Dark Rituals

Our ASOBH game continues as the adventurers come upon the Necromancer Varro Desecrae conducting an dark ritual at the Shrine of the Sky Stone.

In addition to his Hell Knight bodyguard, the vile mage hired a goblin shaman and a mob of goblin scuttlers (backed by a Toad Demon) to insure the ritual is goes off uninterrupted.

The forces of evil dominated the first portion of the game with the goblins swiftly advancing on the attack and Varro Desecrae banking 6 successful actions to summon a skeletal giant.

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The battlefield
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Goblin mob with extra demon power!
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Minions of the Necromancer
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Desecrae invoking the power of the gibbering dark.

Our heroes responded sluggishly. (poor dice rolls, esp by the Elf Druid and Werebear) While the Dragonkin cleric squared off against the Toad demon, the two Ork trackers were overwhelmed by the goblins.

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Fierce combat see-sawed back and forth. The Dragonkin couldn’t catch his breath to summon his dracolisk.
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It was like fighting a mob of 6-year olds. Death by a thousand cuts: a brave attempt but the Orks eventually succumbed to the incessant slice and jab.

THE TIDE TURNS

Perhaps it was the Orks’ death. Maybe it was sheer bloody tenacity, but there was a distinct sea change midway through the game. The slow and steady Dwarf advance paid dividends as they felled the Hell Knight, then advanced on the Shrine itself, interrupting the Necromancer at his fell purpose.

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Down goes the Hell Knight!
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Down goes the Skeleton Giant.

Bodyguards dead, Dwarf warrior approaching, Desecrae flees the field and leaves the ritual unfinished and a mysterious icon on the shrine dais.

Squealing in triumph, the goblin scuttlers attack the Druid and Werebear, only to be bloodied by spear and broad axe. The survivors scatter.

On the other flank, the Cleric finally lands a solid blow with his mace, crushing the demon’s head.

With heavy casualties and their leader gone, the forces of darkness flee. A near thing but the adventurers claim victory.

The severely wounded Orks will recover but have to do battle next week with penalties to either their Q or C. (their choice)

Hard fought, hard won. Game over.

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However this campaign turns out, the consensus is the Dwarf Warrior’s victory over the Giant Skeleton will be remembered in song and saga for generations to come.

Reluctant Allies

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More Advanced Song of Blades and Heroes gaming this week, with Matt, Derek, John, and Pat each fielding a Hero and Sidekick as they search for the Treasure of Sagra-Bayar.

Each player has their own reasons for finding the treasure, but their goals align  – at least for the moment – and they must work together against a common enemy.

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Choose, you must.

As this was the first meeting, each player had only one player model available for the mission. (Got to make sure they’re going to play nice together)

Even worse, they were forced to make a difficult choice right away: rescue the Seer under attacked by murderous raiders, or save the ancient rune stone about to be smashed by an enraged giant. Each offered different benefits and rewards, but given their strength and time constraints, they could only help one.

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Hearing the giant’s hammering blows in the distance, the party chose to aid the Seer. The battle quickly devolved to individual combat as the raiders turned to face the new threat. Boasting and over-confident, the Ork Tracker went down early on, severely wounded. His new-found companions came to his rescue however, including the Seer, who revived him.

Derek’s Elf Druid dispatched two of the crazed barbarians with his spear while Dragonkin and the Dwarf accounted for one more apiece. Seeing his mates dispatched, the remaining raider fled.

The grateful Seer not only resurrected the Ork but informed the party as to the whereabouts of a possible entrance to the treasure fortress. Each player also received an enchantment on one weapon or article of equipment.

Unfortunately, the Rune Stone was demolished.

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The Hand of the Runesmith, searching for the ancient Dwarf artifact, Uldur’s Anvil
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Blood-Sworn Ork trackers, seeking revenge on the Necromancer, Varro Desecrae and the return of a sacred clan totem.
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Winterthorn Emissaries, sent by the High Council to locate sacred, arcane texts which might reverse the fading power of the Eldar.
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Dragonkin Cleric and Dracolisk familiar. Legends say the Treasure Fortress of Sagra-Bayar is guarded by a great, abyssal demon. This terrible evil must be destroyed.

 

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These make the perfect crazed raiders.

 

Reluctant allies for the moment, the party bound up their wounds, re-sharpened their blades, and went off together toward the Pass at Guhna-Tel.

More next week. Have a great day.

Dark Templars

“A moment of laxity spawns a lifetime of heresy.”

Bobby Jackson sculpts straight from Reaper Miniatures. These heavily armored knights in dark livery make for the  perfect band of zealous crusaders.

Led by Confessor Malcador Izzik, they are out to purge every trace of blasphemy and wickedness from the realm.

 

They were scheduled for an appearance in one of our ASOBH mini-campaigns but our sudden lurch to the neon grit of New Kowloon set them on the back burner for now.

