A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]Read More The Tomb of Alrik Steelheart
Story-driven skirmishes – Narrative wargames – A tactical RPG… is it possible to mix the immersive, collective storytelling of role-playing games with dynamic tabletop combat? Is it the Holy Grail of Gaming? Some ever-elusive chimera? Or do all attempts to create such a beast end up Frankensteined – a patchwork hybrid that succeeds only at […]Read More RP(w)G?
The Cinder King is coming. Hordes of shambling undead, slavering ghouls, gibbering cultists, and reanimated skeletons mass on the west bank of the Tigeria, waiting for the enslaved survivors of Karlsberg to finish the barges needed for the crossing. Grotesque overseers spend these pitiful lives in lavish cruelty, whipping them to a feverish pace. The […]Read More Cinder King: The Giant’s House