Reluctant Allies

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More Advanced Song of Blades and Heroes gaming this week, with Matt, Derek, John, and Pat each fielding a Hero and Sidekick as they search for the Treasure of Sagra-Bayar.

Each player has their own reasons for finding the treasure, but their goals align  – at least for the moment – and they must work together against a common enemy.

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Choose, you must.

As this was the first meeting, each player had only one player model available for the mission. (Got to make sure they’re going to play nice together)

Even worse, they were forced to make a difficult choice right away: rescue the Seer under attacked by murderous raiders, or save the ancient rune stone about to be smashed by an enraged giant. Each offered different benefits and rewards, but given their strength and time constraints, they could only help one.

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Hearing the giant’s hammering blows in the distance, the party chose to aid the Seer. The battle quickly devolved to individual combat as the raiders turned to face the new threat. Boasting and over-confident, the Ork Tracker went down early on, severely wounded. His new-found companions came to his rescue however, including the Seer, who revived him.

Derek’s Elf Druid dispatched two of the crazed barbarians with his spear while Dragonkin and the Dwarf accounted for one more apiece. Seeing his mates dispatched, the remaining raider fled.

The grateful Seer not only resurrected the Ork but informed the party as to the whereabouts of a possible entrance to the treasure fortress. Each player also received an enchantment on one weapon or article of equipment.

Unfortunately, the Rune Stone was demolished.

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The Hand of the Runesmith, searching for the ancient Dwarf artifact, Uldur’s Anvil
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Blood-Sworn Ork trackers, seeking revenge on the Necromancer, Varro Desecrae and the return of a sacred clan totem.
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Winterthorn Emissaries, sent by the High Council to locate sacred, arcane texts which might reverse the fading power of the Eldar.
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Dragonkin Cleric and Dracolisk familiar. Legends say the Treasure Fortress of Sagra-Bayar is guarded by a great, abyssal demon. This terrible evil must be destroyed.

 

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These make the perfect crazed raiders.

 

Reluctant allies for the moment, the party bound up their wounds, re-sharpened their blades, and went off together toward the Pass at Guhna-Tel.

More next week. Have a great day.

New Terrain and ZP pictures

Coming off the holiday break, last night’s game session was more shooting the breeze than miniature foes. Everyone was more intent on hanging out and chatting than getting serious about a game. That said we did a quick brawl that let me put two new terrain pieces on the table: a ruined apartment building and a swamp. The building is an MDF kit, the swamp pieces scratch- built with wood bases, foam core, water effects, flock and Woodland Scenics tall grass.

We used Zona Perestrelki – our STALKER-flavored skirmish rules – for quick combat.

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The battle ground: a refueling station eleven kilometers inside the north perimeter of the Zone.
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The swamp
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“Look behind you!”
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Stalkers and scientist make it to the fence.
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ZERTs (Zone Enforcement and Recovery Team) facing down a pack of feral dogs.
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Bandits scrounging for petrol
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ZERTs at an old supply truck. Something valuable inside, perhaps?

There’s more ZP in the pipeline, but for the foreseeable future, we’ll be doing old-school RPGs (both Interface Zero Cyberpunk and straight up DnD) and a short ASOBH campaign, “The Treasure of Sagra-Bayar.” I’m finishing the brushwork on the character figs this week and will post photos later.

In the meantime, corny as it sounds, I was struck by a deep sense of gratitude when the guys walked in last night; it’s a great hobby with great people and I’m glad to be a part of it.

Have a good day.

And if you’re in a STALKER mood, A Prayer to Saint Strelok is available for your reading pleasure. Spasibo!

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Missing Persons – Part 1

New Kowloon. 2069

Shenghua Street, District 5. LNK

The members of Blue Rose Import/Export were enjoying a meal in the back room of The Osaka Shuffle when a smartly dressed woman approached them. She apologized for interrupting, sat down and explained with great hesitation she needed their help to locate her missing daughter.

“It’s been a week, no one’s heard from her. None of her friends. Not her Boss or her apartment manager. The police let me file a Missing Persons report but they won’t do anything because she’s an adult. They say she probably ran off with some new boyfriend and will turn up later. But that’s not like her. She wasn’t dating anyone and she doesn’t just leave like that. I just know something’s wrong. Will you help me? I can pay you.”

A 1,500 Yuan advance is a great incentive. Add expenses plus another 1,500 when they find her.

So yeah, you took the job.

***

The evening unfolded as the team split up – one half to her place of employment, the other to the club she frequented. (Gentleman Loser) Leads in both locations point to her apartment building in District 6. It seemed like straightforward easy money job, a “Where’s Waldo” or in this case “Where’s Sun Dai Yu?”

Until they picked up a tail.

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C33r magnifies a frame grab from local street cam footage. Some guy and his pet drone are shadowing them.

