17/8/2049 – NEO

New Employee Orientation An Exploit Zero AAR Tuesday night was Brandon B’s last session with us. On Cape for the summer, he ended up working with Other Pat at the family restaurant and soon enough was part of our weekly game nights. We decided to go outwith a bang and ran an Exploit Zero mission: […]

Read More 17/8/2049 – NEO

A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

Read More A brawl and brushwork

The Korshov Run

A KONTRABAND AAR Aerial drone photos show the town of Korshov riddled with Anomalies, many of them in an industrial park on the southern outskirts. With Yuri’s Crew out of contact on a lengthy expedition, the Institute contracted another veteran team: the Siri Kachky – or ‘Gray Ducks’. A stalker-heavy crew, Pavel (Hound), Boris, (Cobbler), […]

Read More The Korshov Run

Hounds, Curs, and Mongrels

Another NIGHTWATCH AAR Still desperately seeking Sotet Kez, the Pact moved into the Wilds. A day’s journey brought them to the ruins of monastery dedicated to St. Anthony the Abbot. (Patron of Swineherds and Gravediggers) There, they found the sacred site profaned by vile death totems, crude stone pillars festooned with skulls and marked by […]

Read More Hounds, Curs, and Mongrels

Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

Read More Downed Drone Downtown

Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

Read More Initiate Hostile Takeover

Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

Read More Corporate War

Loggerheads Underground

Our Symbaroum adventure continues as our heroes investigate the logging site where a party of laborers went missing. A short, sharp clash with a Gwann revealed not only the loggers’ cause of death but an underground passage that led to a catacomb. Never ones to pass up a good delve, they decided to descend and […]

Read More Loggerheads Underground

Defending the Sisters

A NIGHTWATCH Battle Report Isaac Von Dorn readied the grenadoes in his satchel. “The Verminkin are already here,” he said, peering through the trees. “Just two but it looks to be a lieutenant and one of the brute aberrations. They’re preparing for their foul ceremony.” Lael Sein cinched the shield straps and drew his sword. […]

Read More Defending the Sisters

Loggerheads

Mercifully, our weekly game sessions continue here at Cape Cod Wargame Commission. (Nothing like slaying monsters and defeating villains with friends to help you retain your sanity) Although we have reduced numbers, we do have a new member: Neighbor Mike. Four of us have embarked on another excursion into the great forest of Davokar. This […]

Read More Loggerheads