Story-driven skirmishes – Narrative wargames – A tactical RPG… is it possible to mix the immersive, collective storytelling of role-playing games with dynamic tabletop combat? Is it the Holy Grail of Gaming? Some ever-elusive chimera? Or do all attempts to create such a beast end up Frankensteined – a patchwork hybrid that succeeds only at […]Read More RP(w)G?
The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]Read More A brawl and brushwork
A KONTRABAND AAR Aerial drone photos show the town of Korshov riddled with Anomalies, many of them in an industrial park on the southern outskirts. With Yuri’s Crew out of contact on a lengthy expedition, the Institute contracted another veteran team: the Siri Kachky – or ‘Gray Ducks’. A stalker-heavy crew, Pavel (Hound), Boris, (Cobbler), […]Read More The Korshov Run
Had the rare privilege last weekend to travel to Western MA. to GM an afternoon of Nightwatch for a group of friends. My host informed me the last time they had all been together was at his wedding, some 25 years earlier. It was very cool and quite humbling to be a part of a […]Read More Shadows over Sezgard
Space Marines v. Orks. Or the official title: Battle on Dolos V It’s a streamlined, simplified, very modified, distant cousin to Games Workshop’s Shadow War Armageddon where small combat teams battle over supply caches on an industrial world. SMORKS/BoDV is an intro war game for my two eldest grandsons. Power armored heroes, hulking adversaries, cool […]Read More SMORKS!
Another NIGHTWATCH AAR Still desperately seeking Sotet Kez, the Pact moved into the Wilds. A day’s journey brought them to the ruins of monastery dedicated to St. Anthony the Abbot. (Patron of Swineherds and Gravediggers) There, they found the sacred site profaned by vile death totems, crude stone pillars festooned with skulls and marked by […]Read More Hounds, Curs, and Mongrels
Shifting gears for our weekly game nights, we’ll be playing the cooperative board game ‘of Dreams and Shadows’ by Greenbrier Games for the next few weeks. (take a look HERE or HERE for more info.) We played our first game last Tuesday evening and I wanted to bring it to people’s attention because it was […]Read More of Dreams and Shadows
A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]Read More The Hunt for Sotet Kez
Another KONTRABAND AAR Second day of an expedition in the deep Zone. The crew’s search for artifacts takes them to the Bulat Depot, a small outpost that serviced military vehicles in the pre-Incident days. Nine Points of Interest Locations and two Anomalies, our characters must not only extract more artifacts but salvage much-needed supplies. (*Live […]Read More Day 2: Bulat Depot
NOW AVAILABLE AT WARGAME VAULT and AMAZON *** KONTRABAND – More Salvage and Survival in the Exclusion Zone. 1. What is KONTRABAND? Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than […]Read More ZONA ALFA: KONTRABAND