Rowville Fuel Storage and Transport

An INSURGENT EARTH AAR After their semi-successful shopping trip downtown, the Rowville Resistance Cell sneaked into the fuel depot a few days later. Located in an industrial park on the outskirts of town, the facility sees regular invader traffic and worse, is home to a strange alien transmitter of some kind that is guarded round-the-clock […]

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Insurgent Earth Notes 1

Last week’s Insurgent Earth mission was postponed due to Real Life commitments, so here’s a short post to go over some basics of the game instead. For those already familiar with Exploit Zero and Nightwatch, IE will be another Solo/Cooperative game. In this case, players take the role of Resistance fighters struggling against alien invaders […]

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The Rowville Run

AN INSURGENT EARTH AAR Rowville… a nice town. A quiet town. A good place to raise your kids. Its Main Street was sprinkled with quaint, Mom-n-Pop shops, a Big-n-Juicy Burgers, Sweet Tooths ice cream, one of those shiny aluminum, all-night diners with the neon tube signs, tidy offices for the Sherrif, the PTA, and the […]

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Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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The Mertvyy District Run

A Zona Alfa-Kontraband mission Cape Cod Wargaming hit ‘pause’ on our current 5e campaign while John S recovered from surgery. (we had just broken through a magically sealed door to disturb what looked like a mini Beholder and we will need John’s Half-Elf Fighter) So the thrilling tales of five homicidal dirt muppets will continue […]

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New for Exploit Zero

Snitches, Glitches, and DAF Augs is a supplement for the solo/cooperative game, Exploit Zero, Cyberpunk Espionage and Mayhem. You need that core rulebook to get the most out of this material. This is not a stand-alone game. Inside, you’ll find mission prompts, tables for generating back stories, ways to add complications to your cyberpunk dark […]

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The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

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Goblins and Vikings

Cape Cod Wargaming continues as our Dungeons & Dragons 5e campaign hits its stride. Resisting the usual Murder Hobo tendencies, our shipwrecked adventurers have decided to aid the locals instead of rob them. Our first stop off the beach was a small town that we quickly learned was suffering from a mysterious blight that plagued […]

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Exploit Zero: Mukden Run

Welcome to S7 in 2022. So far, so good. Here on Cape Cod, our Tuesday Game Nights are off to a solid start as we not only have a new regular at the table – Mike E. – but have launched into a fresh D&D 5E campaign. Props to Neighbor Mike who not merely wrote […]

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Last post of 2021

Hope you all had a good Christmas holiday, gave and received excellent gifts, and remained healthy. Myself, I picked up a copy of the new Heroquest (for the grand kids, of course) and a very gritty urban cyberpunk game mat from PlayMats.EU CHRISTMAS COOKIES AND A DRAGON The Cape Cod Wargame Commission has been running […]

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