What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

Read More What Darkness Hides – Interlude

What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

Read More What Darkness Hides -Act 2

What Darkness Hides

A SYMBAROUM MINI-CAMPAIGN* Our adventure begins in the fortress of Ochi Vanat, a remote outpost on the northern frontier of the Amroth Empire, on the border of the former Urgench Dominion. Exiled to this cold, harsh province, the party members find themselves recruited into the Black Guard: a battalion of malcontents, commuted military convicts, and […]

Read More What Darkness Hides

Accessorizing the Dungeon

UPDATED 28 MARCH : IMAGES OF END-CAPS/DOORS AT BOTTOM OF POST Some of you might recall my on-the-cheap modular dungeon made from faux stone vinyl tiles, insulation foam, craft paint, and a weekend’s worth of elbow grease. The Dungeon of Sagra-Bayar. Well a few months later, plus more paper shields, a Mantic Terrain set, and […]

Read More Accessorizing the Dungeon

Song of Ice and Fire miniatures

Always on the look out for good miniatures, a recent thread over at Lead Adventure Forum brought CMON’s new Song of Ice and Fire figs to my attention. (ooooh Shiny!) Now I’m not GRRM/GoT fan but the paint jobs were very nice, so I wandered over to eBay where I promptly picked up a box […]

Read More Song of Ice and Fire miniatures

Hardwired: Asset Retrieval

Cyberpunk Covert Ops Work obligations caused the Cape Cod Wargame Commission to set our current SYMBAROUM campaign aside for the time being. Unfortunate, but bills gotta be paid, deadlines met, contracts honored, and all that other adult stuff. That meant we broke out our Cooperative Cyberpunk Rules, HARDWIRED, for Tuesday night’s game session. With the […]

Read More Hardwired: Asset Retrieval

Dungeon Party and New Characters

DUNGEON PARTY I have this hobby tic, this obsession with skirmish squads, adventuring parties, salvage crews, cyberpunk gangs, shadow-ops teams… I get a kick out of hunting down miniatures, matching aesthetics, regardless of manufacturer, to come up with a cool troop for whatever scenario had fired my imagination. Few months ago – around the time […]

Read More Dungeon Party and New Characters

Symbaroum: Halls of Power

Quick post and pictures from last week’s Symbaroum session. (Hectic Holidays, sorry) Our heroes were escorting a NPC accused of heresy from Thistlehold to the capital when they were ambushed by a contingent of zealous Black Cloaks who charged them with consorting with apostates and spreading arcane corruption. (They happened to be transporting two powerful […]

Read More Symbaroum: Halls of Power

ZONA ALFA: Test game

Short two regulars last night, we ran a quick ZONA ALFA test game with three crews vying to claim the data recorder from a downed surveillance drone. Each of the three Crew Bosses had nine K to spend when forming their squad and each intentionally selected different quality troops. In ZA, there are Green, Hardened, […]

Read More ZONA ALFA: Test game