Yeah I know. Great idea – not always the best experience. Incessant delays, poor communications, long-winded excuses, sub- par products, partial fulfillment… I’m 50/50 Good to Bad projects over the past five years. And lately, I’ve given up altogether. It’s just not worth the hassle. Sure, nice figs/game/terrain but I’ll wait until they’re available at regular retail.
Igor Karpov: sculptor behind Lead Adventure’s Post Apocalyptic, VSF, and Bruegelburg range. Nice, chunky figs, detailed without being fussy, bucket loads of character.
Jan 2018 Delivery: The figs are made, reputable company, the caster is lined up, everything’s ready to go. No ’12 to 18 month’ estimated delivery.
Russians with Guns: Blame STALKER. I have a vodka-soaked soft spot for Russian-flavored settings and while these are billed for Chechen War, they’re perfect for any near-future/post-apocalyptic skirmish games. (like STALKER, right?)
The figs are good. (metal too) Price is reasonable. Delivery time acceptable. Go have a look and see if you couldn’t find a spot for some of these.
Oh and check out the Stretch Goals. ( I pledged ‘All In’. Look at that Ruined Warehouse)
Gave the Savage Worlds combat system a quick test drive last week. Broke out a couple of my scratch-built interior boards and had a salvage crew escort a technician through an abandoned research facility. Lights were out but of course the automated defenses were still online.
Here are some quick shots
There were five crew members in all: Boss, Second, a Tech with Repair bots, a Medic, and a Gunner. The scrawny young-Einstein hung back out of the line of fire and allowed the crew to tackle the drones.
Consolidating the collection of Reaper figs used in our Song of Blades and Heroes games, I’m offering four sets of player character miniatures. These are metal, painted and satin sealed for protection, and are mounted on 40mm bases. (I find the larger size gives enough room for the oversize, dynamic Reaper figs.)
$40 per set. That price includes shipping in the ConUS. I will combine shipping on multiple lots. TERRAIN IS NOT INCLUDED.
PRICE REDUCTION: All five sets for $125, shipping in the ConUS included. Thanks
A: Thematurge and Barbarians.
B. Elves and Ranger
C. Clerics and Mage
D. Wizard and Warriors
NEXT UP is a set of Reaper Bones Orc Warband. (Actually the Shaman is from Wiz Kids DnD line) Seven (7) figs total. Painted, Sealed, on 40mm bases. $40. Includes Shipping in Con US. Terrain is NOT included.
Feel free to contact me with any questions. First Come, First Served. PayPal Only. Contact me here or at Gmail. (CCGlazier)
Trying to change my palette if not my technique to achieve a different look on my minis. I read a ‘How To Paint Military Miniatures’ book ages ago, and settled on the ink wash/Shade Down method rather than the Highlight Up all the cool kids do nowadays.
Whippersnappers! Back in my day, a real painter had messy fingers from all the run-off.
40 years on, I still don’t have an airbrush. Maybe someday. But until then, here are several new figs from the painting desk.
HUSTLE: +2″ Movement Bonus for two consecutive Move Actions in the same turn.
Military Body Armor: Armor 4 PLUS counts as Obscured Target from Ranged Attacks when in Cover. Med-Kit: (2) Self-administer. No Action Cost. Automatically replace Wound Result with two Pin counters. Hand Grenade: (2) Range: 1″ -18″ FP: 1 Dam: 2/model. Small Blast Template
Finally got to run through a trial game of Rogue Stars last night. One character each to get the basic mechanics down. Cyber-Ninja and Tank against a Bounty Hunter and Pirate (he prefers the term ‘Privateer’)
Rolls for Mission, Objective, Environment, Complications will come after we have Activation/Reaction, Movement and Combat down. Besides, some of us haven’t worked up a full crew yet.
Our Cyber-Ninja and Tank were the attackers while the Pirate and Bounty Hunter found their mutual interests momentarily aligned enough to team together to thwart them.
Turn One saw both sides spend Actions/Reactions advancing and jockeying for position. Derek’s Tank Quantum Harnessed its big self a mere three inches from the objective right away. John’s Alien Bounty hunter rushed forward hoping to bring his Laser Rifle to bear.
Cyber-Ninja aka “Sneaky Death-Borg” sidled up the left by the bunker and through the trees while our dashing Privateer sauntered forward, ostensibly in support of his (temporary) ally.
The next turn saw Derek’s Tank move forward and blaze away with his Plasma Cannon, inflicting a world of pain on the Bounty Hunter. First volley sizzled through the torso armor, knocked him flat with two Pins and a Serious Wound. Threat dispatched, he then grabbed the objective.
The Pirate, shocked by the violent display, rushed forward and unloaded his SMG on the Tank. Two rounds of Automatic FIre (four shots) and the Tank crumbled. Huzzah Team Pirate!
