Incoming: HARDWIRED

Been extremely busy with work lately, plus I’m clawing my way to some writing-related deadlines, but I wanted to announce I’ve begun revising our club’s Cyberpunk-themed, cooperative game with a mind to release it commercially. It’s a fast, straightforward game that can be played solo or co-op with friends. HARDWIRED is easy to teach, easy […]

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What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

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What Darkness Hides

A SYMBAROUM MINI-CAMPAIGN* Our adventure begins in the fortress of Ochi Vanat, a remote outpost on the northern frontier of the Amroth Empire, on the border of the former Urgench Dominion. Exiled to this cold, harsh province, the party members find themselves recruited into the Black Guard: a battalion of malcontents, commuted military convicts, and […]

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Accessorizing the Dungeon

UPDATED 28 MARCH : IMAGES OF END-CAPS/DOORS AT BOTTOM OF POST Some of you might recall my on-the-cheap modular dungeon made from faux stone vinyl tiles, insulation foam, craft paint, and a weekend’s worth of elbow grease. The Dungeon of Sagra-Bayar. Well a few months later, plus more paper shields, a Mantic Terrain set, and […]

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Song of Ice and Fire miniatures

Always on the look out for good miniatures, a recent thread over at Lead Adventure Forum brought CMON’s new Song of Ice and Fire figs to my attention. (ooooh Shiny!) Now I’m not GRRM/GoT fan but the paint jobs were very nice, so I wandered over to eBay where I promptly picked up a box […]

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ZONA ALFA: Test game

Short two regulars last night, we ran a quick ZONA ALFA test game with three crews vying to claim the data recorder from a downed surveillance drone. Each of the three Crew Bosses had nine K to spend when forming their squad and each intentionally selected different quality troops. In ZA, there are Green, Hardened, […]

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ZONA ALFA: KHRABROST’

They say you can’t measure an intangible like courage, only see it in action. Well Khrabrost’ (translated from Russian as ‘mettle or ‘courage’) is how ZONA ALFA measures a Zone Crew’s potential effectiveness in battle. A Zone Crew’s khrabrost’ is linked to the total available Actions among its members. It’s the main value used to […]

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ZONA ALFA: Refinery 13

Last night saw the Cape Cod Wargame Commission play testing the ZONA ALFA rules. Two crews battled to control the remaining fuel in Refinery 13 in the south-west quadrant of the Exclusion Zone. A Threat Level 1 Area, or Blue area, there were two Hot Spots plus the Mission Objective. (markers are 7.62 x 39mm […]

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HARDWIRED

A little side project I’m working on. A cooperative game where players are jacked up Agents sent on corporate black ops. Guess who played way too much Syndicate back in the day… ***     An All-Nighter   Someone tipped off Han Chou Telemetrics.   04:17 in the Shunyi District, HCT Corporate Zone, you and […]

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