Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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Shadows over Sezgard

Had the rare privilege last weekend to travel to Western MA. to GM an afternoon of Nightwatch for a group of friends. My host informed me the last time they had all been together was at his wedding, some 25 years earlier. It was very cool and quite humbling to be a part of a […]

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Hounds, Curs, and Mongrels

Another NIGHTWATCH AAR Still desperately seeking Sotet Kez, the Pact moved into the Wilds. A day’s journey brought them to the ruins of monastery dedicated to St. Anthony the Abbot. (Patron of Swineherds and Gravediggers) There, they found the sacred site profaned by vile death totems, crude stone pillars festooned with skulls and marked by […]

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The Hunt for Sotet Kez

A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]

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Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

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Goretusk’s Totems

A NIGHTWATCH game I’ve been using Nightwatch to teach my two eldest grandsons the basics of wargaming and RPGs. Set piece, straight forward battles rather than complex missions with waves of enemies spawning at random from portals. Here, their Monster Hunters (and occasional Hirelings) fight Minions of Darkness led by a ‘Personality’, which isn’t a […]

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Loggerheads

Mercifully, our weekly game sessions continue here at Cape Cod Wargame Commission. (Nothing like slaying monsters and defeating villains with friends to help you retain your sanity) Although we have reduced numbers, we do have a new member: Neighbor Mike. Four of us have embarked on another excursion into the great forest of Davokar. This […]

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Escorting the Duke Redux

After groping my way through the slideshow program, I figured it was only proper to do a real write up of last Tuesday’s NIGHTWATCH mission. Other Pat, Occasional Tom, and Matt the Evil Meme Master showed up to game on the new mouse pad mat from Playmats.eu and some freshly-painted 3D printed terrain designed by […]

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Nightwatch: Escorting Duke Lorrigan

Quick video I made from last Tuesday’s game session. A small Pact of three Hunters and two hired fighters escorts the honorable Duke Lorrigan through treacherous territory. One of the beta readers said Nightwatch reminded him of the PC game Vermintide, where your squad faces waves of Skaven (rat men) as they work to accomplish […]

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NIGHTWATCH Mancers

NIGHTWATCH, the solo/co-op monster hunting game, features four types of Hunters: Blades, Trackers, Alchemists, and Mancers. Today’s Guild spotlight is on the Mancers. Sorcerer, Mage, Wizard, Caster, Conjuror, Occultist… the names are as varied as the types of magic they wield and the times and places they dwell, but we’re talking about spellcasters. Magicians that […]

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