Thinking the tables are turning, the Bounty Hunter successfully activates, removes two pins, staggers to his feet, only to be charged by the SDB and decapitated in a devastating flurry of Monowire Sword blows. Oops. The cyber-ninja wiped his blade clean and ran off behind a hill before the Pirate could turn around with his trusty SMG.
All that by Turn 3.
The Pirate – who couldn’t help but notice the keenness of the Cyber-Ninja’s blade and his prowess – decided the wiser course of action was to camp out at the old Warp Gate and force the SDB to cross the open ground to him. (rather than chase after him) So… we called it and sat back to discuss our first encounter with Rogue Stars.
A QRS would really help. First game sure, but flipping back and forth in the book got tedious. (which is not what we want in a game) For the love of all the miniature gods, I’m imploring you, Osprey.
Range for 2-Hand Weapons. 8″ Base Range for pistols and such makes sense, I guess. But for Long Guns? 12″ at least. Might House Rule that. We’ll see.
Character Creation is Fun. Yes, there are Pre-Gen Characters and Crews in the back of the book but you really can slot in any SF fig in your collection and make it work. All of us enjoyed making our characters and are looking forward to making full crews.
A QRS would really help.
Again, this was a one-of game to learn the core Movement and Combat mechanics, so our impression is limited. The Mission Tables, Environments, Settings, Complications, and Campaign Rules all look great, but we’ll cross those bridges when we come to them. Rogue Stars might be a bit crunchy for some, but I’m confident once we familiarize ourselves with the basics, we’ll move onto a full-blown campaign. At this point, we’re all very much looking forward to that.
Below are a couple pictures of more recent brushwork. They may or may not get some Rogue Star action.
Derek was called into work, furiously cooking gluten-free alternatives for customers’ Thanksgiving celebrations, but Matt and I got together over a quick ‘one-of’ ASOBH game last night.
Hrodor the Druid and his nephew Brynar have been tracking the evil necromancer Heinrich Klutch for months. Following him to the quiet hamlet of Tendale, the Northmen hire two sturdy rangers to reinforce their party and follow the sorcerer into the woods. Little do they know the wretched man plans on desecrating the ancient Shrine of the Skystone with dire incantations and foul majiks.
After an hour in the woods, the rangers suddenly report the old man has stopped in the shrine’s clearing a quarter mile on and seems to be preparing to enact some kind of ritual. Worse, he has been joined by unnatural allies: two cursed spirits, a gibbering ghoul, a brawny ghast, and a large, ugly warrior armed with a heavy battle ax and a deadly hand scythe. Six against four – they’re outnumbered.
“No matter,” Hrodor said. “We will stop this desecration, cut Klutch’s black heart from his body, and finally put an end to his vile schemes.”
Brynar hefts his sword and ax. “Ja. And I’ll cut down anyone or anything that gets in my way.”
Reluctant at first, the rangers pluck up their courage, unlimber their bows, and stalk into the woods.
The battle began well for Hrodor. The Rangers crept forward on the right as he and his nephew went left. The Ghoul was the first to spot the intruders and raced to confront Brynar. Garn Gravehand, the large pestilent warrior, and the unnamed Ghast followed after, leaving Klutch and the Cursed spirits to finish the ritual.
Brynar cleaved the Ghoul in half, spraying ichor and black blood among the trees. The Ghast attacked one of the rangers but was forced back. Gravehand’s bulk slowed him down and he lumbered through the underbrush toward the fighting.
Eventually Gravehand and the Ghast reached the Druid’s warband and began slugging it out. The battle was evenly matched with neither side gaining an advantage – until the Cursed spirits showed up.
Aura of Terror. That’s what cinched it for the forces of Darkness. A simple spell but so effective.
Frustrated at the interruption, Klutch sent the spirits to help Gravehand. The spirits floated swiftly on dire winds toward the fighting. Before they landed a single blow, their eerie, forlorn wailing and unearthly glow forced Hrodor’s compatriots to make morale checks. First one Ranger panicked, then Brynar flinched. Next, the Northern warrior was forced back by the Ghast. Another ghostly wail, and he fled off the nearest board edge. That left the Druid and the second Ranger, who fired ineffectively at the creatures advancing on them before retreating themselves. A rather ignominious conclusion to noble intentions.
Like the old Northern adage goes: Run, run, run away. Live to fight another day.
Hrodor’s vengeance was thwarted but not quenched.
*Notice if you will, the fallen rune stone on the right edge of the board. If Matt had bothered checking it, (it was marked with an objective stone) he would have found Piotor, a former mercenary come on hard times. Not above rolling the occasional drunk or lone traveler for a few extra coins, Piotor had followed Klutch into the woods thinking him an easy mark. Once the uglies showed up however, he wisely decided to back off. Some assistance and the promise of a a share in the spoils/reward, Piotor would have gladly have given Hrodor and crew a hand. But did Matt check? Nooooooooooo.