The modular dungeon of Sagra-Bayar, that is.
Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.
The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.
I know there’s lots of detailing yet to be done. I’m going to scour my bits box and the internet for details and banners, and I suspect I’ll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.
More pictures coming as I progress. I’m looking forward to our next dungeon crawl even more now.
Have a great day.
Anyone remember the PC game Syndicate? The little trench coat and mirror shade corporate cyborgs running around causing mayhem? Well, I played far too much of it back in the day.
Wanting to offer more fast-play options at our weekly game sessions, I wrote up a set of rules in hommage; a cyberpunk skirmish game where you and your friends play a team of Agents tasked with various missions of questionable legality and high lethality.
It’s called HARDWIRED. Click there to grab the pdf. We’ve play tested it. It works. It’s easy to learn. Plays fast once you get the hang of it. And it’s fun.
If anything, it’ll give you an excuse to paint up (or buy and then paint up) some cool cyberpunk figs, gather your gaming buddies, and infiltrate the nearest top secret, gene-tech research facility.
Good Luck, omae
Pix from some of our Cyberpunk games below.
Weekly Game Night has been taken up with another DnD adventure, courtesy of Other Pat, and a two trial runs of the cooperative, cyberpunk game HARDWIRED. (more on that, later) In the meantime, I’ve managed to (nearly) finish the next draft of ZONA ALFA and get some color on a second crew.
Meet Lukov’s Luckless Bastards.
More great miniatures from Lead Adventure’s ‘Last Project’ PA range. Here are some individual shots.
I managed to snap pictures of some Zone Hostiles as well. Hostiles ‘spawn’ at key locations on the table when you search for salvage. Always good to have a comrade watching your back when you approach potential haul of loot. Or an Anomaly.
That’s it for now. Have an excellent weekend, and happy Memorial Day.
A little side project I’m working on. A cooperative game where players are jacked up Agents sent on corporate black ops.
Guess who played way too much Syndicate back in the day…
Someone tipped off Han Chou Telemetrics.
04:17 in the Shunyi District, HCT Corporate Zone, you and your crew slipped out the back door of their secure server facility ninety seconds ahead of schedule. That minute and a half saved your life; you caught their Rapid Response Team by surprise. They came at you fast and heavy. You came back faster and heavier. When it was over, they were down but your driver was dead and the get-away was totaled. So the four of you took off running.
Han Chou management won’t call the police – which is good. They’d have to admit to the breach and that would translate into a huge hit to their reputation, as well as their stock values. So they’re handling this in-house – which is bad. That means every HCT Security Specialist and Rent-a-Cop in New Kowloon is gunning for you.
You pulled an all-nighter on this one and there’s a trail of bodies, blood, and bullet casings in the dark alleys of Shunyi to prove it. Less than an hour of night left, you’re still on foot and low on ammo, but you’re nearly home. Asian-Pacific holo-ads glow in the sky over the buildings just ahead.
Your uplink squirted ‘Package Retrieved’ the second you stepped outside the HCT building, so you know your company will back you when you reach the Neutral Zone. With the UN-enforced ceasefire, Han Chou won’t risk an open confrontation. They’ll have to eat the loss. The nearest checkpoint is just seven blocks away, next to the Yintai Shopping Center.
All you have to do is get there.
Other Pat is currently running a one-of DnD dungeon crawl for our weekly game night, so the next couple weeks won’t feature many table top photo ops. In the meantime, I managed to get some color on the first of the ZONA ALFA demo figs.
A Military crew with a Guide, a Medic, and a Technician, this is a solid, general purpose team. Lead Adventure figs on 32mm mdf bases.
Some individual pictures.
Settling into the new game room but the LED lighting and the small basement windows make it difficult to get decent photos. Anyone have small, portable lighting ideas?
Have an excellent day.
Za Zdaróvye, STALKER!
Crossroads at Blyatsk
A ZONA ALFA PLAY TEST GAME
Look under the ZONA ALFA tab up top. Or click here for more info: ZA Mission 1