Dusk Wardens and a new Wizard

Not a lot of photo ops from our recent DnD sessions, altho we last left our heroes carrying an injured old man with dementia to safety while his family farm burned  in the distance. (the goblin bard swears he had NOTHING to do with that. He only set the pig pen ablaze.)

That was after the invisible, tentacled were-cow thing in the attic and the zombie-mom in the bedroom, so yeah… We’re going to bring him to the town for safety before we head back up and sift the smoldering ruins of his once-prosperous homestead for the entrance to an underground lair wherein we’ll most likely find the cause of the mysterious goings-on.

In the meantime, Other-Pat blew us off last night – some lame excuse about ‘celebrating his anniversary’ – so the Dusk Wardens sallied forth to recover treasure from an old border tower.

 

Opposing them stood the twisted conjurer Sothek Fael, a pair of gibbering familiars, a Plague Knight, and a Dark Elf Assassin. Fael had also employed dark majiks to turn the nearby waystones into necromantic portals that spawned 4 ghouls each.

 

The battle was straightforward with no real surprises. (everyone had had a long day at work) Still employing Multi Hit Points for Named Characters, the Dusk Wardens soaked up some serious damage to prevail against the fell hand of the evil mage and his minions. I think HP should max at three, otherwise the players wade in with no real regard for damage. Three allows them to be brave and game cinematic-style but makes damage a serious threat, and health potions and healing much more important.

 

The night ended with the Dusk Hunter at the doors of the tower, the Dusk Quarreler trotting right behind him while the rest of the Dusk Watch bandaged up their wounds.

All in all, it was a solid if undramatic game.

In other hobby news, we’ll be moving into some Savage Worlds Cyberpunk once this current DnD adventure ends. Derek is working his way through the Pathfinder edition of Interface Zero 2.0 as well. And then there’s Gloomhaven 2nd Ed. According to the Kickstarter updates, the box is on the way/getting prepped for shipment.  So it looks like we’ll be brightening our dreary winter nights with plenty of RPG games.

Oh and here’s an new Reaper Wizard. Sorry I didn’t catch the subtlety in the shades of gray on him. A simple PJ but I’m pleased with him. He’s pictured here with another recent addition.

(BTW: the Reaper figs listed below are still available. $125 takes the lot. USPS Priority Shipping included in the ConUS. Let me know if you or anyone you know is interested. These need a good home.)

Thanks much. Have a great day.

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Figs for Sale

28mm Fantasy figs, that is.

Consolidating the collection of Reaper figs used in our Song of Blades and Heroes games, I’m offering four sets of player character miniatures. These are metal, painted and satin sealed for protection, and are mounted on 40mm bases.  (I find the larger size gives enough room for the oversize, dynamic Reaper figs.)

$40 per set. That price includes shipping in the ConUS. I will combine shipping on multiple lots. TERRAIN IS NOT INCLUDED.

PRICE REDUCTION: All five sets for $125, shipping in the ConUS included. Thanks

A: Thematurge and Barbarians. 

TrioA

B. Elves and Ranger

TrioB

 

C. Clerics and Mage

TrioC

 

D. Wizard and Warriors

TrioD

 

NEXT UP is a set of Reaper Bones Orc Warband. (Actually the Shaman is from Wiz Kids DnD line) Seven (7) figs total. Painted, Sealed, on 40mm bases. $40. Includes Shipping in Con US. Terrain is NOT included.

 

 

Feel free to contact me with any questions. First Come, First Served. PayPal Only. Contact me here or at Gmail. (CCGlazier)

Thanks.

DnD characters and New Terrain

Our 5E DnD adventure began last Tuesday night with four intrepid comrades heading off to investigate the death of a mysterious stranger.