 

I won’t bore you with details, but the evening’s session ended in a messy, back alley brawl as the tail turned out to be a private investigator contracted by the Asian-Pacific military to track down AWOL combat simulacra. He flashed his credentials and a general purpose warrant that would allow him to run ID tests on Derek’s character, C33r. (that’s ‘Seer” to you)

The members of Blue Rose were disinclined to acquiesce to his request.

Part 1 ended with C33r shooting one very nosy drone out of the air and Other Pat’s character, Marlow, using his shot-fist on the investigator’s head. Shot-Fist: 1 Head: 0

The team left District 6 in a hurry with Dai Yu’s laptop. (stolen from her apartment, btw)

More next week.

 

Why STALKER?

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As the setting for a skirmish wargame setting?

Are you kidding? If you have ever played any of the STALKER PC games, you shouldn’t be asking that question. And if you haven’t played STALKER: Shadow of Chernobyl, Call of Pripyat, or Clear Sky, you need to get on that. Right now.

Dark, brooding, creeping dread punctuated by moments of pulse-spiking terror as you scavenge the irradiated countryside around Chernobyl searching for valuable, other-worldly artifacts.

Face down bandits, blind, feral dogs, mutant boars, and shuffling waves of mind-wiped zombified soldiers. Hunt invisible, swamp-dwelling Cthulhu-esque bloodsuckers, collect the bounty on deformed psychic horrors, and always watch out for Snorks.

Zona Perestrelki (Russian for ‘Zone Firefights’) will combine the solid game engine of our “Cleared To Engage” rules with the distinct STALKER-themed hostile environment and a simple campaign system that will allow you to transform a bumbling group of Molodovs into Zone-hardened veterans – if they live long enough.

My Chechen Wars Kickstarter miniatures are slated to arrive first of the year, so look for them in AARs of our ZP playtest games Q1 2018.

Until then,

GET OUT OF HERE, STALKER!

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Miniature Clearance Sale

Clearing the Overflow Shelf and sending these off to a good home.

FANTASY FIGS  SOLD

12 assorted metal Reaper fantasy figs and 7 Reaper Bones* Orcs. Tabletop-level paint jobs, satin sealed, 40mm bases. Terrain not included.

$50 Includes USPS Priority Shipping in the ConUS.

 

 

MODERN/NF POLICE AND CRIMINALS  SOLD

Mix of Assault Group and Foundry Street Violence. The Police are Westwind figs led by an old Rezolution Marshal supported by an RAFM Drone.

All metal, decent brushwork, satin sealed.

$50 Included USPS Priority Shipping the ConUS.

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KRYOMEK RETRO SF  SOLD

All metal figs with funky, old-school vibe. Predator Marines and two flavors of Corporate Marines.

$25 Includes USPS Priority Shipping in the ConUS.

 

 

Contact me here. First Come-First Serve. I will combine shipping on purchase all three lots. PayPal Only. Thanks.

 

 

 

 

 

Chechen Wars 28mm Kickstarter

Kickstarter…

Yeah I know. Great idea – not always the best experience. Incessant delays, poor communications, long-winded excuses, sub- par products, partial fulfillment… I’m 50/50 Good to Bad projects over the past five years. And lately, I’ve given up altogether. It’s just not worth the hassle. Sure, nice figs/game/terrain but I’ll wait until they’re available at regular retail.

But…

I relented for this one:

https://www.kickstarter.com/projects/1026360580/28mm-chechen-wars-miniatures

Three Reasons Why: 

Igor Karpov: sculptor behind Lead Adventure’s Post Apocalyptic, VSF, and Bruegelburg range. Nice, chunky figs, detailed without being fussy, bucket loads of character.

Jan 2018 Delivery: The figs are made, reputable company, the caster is lined up, everything’s ready to go. No ’12 to 18 month’ estimated delivery.

Russians with Guns: Blame STALKER. I have a vodka-soaked soft spot for Russian-flavored settings and while these are billed for Chechen War, they’re perfect for any near-future/post-apocalyptic skirmish games. (like STALKER, right?)

The figs are good. (metal too) Price is reasonable. Delivery time acceptable. Go have a look and see if you couldn’t find a spot for some of these.

Oh and check out the Stretch Goals. ( I pledged ‘All In’. Look at that Ruined Warehouse)

Have a great day.

 

 

Savage Worlds Test Drive

Gave the Savage Worlds combat system a quick test drive last week. Broke out a couple of my scratch-built interior boards and had a salvage crew escort a technician through an abandoned research facility. Lights were out but of course the automated defenses were still online.

Here are some quick shots

 

There were five crew members in all: Boss, Second, a Tech with Repair bots, a Medic, and a Gunner. The scrawny young-Einstein hung back out of the line of fire and allowed the crew to tackle the drones.

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Gordon Freeman’s nephew, Mortimer. 
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The crew never made it all the way through the first floor but there was a heavy-duty, hazardous environment construction suit in a locker near the entrance to the second level. A thing they would have needed. 

Cyberpunk Character Creation Session next week.

All the best ’til then.