking.

If this sounds interesting, NIGHTWATCH is available in print at Amazon. As a PDF at Wargame Vault.

Until next time, In Tenebris,Venari (In darkness, we hunt)

2 thoughts on “NIGHTWATCH: Branok’s Stairs

  1. Nice. Glad you like them. It got ugly the last two turns but it was a static game. I’d say start simple with something like an Escort mission. Make the VIP a Free Move +1D6 civilian to force the Hunters to pace themselves. Or a Cleanse scenario where the Hunters have to dismantle blasphemous icons. Let me know if you have any questions. Have a great time.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.