 

We have an Arab-flavored Paladin undergoing a crisis of faith, a Goblin Bard with a hording problem, an Fighter/Archer with a grudge, and a Halfling Rogue with a conscience. The evening’s shenanigans ended with the Rogue at the top of a dry well in need of a healing potion, the Bard at the bottom of said dry well, gnawing on a ham and ignoring the Rogue, while the Paladin and the Archer just loudly announced their presence inside the spooky farm house. Tune in next week…

 

Meanwhile, here is the Seer’s Hut for the upcoming SOBH mini campaign, The Fall of House Navratola. Scratch built from insulation foam scraps, foam core, coffee stirrers, and cardboard. Ranger shown for scale.

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I’m having fun gaming and making terrain. All things considered, that’s pretty good.

All for now.  Have a great day.

 

 

New Terrain Piece

Saw this Star of Chaos bouncing around online late one night and thought I should do something with it. So…

 

A scrap of 1″ insulation foam, a couple hours with an X-acto, some house paint, and voila! an Evil Dias.

Mantic ghouls scrounged from my bitz box make appropriate Tormented and Damned climbing from the flames while a Reaper Bones skeleton on throne adds a dash of underworldly tyrannical menace. I might fuss with it a bit more but right now it looks like a good place for a final Boss fight for one of our mini-campaigns.

A couple more shots:

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NEXT UP: FREE TERRAIN TO A GOOD HOME

The Fall of House Navratola

Our gaming group is arranging mini-campaigns for our Fall game night schedule. John is currently hammering out the details on one, possibly two Dungeon Crawl RPG sessions. Derek is perusing the Pathfinder version of Interface Zero for some cyberpunk adventures, and Matt ordered the Blood Rage 5th player expansion so newcomer Anti-Patrick can join in the frenzy for glory as the worlds crumble and burn. (We all decided Blood Rage will be our go-to pick up game on those nights when no one has had time to prep.)

For my part, I’m currently writing up a three-game ASoBH campaign titled “Fall of House Navratola”, where a secret brotherhood of ‘Dusk Watchers’ – men and women sworn to hunt down the evil that preys on humankind – investigates arcane and bloody rumors in a remote province  of Trastaya.    

To that end, the Dusk Watcher party recently received some reinforcements. The Dusk Warden and Dusk Hunter are joined by a Dusk Medicae and a Dusk Quarreler. A Dusk Skean is in the queue.

 

While the Dusk Watchers are formidable, here are some of the ruinous powers that will oppose them:

 

Lastly, speaking of cyberpunk not only have I been leafing through the gorgeous Eclipse Phase rule book during lunch, I wanted to make sure I had suitable figs for whatever Derek cooked up. So here are a couple potentials I fished out of my c-punk storage case.

 

My workshop’s main table is filled with a commission for a large-ish memorial window at the moment, but outlining the third and final House Navratola game last night, I see a terrain project in my future. More on that as it happens.

Til then, have a great day.

 

Recent Brushwork

Trying to change my palette if not my technique to achieve a different look on my minis. I read a ‘How To Paint Military Miniatures’ book ages ago, and settled on the ink wash/Shade Down method rather than the Highlight Up all the cool kids do nowadays.

Whippersnappers! Back in my day, a real painter had messy fingers from all the run-off.

40 years on, I still don’t have an airbrush. Maybe someday. But until then, here are several new figs from the painting desk.

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Trying for that Arabian theme.
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A Kev White sculpt according to Reaper. I like that he’s tough but normal looking.
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Great fig. Very subtle. The pic doesn’t quite show it but I went for a weathered duster feel to his cloak and jacket.
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Nothing really special about these four – except they’re a bunch of Do-Gooder, Avenging Paladin-types. (Sounds like a 90’s Christian metal band) There’s a fifth member of the band on the way.
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Brightening up a Thief defeats the purpose, but his gray clothes and lighter tone than usual armor works nice.
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“I told you what would happen if you got up.”
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Iconic Investigator investigating a mysterious rune stone. (Or a new FB Profile picture)

 

3:10 to Yharma

A Song of Blades and Heroes Bat Rep

***

“That’s a ‘4’!” Brynar insisted. 