But they’re patient…

 

Dusk Wardens and a new Wizard

Not a lot of photo ops from our recent DnD sessions, altho we last left our heroes carrying an injured old man with dementia to safety while his family farm burned  in the distance. (the goblin bard swears he had NOTHING to do with that. He only set the pig pen ablaze.)

That was after the invisible, tentacled were-cow thing in the attic and the zombie-mom in the bedroom, so yeah… We’re going to bring him to the town for safety before we head back up and sift the smoldering ruins of his once-prosperous homestead for the entrance to an underground lair wherein we’ll most likely find the cause of the mysterious goings-on.

In the meantime, Other-Pat blew us off last night – some lame excuse about ‘celebrating his anniversary’ – so the Dusk Wardens sallied forth to recover treasure from an old border tower.

 

Opposing them stood the twisted conjurer Sothek Fael, a pair of gibbering familiars, a Plague Knight, and a Dark Elf Assassin. Fael had also employed dark majiks to turn the nearby waystones into necromantic portals that spawned 4 ghouls each.

 

The battle was straightforward with no real surprises. (everyone had had a long day at work) Still employing Multi Hit Points for Named Characters, the Dusk Wardens soaked up some serious damage to prevail against the fell hand of the evil mage and his minions. I think HP should max at three, otherwise the players wade in with no real regard for damage. Three allows them to be brave and game cinematic-style but makes damage a serious threat, and health potions and healing much more important.

 

The night ended with the Dusk Hunter at the doors of the tower, the Dusk Quarreler trotting right behind him while the rest of the Dusk Watch bandaged up their wounds.

All in all, it was a solid if undramatic game.

In other hobby news, we’ll be moving into some Savage Worlds Cyberpunk once this current DnD adventure ends. Derek is working his way through the Pathfinder edition of Interface Zero 2.0 as well. And then there’s Gloomhaven 2nd Ed. According to the Kickstarter updates, the box is on the way/getting prepped for shipment.  So it looks like we’ll be brightening our dreary winter nights with plenty of RPG games.

Oh and here’s an new Reaper Wizard. Sorry I didn’t catch the subtlety in the shades of gray on him. A simple PJ but I’m pleased with him. He’s pictured here with another recent addition.

(BTW: the Reaper figs listed below are still available. $125 takes the lot. USPS Priority Shipping included in the ConUS. Let me know if you or anyone you know is interested. These need a good home.)

Thanks much. Have a great day.

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Figs for Sale

28mm Fantasy figs, that is.

Consolidating the collection of Reaper figs used in our Song of Blades and Heroes games, I’m offering four sets of player character miniatures. These are metal, painted and satin sealed for protection, and are mounted on 40mm bases.  (I find the larger size gives enough room for the oversize, dynamic Reaper figs.)

$40 per set. That price includes shipping in the ConUS. I will combine shipping on multiple lots. TERRAIN IS NOT INCLUDED.

PRICE REDUCTION: All five sets for $125, shipping in the ConUS included. Thanks

A: Thematurge and Barbarians. 

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B. Elves and Ranger

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C. Clerics and Mage

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D. Wizard and Warriors

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NEXT UP is a set of Reaper Bones Orc Warband. (Actually the Shaman is from Wiz Kids DnD line) Seven (7) figs total. Painted, Sealed, on 40mm bases. $40. Includes Shipping in Con US. Terrain is NOT included.

 

 

Feel free to contact me with any questions. First Come, First Served. PayPal Only. Contact me here or at Gmail. (CCGlazier)

Thanks.

DnD characters and New Terrain

Our 5E DnD adventure began last Tuesday night with four intrepid comrades heading off to investigate the death of a mysterious stranger.

 

We have an Arab-flavored Paladin undergoing a crisis of faith, a Goblin Bard with a hording problem, an Fighter/Archer with a grudge, and a Halfling Rogue with a conscience. The evening’s shenanigans ended with the Rogue at the top of a dry well in need of a healing potion, the Bard at the bottom of said dry well, gnawing on a ham and ignoring the Rogue, while the Paladin and the Archer just loudly announced their presence inside the spooky farm house. Tune in next week…

 

Meanwhile, here is the Seer’s Hut for the upcoming SOBH mini campaign, The Fall of House Navratola. Scratch built from insulation foam scraps, foam core, coffee stirrers, and cardboard. Ranger shown for scale.

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I’m having fun gaming and making terrain. All things considered, that’s pretty good.

All for now.  Have a great day.

 

 

New Terrain Piece

Saw this Star of Chaos bouncing around online late one night and thought I should do something with it. So…

 

A scrap of 1″ insulation foam, a couple hours with an X-acto, some house paint, and voila! an Evil Dias.

Mantic ghouls scrounged from my bitz box make appropriate Tormented and Damned climbing from the flames while a Reaper Bones skeleton on throne adds a dash of underworldly tyrannical menace. I might fuss with it a bit more but right now it looks like a good place for a final Boss fight for one of our mini-campaigns.

A couple more shots:

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NEXT UP: FREE TERRAIN TO A GOOD HOME