Insurgent Earth

I’m pleased to announce that Insurgent Earth is finally done. Insurgent Earth is a tabletop war game in which players take the role of survivors in the chaotic days following a massive invasion of Earth by an advanced alien civilization. In Insurgent Earth, the players are not Generals or Admirals, Presidents or Prime Ministers, they’re […]

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Recent Brushwork – pt. 2

Our weekly group is getting ready to try the sci-fi, transhuman RPG Eclipse Phase 2.0 , so I slapped color on a bunch of Privateer Press’ Warcaster Neo-Mechanika miniatures to use as character and major NPC figs. I don’t play W N-M, or any PP games for that matter, and there doesn’t seem to be […]

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Recent Brushwork

Lots of things going on in life, in the world. “Juggling” may be a life skill but miniature painting centers me. For that alone, I don’t do it often enough. I have managed to get color on a few figs though. Mostly assembly line/speed paint jobs, but it gets minis on the table, so I’m […]

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Steelheart Saga – Part 3

A TANGLED WEB The once-a-month group met last Saturday for part three of their Nightwatch adventure. Play testing some simple RPG rules, I incorporated a little ‘theater of the mind’ narrative scenario in the first half of the session before the inevitable combat. Previously, on “The Steelheart Saga“ Having scoured the wilderness for clues to […]

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Rowville Fuel Storage and Transport

An INSURGENT EARTH AAR After their semi-successful shopping trip downtown, the Rowville Resistance Cell sneaked into the fuel depot a few days later. Located in an industrial park on the outskirts of town, the facility sees regular invader traffic and worse, is home to a strange alien transmitter of some kind that is guarded round-the-clock […]

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Insurgent Earth Notes 1

Last week’s Insurgent Earth mission was postponed due to Real Life commitments, so here’s a short post to go over some basics of the game instead. For those already familiar with Exploit Zero and Nightwatch, IE will be another Solo/Cooperative game. In this case, players take the role of Resistance fighters struggling against alien invaders […]

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The Rowville Run

AN INSURGENT EARTH AAR Rowville… a nice town. A quiet town. A good place to raise your kids. Its Main Street was sprinkled with quaint, Mom-n-Pop shops, a Big-n-Juicy Burgers, Sweet Tooths ice cream, one of those shiny aluminum, all-night diners with the neon tube signs, tidy offices for the Sherrif, the PTA, and the […]

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Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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The Mertvyy District Run

A Zona Alfa-Kontraband mission Cape Cod Wargaming hit ‘pause’ on our current 5e campaign while John S recovered from surgery. (we had just broken through a magically sealed door to disturb what looked like a mini Beholder and we will need John’s Half-Elf Fighter) So the thrilling tales of five homicidal dirt muppets will continue […]

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New for Exploit Zero

Snitches, Glitches, and DAF Augs is a supplement for the solo/cooperative game, Exploit Zero, Cyberpunk Espionage and Mayhem. You need that core rulebook to get the most out of this material. This is not a stand-alone game. Inside, you’ll find mission prompts, tables for generating back stories, ways to add complications to your cyberpunk dark […]

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