“No you thick Northman, that’s a ‘3’,” the grizzled cleric replied. “It says the caravan leaves at 3:10. The caravan we were paid to escort.” 

The barbarian shrugged his massive shoulders. “It’s not my fault the attendant scribbles. You’re the educated one in this crew. You should have deciphered the note sooner.”

Lazarus Stern bit his tongue. He looked into the faces of the rest of the party – Hrodor the Druid, the two Rangers, Quinn and Terryn, his own comrade, the Paladin Jorgen. 

“Nothing to do for it now except get a move on, he sighed. “They’re only a half hour down the Yharma road.  We hurry now, we’ll catch up before supper. I mean, what can go wrong in a half hour?”

***

A new player joined us for this week’s gaming session, bringing the total to five. He’s an old hand at DnD, so I opted for a quick ASOBH scenario. We all enjoy the rules, are very familiar with them, they’re easy for a first-timer, and we have plenty of terrain and a variety of miniatures.

We split up, 3 v 2. John and I would play the Baddies while Derek, Matt and Anti-Patrick each controlled two members of the adventuring party.

The game area was split into two sections. The first was the now looted caravan at the turn in the road. The second section was the ruined abbey. Each would trigger attacks by hostiles (Me and John)

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While Matt took his Rangers strolling through the woods toward the Abbey on the right, the other four gathered near the first wagon. This kicked off the first attack, with a small Gnoll warband coming in from either side of the table.

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While fast, ugly, and very smelly, the Gnolls failed to do any serious damage to the party.  The older Ranger (that Matt insisted on calling ‘Grandpa’) took down three attackers by his lonesome in the woods on the left, while the other Ranger watched from the hilltop. Meanwhile, the other Canines were easily dispatched near the wagon. A quick search showed signs of a struggle, as well as a trail leading to the old Abbey.  Oh and a couple of recharges for the members’ Healing amulets.

Supremely confident, the party hurried down the Abbey Road to rescue the survivors.

The second set of Hostiles rushed out from the ruins the moment the the first Adventurer neared the stone gate: a Death Priest, two Warriors of Chaos, two packs of ghouls, and a giant Were-Rat.

“Oh look, they have a Were-Rat.”

 

The battle was quickly joined. The Death Priest sent one pack of Ghouls to swarm Grandpa while the rest of the Tainted surged out of the gates and attacked in a head-long frenzy.

 

Fierce combat raged back and forth inside and outside the Abbey. The air rang with clashing steel, savage howls, and ferocious battle cries. Both Rangers died under the filthy, blood-soaked claws of the Ghouls, selling their lives dearly and buying precious time for their comrades.

Barbarian met Barbarian. Mage fought Mage. Blinded by a murderous frenzy, the monstrous Were-Rat launched itself tooth and claw at anyone in it’s line of sight.

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Slowly, surely, the Adventurers’ skill and discipline drove the forces of Darkness back, first slaying the evil barbarian. Then the Chaos Champion Gurn Gravehand fell under Jorgen’s the Paladin’s flashing coldsilver blade. Victory teetered on a razor’s edge. But it was the Druid’s Gruesome Kill of the foul Death Priest that sealed evil’s fate. The wretch’s death-scream shook the remaining forces of Darkness to their withered, blackened souls and they fled the field of battle.

Victory.

***

There’s a reason why Song of Blades and Heroes is our go-to fantasy skirmish game: fast, versatile, robust, easily learned, fun… Anti-Pat picked it up by turn three and jumped right into the flow of the game. His Druid and Barbarian were brawling it out alongside veteran players figs in no time. It was a good fun with good people. We’re all looking forward to doing it again soon.

If you’re in the market for a fast and fun fantasy skirmish game, pick up a copy of Advanced Song of Blades and Heroes. You won’t be disappointed.

Thanks and have a good week.