Tag Archives: wargames

“Raven 4 is down!”

Derek blew off our regular Tuesday game night to celebrate his birthday with his wife. *sheesh* So Matt, John, and I did another ‘one-of’ Rogue Stars game. Each of us controlled two characters. Each crew was secretly tasked with a mission goal regarding a downed recon drone. (variations on a theme: secure intact, destroy, or salvage black box)

Here are the crews. (Stats down below)

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Drago Jaxx and EssenTok

 

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Vrak-ta and Eno Grundi

 

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Cl1nt 3astw00d and D3ad 3y3

 

Simple layout with crews coming in from corners.

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War-Torn Battleground
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Raven4 Recon drone

Straight up battle as crews converged on the center of the table. Shooting started once folks got in range which ended the game quickly with John’s Robots and Matt’s Salvagers in a short, sharp exchange of fire. My less than stellar Action/Reaction rolls actually helped in that both my characters lagged behind and arrived on the scene to find three opponents bleeding out and Matt’s big guy, Vrak’to, reluctant to tangle with two fresh hostiles. So a win for me by default. Which was nice.

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Have to admit we’re still on the fence about Rogue Stars. Advance Song of Blades and Heroes is a favorite here. I think we all hoped RS would be that in Space. Perhaps we need to get more familiar with the mechanics and the RPG-level of detail, but even streamlining the Combat by designating all shots as Torso hits, the fighting still felt slow. Don’t get me wrong, the character creation, the mission tables, the traits, gear, and sheer amount of stuff is great. Time will tell if we can adjust our expectations to this new level of crunchiness or if we House Rule the official ranged combat. Perhaps keeping the ‘only Torso’ hit location unless Called will help. Guess we’ll have to play more games, eh?

In the meantime, here are some potential characters for one of my Rogue Stars crews.

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CREW STATS

ESSEN TOK – Bounty Hunter (68)

TRAITS (35)

Agile 2 = + 2 to Terrain Rolls

Marksman 3 = +3 to Shoot

Danger Sense = Cannot be targeted by Surprise Attacks

Perceptive 3 = +3 to Spot Rolls

Reactive = +1 to Reaction Rolls

ARMOR (14)

Light Combat Dress

Legs = 2   Arms = 2   Torso = 3   Head = 3

WEAPONS (13)

Laser Rifle = Damage 5 (Blind, 2 Hand, Energy Weapon)

Variable Frequency Laser = No -1 Penalty when firing through smoke or fog

Accurate Weapon = +1 to Called or Aimed Shots

GEAR (6)

Stun Grenade x1

Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must pass TN 10 roll or receive 1 Stress and 2 Pin Markers.  (Sealed Armor may roll for Defense) Does not affect Artificial or Mineral targets.

Motion Detector = +2 to Spot Rolls.

 

DRAGO JAXX – Privateer for Hire (69)

TRAITS (48)

Alert 2 = No Sitting Duck Condition

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

Danger Sense = Immune to Surprise Attacks

Difficult Target = Ranged Attacks against model are at -2 unless bound or shackled. Does not apply to Psionic attacks

Marksman 2 = +2 to Shoot

Reactive = +1 to Reaction Rolls

Stealth 2 = -2 penalty to any attempt to Spot this model

Tough 1 = +1 to Endue Rolls

ARMOR (9)

Kevlar Trenchcoat

Legs = 1   Arms= 1   Torso = 2   Head = 0

WEAPONS (12)

SMG = Damage 4, Automatic (2 Attacks/Action at -2 Penalty) Cannot Call Shots.

1 or 2 targets within 4″

Monowire Blade = Damage 3, Armor Piercing (-1 to target Armor Rating)

 

CL1NT 3ASTW00D – Robot Gunslinger (70)

TRAITS:

Ambidexterity = Model may use two One-handed weapons at the same time for single action. Each roll at -1. Same or different targets.

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fast Draw = Drawing Weapon does not Cost action or cause Stress. Priming a grenade still costs 1 action.

ARMOR

Armor 3 on all locations.

GEAR

Slug Pistols (2) Dam 5 Short Range Weapon

Zap Rifle = Dam 4 Electrical, Two-Handed, Energy.

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Refraction Field Harness = Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

 

D3AD-3Y3 – Sniperbot (65)

TRAITS:

Artificial = Immune to Toxins, Respiratory agents, and mental Psionics.

Marksman 2 = +2 to Shoot

Fire Into Melee = May Fire into Melee with no chance of hitting wrong target.

Nonreactive = -2 to all Reaction Rolls

Stealth 1= -1 penalty to any attempt to Spot this model

ARMOR

Armor 3 on all locations

GEAR

Accurate Battle Rifle = Dam 5 +1 to Called or Aimed Shots

Self-Accelerating Projectile = Ignores -1 Penalty for Hi-Grav situations.

