Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

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Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

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Loggerheads Underground

Our Symbaroum adventure continues as our heroes investigate the logging site where a party of laborers went missing. A short, sharp clash with a Gwann revealed not only the loggers’ cause of death but an underground passage that led to a catacomb. Never ones to pass up a good delve, they decided to descend and […]

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Defending the Sisters

A NIGHTWATCH Battle Report Isaac Von Dorn readied the grenadoes in his satchel. “The Verminkin are already here,” he said, peering through the trees. “Just two but it looks to be a lieutenant and one of the brute aberrations. They’re preparing for their foul ceremony.” Lael Sein cinched the shield straps and drew his sword. […]

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Loggerheads

Mercifully, our weekly game sessions continue here at Cape Cod Wargame Commission. (Nothing like slaying monsters and defeating villains with friends to help you retain your sanity) Although we have reduced numbers, we do have a new member: Neighbor Mike. Four of us have embarked on another excursion into the great forest of Davokar. This […]

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Bullets, Boots, and Vodka

Uvyadshaya Slava – “Faded Glory” Three members of the CCWC got together last Tuesday eve for a quick game of ZONA ALFA. They wanted to get in a solid Zone run before we all begin another excursion to Davokar. As much as I enjoy straight tabletop wargames, RPGs are much easier with a large group […]

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NIGHTWATCH: Branok’s Stairs

We were fortunate to be able to game last Tuesday evening. Tech-Max, Matt the Evil Meme Master, and Other Pat showed up for a quick game of Nightwatch. Adept-level Hunters and two Hirelings were tasked with defending the monument of a long-dead hero. Set in the foothills outside the village of Marren’s Eve, a Mancer, […]

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Back Together

It’s been three months but the Cape Cod Wargame Commission was back together last night rolling dice, munching snacks, pushing miniatures, and having a blast. One member shy, six of us sat down to test drive Pinnacle Entertainment’s latest iteration of their Savage Worlds RPG, the Adventure Edition. As big fans of cyberpunk, we journeyed […]

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Nespokiyna Tysha

Restless Silence A Zona Alfa Battle Report Occasional Tom and I managed to carve out some game time. We were determined to put the new Solo/Cooperative “Point of Interest” rules through their paces. The idea here is to replace the usual set number of Hot Spots/Mission Objective with more numerous ‘points of interest’, all of […]

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