Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

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Loggerheads Underground

Our Symbaroum adventure continues as our heroes investigate the logging site where a party of laborers went missing. A short, sharp clash with a Gwann revealed not only the loggers’ cause of death but an underground passage that led to a catacomb. Never ones to pass up a good delve, they decided to descend and […]

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Defending the Sisters

A NIGHTWATCH Battle Report Isaac Von Dorn readied the grenadoes in his satchel. “The Verminkin are already here,” he said, peering through the trees. “Just two but it looks to be a lieutenant and one of the brute aberrations. They’re preparing for their foul ceremony.” Lael Sein cinched the shield straps and drew his sword. […]

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Escorting the Duke Redux

After groping my way through the slideshow program, I figured it was only proper to do a real write up of last Tuesday’s NIGHTWATCH mission. Other Pat, Occasional Tom, and Matt the Evil Meme Master showed up to game on the new mouse pad mat from Playmats.eu and some freshly-painted 3D printed terrain designed by […]

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NIGHTWATCH: Branok’s Stairs

We were fortunate to be able to game last Tuesday evening. Tech-Max, Matt the Evil Meme Master, and Other Pat showed up for a quick game of Nightwatch. Adept-level Hunters and two Hirelings were tasked with defending the monument of a long-dead hero. Set in the foothills outside the village of Marren’s Eve, a Mancer, […]

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Nespokiyna Tysha

Restless Silence A Zona Alfa Battle Report Occasional Tom and I managed to carve out some game time. We were determined to put the new Solo/Cooperative “Point of Interest” rules through their paces. The idea here is to replace the usual set number of Hot Spots/Mission Objective with more numerous ‘points of interest’, all of […]

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ZONA ALFA Terrain Contest

Held the first ever ZONA ALFA contest over at the Book of Faces S7 group, a small terrain piece for a 3″ x 5″ base. (or thereabouts) Received 11 solid entries, lots of support and encouragement, then had an incredibly difficult time selecting winners. At the end of the deliberations, 3rd place went to Kieran […]

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Zone Hostiles

Zona Alfa is a competitive, multi-player game where you and your opponent fight to accomplish mission objectives and acquire valuable salvage. However, other players aren’t the only enemies you need to be worried about in the Exclusion Zone. Each game feature a central Mission Objective, as well as a number of Hot Spots. These are […]

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ZONA ALFA crews

A History It’s no secret I’ve been fascinated with the STALKER game setting since ‘Shadow of Chernobyl’ released back in 2007. 30 sq km around the Chernobyl Nuclear Reactor site reproduced for a single-player, first person shooter/survival/horror sandbox game, S:SoC was quirky and buggy as hell but it was also moody, atmospheric, smoldering, dangerous, and […]

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Not Miniature Monday

Spent the last three days slammed with work and a fever, so the miniatures-related post is delayed for a few days while I get back on my feet. Until then, here’s a couple shots of some recent brushwork, plus a couple maps and some banners I ran across while scouring the interwebs. (all excellent and […]

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