Entangle Grenade = Cost 2 Actions to Use: 1 to Prime, 1 to Throw. TN 10 up to 12″ range.

3″ Blast Radius. Targets must roll TN 10 (TN15 if Critical Success) Failure = Entangle/Prone.

Force Sword = Damage 4, Energy Weapon

Night Visor = Ignore Darkness Penalties to Shoot or Terrain. However, Laser Blindness Roll at -2

Combat Computer = Model may spend 1 Action to Analyze opponent. Model makes Tech Lvl 10 Roll, If successful, next attack against that target is +2. Critical Success = +3 Critical Failure = -2 for remainder of the game.

Motion Detector = +2 to Spot Rolls.

 

ENO GRUNDI – Salvage and Recovery Expert (70)

TRAITS

Diminutive = Ranged attacks at -1. Movements -1”

Difficult Target 2 = All regular Ranged Attacks at -2.

Leadership 2 = +2 Bonus to Squad’s Initiative Rolls. +2 Morale to Friendlies in LOS

ARMOR

Light Combat Dress =  Legs: 2  Arms: 2  Torso: 3  Head: 3

GEAR

Refraction Field Harness= Only for Direct Fire Weapon Ranged Attacks. RollD20 for every Hit. On a 1 Harness goes offline. 2-14: Regular Damage. 15: Dam -1. 16+: No Damage.

Accurate Slug Pistol= Dam 4 Short Range Weapon. +1 to Called and Aimed Shots

Chain sword = Dam 3.

Bionic Eye = +1 to Spot, Ignore Blind and Visibility Modifiers, Halve Range Mods for Aimed Shot.

 

VRAK’TO – Salvage and Recovery Security (65)

TRAITS

Big = Ranged Attacks at +1 but +1 Bonus to model’s Melee attacks

Free Disengage = No Free Hacks when leaving Melee.

Heavy Worlder = Immune to Hi-Grav Movement penalties

Weapon Master 2 = +2 to Melee Attacks, – 2 to all Melee rolls against him.

Tough 2 = +2 to Endure Rolls.

ARMOR

Combat Dress = Legs: 3   Arms: 3  Torso: 4  Head: 4

GEAR

Power Maul= Dam 3 Stun (Endure Roll TN 10 or +1 Stress, +1 Pin Marker)

Plasma Blaster = Dam 5, Short Range, Scorching (use target’s lowest armor value)  Energy.

 

Nal-Rog of the Nine Hills

We had a new guy with us last Tuesday night, so we did a quick one-of scenario for ASOBH. John is an old hand at RPGs but fairly new to TTGs. One of the many things I appreciate about the ASOBH system is how easy it is to teach newcomers.

Matt, Derek, and John each had a pair of heroes, all of whom banded together to chase the Iron Jaw Orcs and the infamous giant, Nal-Rog of the Nine Hills from the ruins of Gray Maarten’s Tower, near the rune stones locally called the Four Sisters.

Real slugfest. Heroes for the win. No AAR but here are some pictures.

Painted up two new Shadowrun-type crews, so ‘Song of Mirrorshades and Shadows’ on the docket for tomorrow night.

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Gray Maarten’s Tower and the Four Sisters – the field of battle.
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Chain Fighter Piotr Nevsky faces Nal-Rog. Bold move. 
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Cleric Lazarus Sturn goes to meet the Orc Warchief. 
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Barda, War-Priest of Numor faces the Orc Brutes. His faith is strong, his sword sharp and fast. 
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Brawl around Gray Maarten’s Tower
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Quinn of Montfort grabs the treasure. 
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Hrodor and Brynar at the Four Sisters.
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Iron Jaws advance!

 

Oldie but Goodie

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Last Tues’ ASOBH AAR was cancelled due to an imminent remodeling project in the Game Room. (new windows) Everything had to be tidied up by 8 a.m. sharp the next morning. I am pleased to report that while more than half my men were slaughtered by the end of Turn 3, my trio of evil barbarians pulled glorious victory from the jaws of humiliating defeat. They rallied and swiftly sent Matt and Derek’s warbands to Valhilla. (we have a habit of placing slain models on out-of-the-way hilltops) I fondly recall  one particularly nice Gruesome Kill made by Nekhar the Red against an Elven Mage. Interesting game all around. Matt and Derek  will nonetheless resume their quest for the Liche King’s crypt in two weeks.

So apologies for no pictures.

BUT…

I do offer this little gem: a flash fiction that captures the two main wargame schools of thought. Now I lean toward the Realistic rather than Space Fantasy myself. Although call it whatever you want, I’m still just playing with Toy Soldiers.

That said, I present “Ground Zero” by Tom Sullivan.

