RP(w)G?

Story-driven skirmishes – Narrative wargames – A tactical RPG… is it possible to mix the immersive, collective storytelling of role-playing games with dynamic tabletop combat? Is it the Holy Grail of Gaming? Some ever-elusive chimera? Or do all attempts to create such a beast end up Frankensteined – a patchwork hybrid that succeeds only at […]

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A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

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The Korshov Run

A KONTRABAND AAR Aerial drone photos show the town of Korshov riddled with Anomalies, many of them in an industrial park on the southern outskirts. With Yuri’s Crew out of contact on a lengthy expedition, the Institute contracted another veteran team: the Siri Kachky – or ‘Gray Ducks’. A stalker-heavy crew, Pavel (Hound), Boris, (Cobbler), […]

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The Hunt for Sotet Kez

A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]

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Day 1: Krasny Rog

Currently play testing KONTRABAND, a supplement for ZONA ALFA- Salvage and Survival in the Exclusion Zone. These rules are designed for Solo/Cooperative games where players command a small team of veteran stalkers facing mysterious hazards and dangerous hostiles deep in the Zone’s center. OVERVIEW Yesterday’s game featured a straightforward Acquisition mission: recover artifacts from two […]

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Pavels at the 107

*a quick Anomaly terrain piece for ZONA ALFA/KONTRABAND. Pavels at the 107 The Nuretsky brothers, Big Pavel and Little Pavel, are on a job for the trader, Savak Tul, delivering food and ammo to a stalker camp on the southern perimeter. They stop for the night near a well-known landmark: the ‘107’ – an abandoned […]

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Welcome to Spustoshenyy

Population: 0 There you are, a veteran crew returning from a five-day mission. Sore backs, sore feet, tired, hungry, half your ammo gone – but still alive. And there’s a payday waiting. Even better. The Institute wanted Anomaly readings and environmental data from an area in the Deep Zone, so they hired you to babysit […]

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Destresser: Tabletop Combat

To say it’s been quite a year is an understatement. And to think it ain’t over yet. *holds breath* Still, everyone here is mercifully healthy, reasonably sane, and cautiously optimistic about the future. Christmas is upon us. I’ve got family, friends, work, and projects lined up in the coming months…. ‘Hope springs eternal’, I guess. […]

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Goretusk’s Totems

A NIGHTWATCH game I’ve been using Nightwatch to teach my two eldest grandsons the basics of wargaming and RPGs. Set piece, straight forward battles rather than complex missions with waves of enemies spawning at random from portals. Here, their Monster Hunters (and occasional Hirelings) fight Minions of Darkness led by a ‘Personality’, which isn’t a […]

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Defending the Sisters

A NIGHTWATCH Battle Report Isaac Von Dorn readied the grenadoes in his satchel. “The Verminkin are already here,” he said, peering through the trees. “Just two but it looks to be a lieutenant and one of the brute aberrations. They’re preparing for their foul ceremony.” Lael Sein cinched the shield straps and drew his sword. […]

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