ZONA ALFA: KONTRABAND

KONTRABAND – More Salvage and Survival in the Exclusion Zone. 1. What is KONTRABAND? Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than an expansion, and differs from Zona Alfa in […]

Read More ZONA ALFA: KONTRABAND

Day 1: Krasny Rog

Currently play testing KONTRABAND, a supplement for ZONA ALFA- Salvage and Survival in the Exclusion Zone. These rules are designed for Solo/Cooperative games where players command a small team of veteran stalkers facing mysterious hazards and dangerous hostiles deep in the Zone’s center. OVERVIEW Yesterday’s game featured a straightforward Acquisition mission: recover artifacts from two […]

Read More Day 1: Krasny Rog

Pavels at the 107

*a quick Anomaly terrain piece for ZONA ALFA/KONTRABAND. Pavels at the 107 The Nuretsky brothers, Big Pavel and Little Pavel, are on a job for the trader, Savak Tul, delivering food and ammo to a stalker camp on the southern perimeter. They stop for the night near a well-known landmark: the ‘107’ – an abandoned […]

Read More Pavels at the 107

Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

Read More Downed Drone Downtown

Cockroach 2 in Tarrytown

A RESISTANCE: EARTH test game Play tested Cape Cod Wargaming’s latest project last night. A Rescue Mission in old Tarrytown where a lone survivor sent out a frantic call for help on the police radio frequency. An alien patrol closing in, we dispatched a 4-person team to find him and bring him to safety. Taking […]

Read More Cockroach 2 in Tarrytown

Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

Read More Hostile Takeover Assault Teams

Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

Read More Ancient Gold and Goblins

Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

Read More Initiate Hostile Takeover

Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

Read More Corporate War

Welcome to Spustoshenyy

Population: 0 There you are, a veteran crew returning from a five-day mission. Sore backs, sore feet, tired, hungry, half your ammo gone – but still alive. And there’s a payday waiting. Even better. The Institute wanted Anomaly readings and environmental data from an area in the Deep Zone, so they hired you to babysit […]

Read More Welcome to Spustoshenyy