About S7


Wargaming: Collecting toy soldiers, painting and converting them, scratch building terrain, making wargame rules…

It’s a hobby; an odd, old-fashioned one but very cool nonetheless. Very analog, and surprisingly social for this frenetic, connected-yet-isolated digital age.


A straight-up bug hunt.

If ‘war toys’ offend you, click back now. IMO, there are lots of things to get upset about in this world – toy soldiers isn’t one of them.

This site features near-future, fantasy, and science fiction war game Battle Reports, Terrain, and Painted Miniatures. As well as occasional original game rules and fiction.

STALKER7 is also the current internet home for ZONA ALFA, the upcoming vodka-infused, post-apocalyptic war game rules from Osprey Publishing.

Feel free to wander around and comment if you’re interested in table top wargames, RPGs, and related geekery. If you’d like more information about my spec-fiction, please stop by my writing blog: Hot Space Station Justice

Thanks and Enjoy.

8 thoughts on “About S7”

  1. Heya,

    Which ruleset do you use for post-apo wargaming?
    We’re looking for something more “real” than Necromunda so any suggestions would be appresiated.

    Well done on the bloggy!

    1. Thanks much.

      Regarding rules – The guys I’m gaming with these days aren’t ‘gamers’ per se, so we’ve been using my simple ‘Cleared To Engage’ rules. TTG are a new idea for them and it’s challenge enough to get them to remember core mechanics, let alone genre-specific tweaks.

      That said, for more grit, try WreckAge or After The Horsemen. They’re both solid. There’s plenty of other PA-specific sets out there like This is Not a Test or Across a Dead Earth. (Never read, but have only heard good things about those two)

      I don’t think Necromunda’s core rules are bad. Why not strip away the fluff and introduce a STALKER-like setting?

      And speaking of excellent core mechanics, you should really look at Pulp Alley. Very versatile and robust. Flavor to taste and you’re good to go. Check out appropriate threads at Lead Adventure Forum for some excellent mods.

      Take Care

    1. ZP was a set of home-brew rules I wrote. It was recently purchased by Osprey and I’m currently turning them into a full-length, skirmish and survival war game to be released under the title ‘Zona Alfa.’

      1. Wow, this looks really great! I had some players ask me to do a Stalker RPG, and I’d love to do a tabletop version some day. Will definitely be following your project closely.

      2. Thanks. The STALKER/METRO 20XX settings are too cool to pass up. There are a number of good PA-specific RPGs out there, (Mutant Year Zero recently caught my eye) but I’d love to hear more about yours at some point.

        The challenge for me writing the table top game is to bake in the aesthetic while respecting IP and accommodating the wide variety of miniature and terrain choices. ZONA ALFA isn’t a sales tool for a specific company or range of figs. I mean any excuse to buy new figs, right? But the goal is for players to be able to slot in whatever suitable miniatures they already have and get stuck in.

        Have an excellent day.

      3. I’ll definitely check it out your book when it releases. I’ll keep posting STALKER stuff on my blog as I do it, but the core of the system is a simplified Dark Heresy D100 ruleset. I’ve added some flavour from the FATE system to give players a strength and a weakness.

        No skills or talents, everyone is reasonably adept at basic tasks. Your success comes more from your equipment, background and reputation. I did this to reduce book keeping and let the atmosphere take over.

  2. Sounds cool. My exposure to RPGs is limited to DnD, some Pathfinder, and more recently Savage Worlds. We use it for cyberpunk games. (Interface Zero 2.0)
    I’m all for reduced book keeping. You’re playing my song there. I want ZONA ALFA to be an AK47 of skirmish wargames: functional, reliable, straightforward.

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