***

Ground Zero

By TOM SULLIVAN

“Christ,” whispered Pugh, “It looks like someone slapped a set of treads onto a dumpster!”

Kemmerman snorted his agreement. “And check out Buck Rogers there! Sticking his big, ugly ol’ head outta the hatch, and not even bothering to stick a helmet on it! Think he’s got a ‘Shoot Me’ sign on his back, too?”

“Cut it,” snapped the sergeant, “We’ve got work to do here. Sorenson, have you got a lock yet?”

“Yessir,” he replied, his gaze remaining fixed on the Scorpion’s display. “Ready when you are, sir.”

Nodding, the sergeant tapped at his com unit. “Jessup? You ready?” He nodded again at the reply. “All right then, on my mark…NOW!!”

There was a sudden sharp crack, and the enemy officer’s head vanished, replaced by a rapidly dispersing red mist. This sound was followed a heartbeat later with a loud “Crump!” as the Scorpion rocket penetrated the side of the APC. The vehicle skewed sideways, smoke and flame billowing from the hole in its side, as the second rocket hit, this time impacting at the rear.

The APC exploded with a satisfying roar, scattering pieces of men and metal across the field.

“That,” Pugh said with feeling, “was abso-fuckin-lutely beautiful. You know that? That’s a goddamn piece of art right there, Billy! You should get down there and sign it, you know?”

Sorenson shrugged as he repositioned himself, targeting the second APC. “It’s eighty percent inspiration, ten percent perspiration, and one hundred and ten percent detonation, my man.”

The APC shuddered, and obligingly lost a tread, as the rocket hit it.

“It’s a damned good thing that you can shoot, buddy,” Pugh said, ’cause you sure as shit can’t add.” He shook his head, waving at the men spilling out of the crippled vehicle. “Now look at that! Bright red armor? What are they, color-blind? Or just stupid?”

“Neither,” interrupted the sergeant, “they’re arrogant and very well armored. Now, shut up and shoot.”

“Yessir,” Pugh muttered, shouldering his rifle, “shooting away, sir. Doesn’t seem to be doing much good, sir.”

“When I want your opinion, Pugh, I’ll be sure to tell you what it is, understand? Just keep firing. And Sorenson, wait for my command, dammit!”

The armored men seemed largely indifferent to the rifle fire, only a few even bothering to return it.

Miller shook his head as he sprayed bullets down the hill. “Jesus, what the fuck are they firing? Howitzers? Those are the biggest goddamn rifles I’ve ever seen!”

Pugh snorted. “Yeah, but do think they can actually hit anything with ’em? Might as well just throw the damned things at us for all the good they’re doing!” He yelped, jerking back as a crater was blasted into the ground a foot away from his head. “Yeah, yeah…fuck you too, Murphy!”

“You know,” Pugh noted after a moment, “they really don’t seem very happy, sir. In fact,” he added, as he changed clips, “they seem downright pissed. Sir.”

The sergant ignored him. “Jessup? There’s a guy down there with a very big gun. Yeah, the one painted yellow. Eliminate him for me, would you?”

There was a flash, a bang, and one of the men at the bottom of the hill collapsed, a neat little hole visible in the side of his helmet. Pugh made an approving noise. “Very nice, Jessup! You and Sorenson, you’re like the…the..Boticellis of the battlefield, you know? Fuckin’ artistes, I tell ya!”

“‘Boticellis of the battlefield’, Pugh? What are you on, anyway?”

“It’s called culture, buddy. Give it a try sometime. You’ll like eating with a fork, I just know it!”

“Um, sir?” Miller said, abruptly, “Sir? They appear to be charging, sir. Up the hill, sir.”

“Yeah,” the sergant replied with satisfaction, “Yeah, they certainly are, aren’t they? The big bastards are nothing if not predictable. Just keep firing, private. Williams, Cook? Be ready.”

“My God,” Pugh marveled, “the guy in front has a sword! A goddamn sword! What’s in his other pocket, a flint fucking spear?”

They did, he had to admit to himself, certainly look impressive. Each stood at least seven feel tall, and their brilliant red armor made them look even bigger. “Kind of a shame they’re such morons,” he muttered.

Two of the charging men fell, neither making it even halfway up the hill, but the remaining seven kept coming, firing, apparently at random,as they did.

“Now!” the sergant shouted. “Now, dammit!”

The man in the lead, the one waving the sword, was cut almost in half by the incoming plasma bolt. Those behind him stopped sort, caught in the crossfire as William’s and Cook’s squads opened fire. Sorenson fired the Scorpion, catching one man squarely in the center of his chest. The result was, while interesting, far from pretty.

