What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

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Hardwired: Asset Retrieval

Cyberpunk Covert Ops Work obligations caused the Cape Cod Wargame Commission to set our current SYMBAROUM campaign aside for the time being. Unfortunate, but bills gotta be paid, deadlines met, contracts honored, and all that other adult stuff. That meant we broke out our Cooperative Cyberpunk Rules, HARDWIRED, for Tuesday night’s game session. With the […]

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Dungeon Party and New Characters

DUNGEON PARTY I have this hobby tic, this obsession with skirmish squads, adventuring parties, salvage crews, cyberpunk gangs, shadow-ops teams… I get a kick out of hunting down miniatures, matching aesthetics, regardless of manufacturer, to come up with a cool troop for whatever scenario had fired my imagination. Few months ago – around the time […]

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Symbaroum: The Gloaming Roads, part 2

The Adventure Continues in Davokar More Symbaroum last night as the party made its way deeper into the forest, heading toward a Lone Gate. These ancient structures are portals that lead to the Gloaming Roads; the mystical pathways that allow one to travel swiftly across the trackless leagues of  Deep Davokar.   Three incidents worth […]

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Game Night: Symbaroum

Apologies for the silence on the hobby front – I have the good problem of an abundance of work and when you’re self-employed, you have to take it when it comes. Our weekly game nights have been consistent despite that, (priorities, right?) but due to the hectic schedule, we’ve been focusing on RPGS. And when […]

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ZONA ALFA: Bunker Raid

Very quick game last Tuesday night as two small teams raided an old military bunker, each hoping to secure either the main objective, (a damaged heavy armor exo-suit) or a small cache of supplies. Played in a three by four mission area, Bandits were already present at the site and waiting on their own technician […]

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ZONA ALFA: Refinery 13

Last night saw the Cape Cod Wargame Commission play testing the ZONA ALFA rules. Two crews battled to control the remaining fuel in Refinery 13 in the south-west quadrant of the Exclusion Zone. A Threat Level 1 Area, or Blue area, there were two Hot Spots plus the Mission Objective. (markers are 7.62 x 39mm […]

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