ZONA ALFA: The Factory at Dobryanka

ZONA ALFA Test Game Jan. 19, 2019

Four members of the Cape Cod Wargame Commission spent Saturday afternoon playing Zona Alfa. We decided on a Factory Raid in a Threat Level Two area – four Hot Spots plus the Mission Objective.

A 2 v 2 game, Other Pat and I faced off against Matt and John. Each player was allowed 12K to form their crews. In typical authoritarian fashion, Matt’s Evil Landlord and a Property Manager Henchman rousted the Serfs, kitted them with AKs and E-Juice (Amphetamines and Vodka) gave them a rousing speech and sent them into battle. The rest of us opted for more balanced forces with a mix of Veterans and Hardened Zone dogs.

The Mission Objective was a cache of supplies in the old factory. There was a Six Turn Limit and no Visible Hostiles in sight.

Turns One and Two saw both sides jockeying for position trading shots on either side of the factory. Matt advanced to the car wrecks adn the Army truck. Eager for Salvage, John triggered the Hot Spot to his front by the barracks and spawned three Zombies. Fortunately for him, they popped up out of LOS of his squad and began shuffling toward the nearest visible target, in this case, a gaggle of Matt’s Green Recruits.

Part of my squad angled toward the factory while the Sniper and RPK looked for good angles near the fuel tanks. Other Pat’s Veterans leap-frogged between the Conex containers and the Office.

There were some casualties, two Serfs who got caught in the open by my sniper. Evil Landlord Matt was unfazed. “Plenty more where they came from.”

Turn Three and Four saw both sides scrupulously avoiding any more secondary Hot Spots, moving wide around them to avoid the triggering radius, and trading fire, trying to Kill or at least Pin their opponents. The race to the Factory was on.


A nasty little firefight erupted around the old brick building; people chucking grenades through windows, spraying full auto through doors, firing down onto the factory floor. Then to add to the chaos, someone – can’t recall who – triggered the Zone Hostiles lurking around the cache. More Zombies.

Despite all the flying lead and shambling undead, lucky dice rolls by Other Pat and me carried the day. Our opponents were beaten back and conceded the game.

My man Ivan, providing covering fire from the gantry like a hearty comrade

Our Take Aways:

  1. This was a one shot game. We all agreed we would be much more cautious with our crew if we were in a campaign.
  2. Big areas need more cover. AKs have decent range and even though support weapons like the RPK and the Sniper rifle slow a STALKER down, they can definitely reach out and touch someone. My Sniper suffered some bad luck but even then, his position on those Fuel Tanks dominated that section of the table. (Matt also could have used Smoke Grenades, had he thought to bring them.)
  3. Might be good to introduce a Chess Clock or sand timer to ratchet up the tension, force decisions, and speed up the game.

That’s all for now. Settling down for a holiday tomorrow and going to watch “Counterpart” on Amazon.

Thanks and have an excellent day.

Tharnulf’s Crypt – Part 2

“Where have you been?” the Paladin snapped. “Spiders, roaches, ogres, all manner of creepy crawlies coming out of the stonework, and you’re upstairs looting bodies.”

“Scared of bugs, are you?” the Dark Elf corsair smiled thinly. “Don’t tell me I have to hold your hand.”

***

The party was joined by a Dark Elf Corsair, (Max) who probably was looting bodies. He arrived just as his woodland cousin the Druid handed the keystone to the Orc mercenary who unlocked the pillars blocking the way into the rest of the crypt. Together, the five of them advanced down the corridor to the library.

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Advancing cautiously, the group entered the library, weapons ready. When nothing dropped down out of the ceiling or sprang from the shadows, the proceeded to search the bookshelves in the far wall and the pile of debris on their right. The only unusual thing about the room was the loose flagstones under their boots – as if the library’s floor was poorly set on sand – and a strong odor of freshly turned dirt.

“That’s human masonry for you,” the Dwarf muttered. “Shoddy work. Doesn’t even last two centuries.”

A search revealed several items including a tome of engraved copper plates, half a dozen strange gold coins, several jars of mystery ointments, and a thin, silver letter opener.

“What am I supposed to do with this?” the Ork asked. “Help a werewolf open his mail?”

Before the Paladin could come up with a snarky reply, the floor erupted in a shower of dirt and rocks…. a carrion worm!

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The ensuing battle lasted a number of rounds, with the worm retreating back into its hole only to reappear somewhere else. Consequently, the fighting moved from the library to the next corridor to the large pillared room outside Tharnulf’s Chamber.

As the larger half of the party moved down the passage in pursuit of the worm, they triggered the next wave of hostiles: a mob of goblin scuttlers, backed by a gibbering shaman and a drooling brute.

