
Nightwatch Blood and Bone Baddies
One of the criticisms of Nightwatch Terror and Treasure was that the enemy minions were homogenized. Totally fair assessment. Sure, the different levels and die types gave escalating degrees of lethality, but there was no difference between, say, Vermin of one type or another. A Plague Rat was a Zombie Peasant was a Cave Spider was a Dire Bat.
In Nightwatch Blood and Bone, Dark Spawn adversaries can be flavored to taste. With a menu of thirteen ‘monster traits’ to choose from, players can increase enemy movement, armor, improve their melee attacks or render their appearance so repulsive it gives the Guild Hunters pause when it enters the battlefield.
Even better, Vermin level minions choose one trait, Horde pick two, and Terrors can select three.



Now, whether your Hunters are fighting mummies and scorpions in a fantasy Arabia, wolves and bats in Transylvania, or fish men and cultists in Innsmouth, you can make your enemies distinct and dangerous.
The Atrocity
Nothing like a BBEG (Big Bad Evil Guy/Gal) to finish off your campaign. In Blood and Bone, the malevolent mastermind behind all that misery and mayhem can select any two monster traits, plus one special skill exclusive to their class.
Designed with paced, narrative campaigns in mind, BnB’s mix-n-match menus allow players to stat out a huge variety of miniatures. So whether they’re from a board game, a Kickstarter that stretch-goaled into a mountain of plastic, figs from another game/another manufacturer, or just a set of outrageously cool 3D prints you found online, this is a fast, easy way to get them on the table into the action.




That’s all for now. You can purchase Nightwatch Blood and Bone in print at Amazon, or as a PDF at Wargame Vault.
Next up: Combat!

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