The concentrated fire of fifteen men proved sufficient. Almost. Only one man made it to the top of the hill, his armor cracked and pitted with innumerable bullet holes. Moving with remarkable speed for such a large man, he surged forward, grabbing the sergant by the throat before the rest of the squad could react.

“Now,” the man rasped, his voice distorted by his helmet, “you shall die, in the Emperor’s….”

*BLAM*

He stopped.

Looked down.

Saw the smoke rising from the barrel of the pistol pressed firmly against his stomach.

And fell, gently, to the ground.

The sergant stepped back, rubbing gingerly at his throat. “He was a tough bastard, I’ll give him that much,” he said, hoarsely. He prodded at the corpse with his toe, dislodging the man’s helmet with a sudden fierce kick.

“Jesus, what did they do?” asked Pugh, “Shave an ape?” The man’s features were grotesquely exaggerated, almost to the point of caricature.

“That,” said the sergant, “is what happens when you combine several centuries of extensive genetic and bionic engineering with being raised from birth to worship an immortal psychopath. Makes you understand the Promixa Covenant, doesn’t it?”

He sighed. “Stupid goddamned fanatics. They think they entire universe should play by their rules. Well, fuck that. We’re gonna show ’em how a war is supposed to be fought. Space Marines, my ass!” He kicked the corpse again, not gently. “How do you like life at ground zero, asshole?”

***

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Wire Cutter Test Pieces

With a ruined castle looming on the horizon of our SOBH campaign, I picked up a hot wire cutter off Amazon. I made two very simple  test pieces to get a feel for how it works.

It’s a very handy tool with loads of terrain-building potential. Nasty fumes aside, it cuts  1″ and 2″ insulation foam like a dream, and now that I’ve got some mistakes out of the way, the next batch will be that much better. Now I get to hunt down inspiration for the Storm Crag Keep – a very cool problem to have.

Next SOBH adventure Tues eve: “The Desecration of St. Cuthbert’s Abbey.” Have a great weekend.

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Round One LPL Entry

Now that the voting for Round One of the LPL has closed, I can show pix of my first entry. Close ups are pretty honest, and honestly, these will work fine for the table top. But in competition… they’re no where near professional level. Good thing I’m a gamer then, eh?

Ran a practice game last night with adventurers facing a necromancer, zombies and a ghast, (Jumpin’ Jack Flash, he’s a ghast, ghast, ghast…) trying out some new rules, spells, etc. The undead got hammered – literally –  by a cleric and his pals.

WHISPERS OF THE LICH KING is approaching, so keep that Warding: Undead amulet handy.

Without further ado

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Random brushwork

Still working on wide assortment of fantasy figs for our SOBH campaign, some of which might be entered in the LAF LPL, which, according to the official rules, cannot have been be posted anywhere online prior to entry. In the meantime, I’ve been feeling like a slacker not posting so I snapped a few shots  today.

I am really enjoying the change from sci fi figs and I’m anxious to put up pictures for your feedback. My brushwork and photog skills what they are, I’ll most likely be eliminated from the LPL soon enough. So that’s one benefit of not being a professional level painter.

Derek, Matt and I have been playing ‘one-of’ games the past few weeks to thoroughly familiarize ourselves with the Advanced SOBH rules, but it looks like we’ll be starting “Whispers of the Lich” soon. (There was a lot of figs to paint, terrain to build, a campaign to write…)

I volunteered to be Game Master and run the NPC baddies, while one of Matt’s friends is supposed to join us, so things should get very interesting. Their three warbands will be semi-cooperating against each mission’s hostiles as they investigate rumors of necromancy and treasure in the crypts of Storm Crag Keep. I’ll be sure to post Bat Reps after each session.

Anyway, here are today’s pix.

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Reaper Not-Neo with weapon swaps and resin tech base.

 

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A little Shadowrun-ish
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Hasslefree Figs Smartgunner fig.
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HF Smartgunner with Heresy Predator
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Reaper Chronoscope Baddies including new Henchman on the far right
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HF spy assassin chick with Clix repaint.
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Old RAFM Shadowrun Rigger with Bombshell robot and I-Kore Syntha female infantry.

 

Modern/NF figs for Sale

More figs looking for a good home.

I thought we’d get in some Fistful of Kung Fu games while I prepped for our upcoming fantasy SoBH campaign, but we decided otherwise. So… here are three near future/modern figs sets designed to represent Police, Corporate, and Criminal factions.

Sets are $40 each, which includes ConUS Shipping.  If you are overseas adn interested, PLEASE contact me to determine actual postage. PayPal only please. I will combine shipping. Contact me here or gmail me. (CCGlazier)

Terrain is NOT included.

SET 1: POLICE   $40

 

SET 2: CORPORATE SECURITY   $40

 

SET 3: CRIMINAL TYPES   $40

 

Thanks for looking.