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“Never split the party”  is time-worn, proven advice. But they did and it almost cost the adventurers the game. Fortunately, some good rolling and a Gruesome Kill helped our heroes fight off the attack.

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When the last surviving scuttler had fled wailing down the dark passages, the bloodied, exhausted party found themselves outside Thernulf’s Chamber. The passage however, was blocked by a mysterious well. An eerie glow emanated from its depths and the head of an ancient goddess was carved on the standing slab behind it. From one angle, it appeared the goddess was smiling at the viewer – from another, she snarled.

“Wait a minute…” said the Dwarf. “That looks like the face that’s stamped on those weird coins I found in the library.”

Yes. It is.

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Start: the dungeon of Sagra-Bayar

The modular dungeon of Sagra-Bayar, that is.

Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.

The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.

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I know there’s lots of detailing yet to be done. I’m going to scour my bits box and the internet for details and banners, and I suspect I’ll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.

More pictures coming as I progress. I’m looking forward to our next dungeon crawl even more now.

Have a great day.

Terrain for Interface Zero 2.0

In preparation for our upcoming cyberpunk RPG games, (both Pathfinder and Savage Worlds iterations) the tabletop miniature gamer in me demanded suitable 3D terrain.  Can’t have chrome and mirrorshade minis blasting away on mere gridded map tiles, can we?

So I went for a low cost, minimal labor 2 x 3 playing area using WorldWorks ‘Streets of Titan’ tiles and Plast Craft buildings. Added some posters, some scatter terrain, and it’s starting to take shape. There’s another pile of inexpensive Mantic plastic scenics in the queue, and I’d love to pick up at least two suitable vehicles, but it’s pretty much done. Let me know your thoughts.

Couple things I learned:

  • Paper terrain hint: get matt sticker paper (full sheet) for your printer.  Probably obvious to you all, (bit slow, I am) but it made the whole process far easier and cleaner.
  • Plast Craft Pre-colored Buildings  are pretty cool. Got mine at Miniature Market. Price is good, pre-cut, printed colors and details are crisp. Easy assembly with super glue, add some posters and scenics to taste, and you’re good to go.  Highly recommend.

Here are some pictures:

 

That’s all for now. Have a good week.

EDIT: 

CYBERPUNK POSTERS AS DOCX

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DnD characters and New Terrain

Our 5E DnD adventure began last Tuesday night with four intrepid comrades heading off to investigate the death of a mysterious stranger.

 

We have an Arab-flavored Paladin undergoing a crisis of faith, a Goblin Bard with a hording problem, an Fighter/Archer with a grudge, and a Halfling Rogue with a conscience. The evening’s shenanigans ended with the Rogue at the top of a dry well in need of a healing potion, the Bard at the bottom of said dry well, gnawing on a ham and ignoring the Rogue, while the Paladin and the Archer just loudly announced their presence inside the spooky farm house. Tune in next week…

 

Meanwhile, here is the Seer’s Hut for the upcoming SOBH mini campaign, The Fall of House Navratola. Scratch built from insulation foam scraps, foam core, coffee stirrers, and cardboard. Ranger shown for scale.

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I’m having fun gaming and making terrain. All things considered, that’s pretty good.

All for now.  Have a great day.

 

 

Free Terrain to a Good Home

 

Just Pay for Shipping.

Four Pieces 9″ x 14″ mounted on plexiglass. WW2-flavor ruins, change the posters and they could be any warzone or post-apoc setting.

Scratch built out of styrofoam, foam core, cardboard, I made these ages ago when I taught “Military Miniatures and Table Top Gaming” as a part of an after-school program in local middle schools. Sturdy for constant use/abuse, slightly oversized to make it easy to maneuver figs in and around, they’re veterans of hundreds of battles and have held up well.

They’re taking up needed shelf space and I figured it’s better to send them off to someone who will use them than them to collect dust. Figs are for scale and are NOT INCLUDED.

Comment here if you’re interested and we can work out a postage quote to your confirmed address.

 

New Terrain Piece

Saw this Star of Chaos bouncing around online late one night and thought I should do something with it. So…

 

A scrap of 1″ insulation foam, a couple hours with an X-acto, some house paint, and voila! an Evil Dias.

Mantic ghouls scrounged from my bitz box make appropriate Tormented and Damned climbing from the flames while a Reaper Bones skeleton on throne adds a dash of underworldly tyrannical menace. I might fuss with it a bit more but right now it looks like a good place for a final Boss fight for one of our mini-campaigns.

A couple more shots:

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NEXT UP: FREE TERRAIN TO A GOOD HOME