ZONA ALFA: Refinery 13

DSCF3264

Last night saw the Cape Cod Wargame Commission play testing the ZONA ALFA rules. Two crews battled to control the remaining fuel in Refinery 13 in the south-west quadrant of the Exclusion Zone. A Threat Level 1 Area, or Blue area, there were two Hot Spots plus the Mission Objective. (markers are 7.62 x 39mm dummy rounds)

 

Ivan’s Bunch and Pavel’s Crew were kitted out similarly, each with one Leader, a shotgun-wielding Close Combat specialist, a Medic, and comrades with SMGs and AK-74. The Leaders armed up different: one with an AK74 with an under-barrel grenade launcher, the other opting for a scoped AK-15 Battle Rifle.

The crews filled their Equipment Slots differently too: Pavel’s lads went with pretty standard load-out, med-kits and such. Ivan’s Bunch went heavy on grenades and E-Juice. (amphetamine and vodka with a twist of lime) Seven Turn Limit, deployment in the back 6″ of their respective table edges, and the fight is on.

DSCF3270DSCF3276

First Turn saw crews slinking along buildings toward the secondary Hot Spots and jockeying for better angles and lanes of fire.

Turn 2 someone on Ivan’s team had the bright idea to Bolt Toss the Main Objective and trigger the Zone Hostile – a mutant.

Meanwhile one of Pavel’s men does the same to the Hot Spot with the dead Stalker. Two zombies spawned nearby out of the nearby garage and charged him.

“A little help, comrades!”

 

On the far side of the table, Ivan’s shotgunner faces down the Mutant! (they may not have range, but up close they’ll drop just about anything)

DSCF3293

Pavel dropped one of Ivan’s men who was on the office balcony and Ivan sees a chance to bloop a grenade on three of Pavel’s men who, after taking down the zombies, stood around it the open congratulating themselves.

DSCF3297

Mutant down in the center, a couple of Ivan’s boys trigger the nearby secondary Hot Spot. Feral dogs rush out of the shadows of the complex but good rolls from the SMG turn them into puppy chow.

DSCF3295

An Emission imminent, the game ended with Pavel ordering three of his men to fall back while he chased Ivan into the first floor of the office.

DSCF3299

Final Tally: One crew member down on each side. Ivan’s crew gets Advances and Salvage from the Mission Objective and one Secondary Hot Spot. Pavel’s boys manage to take the Salvage and a pair of Binoculars from the dead Stalker Hot Spot. Not great, not bad: another hard day’s work in the Exclusion Zone.

***

Lessons learned:

ZONA ALFA is deadly, no doubt about it. Med-kits and Medics help, but cover is your friend. Smoke grenades come in handy too.In a regular campaign, expendable items like grenades and med kits would need to be re-stocked between games, AND casualties would need to be replaced by new recruits.

Movement, combat, morale checks all that went smoothly.  To speed up the pace with two commanders per team, each side could activate up to two models per Activation.  Altho we’re asking for donations to buy a Chess clock for certain commanders who strategize too much between turns. *cough, cough* Matt. *cough*

All in all, the Zone smiled on our efforts. More next week.

Thanks.

 

ps – minor mods to make reinforcements. Crooked Dice soldiers with Pig Iron heads.

DSCF3302

Shameless Plug: If any company wants to see their 28mm Russian figs in action, we’d be happy to take some, color ’em up, and use them in the Zone. Contact me here and we’ll feature them in a post and Bat Rep.

Thanks.

 

 

 

 

 

Start: the dungeon of Sagra-Bayar

The modular dungeon of Sagra-Bayar, that is.

 

Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast and simple way to get a sturdy, stone floor. Add a hunk of 1″ insulation foam, some cheap craft paint, a couple paint pens, lots of elbow grease scoring the stone work, and glue.

The result is three 12″x 12″ rooms, six 6″ x 12″ corridors, and eight 6″ x 6″ rooms.

DSCF3172DSCF3170

I know there’s lots of detailing yet to be done. I’m going to scour my bits box and the internet for details and banners, and I suspect I’ll want to pick up a couple sets of 28mm scenics and furniture, but I think this is a good start. So far, the project cost less than $50.

More pictures coming as I progress. I’m looking forward to our next dungeon crawl even more now.

Have a great day.

 

Hardwired: a free cyberpunk game

firefight_in_a_corporate_lobby_by_klauspillon-d83vk9o

 

Anyone remember the PC game Syndicate? The little trench coat and mirror shade corporate cyborgs running around causing mayhem? Well, I played far too much of it back in the day.

Wanting to offer more fast-play options at our weekly game sessions, I wrote up a set of rules in hommage; a cyberpunk skirmish game where you and your friends play a team of Agents tasked with various missions of questionable legality and high lethality.

It’s called HARDWIRED. Click there to grab the pdf. We’ve play tested it. It works. It’s easy to learn. Plays fast once you get the hang of it. And it’s fun.

If anything, it’ll give you an excuse to paint up (or buy and then paint up) some cool cyberpunk figs, gather your gaming buddies, and infiltrate the nearest top secret, gene-tech research facility.

Good Luck, omae

***

Pix from some of our Cyberpunk games below.

 

Zona Alfa Crew 2 and Zone Hostiles

Weekly Game Night has been taken up with another DnD adventure, courtesy of Other Pat, and a two trial runs of the cooperative, cyberpunk game HARDWIRED. (more on that, later) In the meantime, I’ve managed to (nearly) finish the next draft of ZONA ALFA and get some color on a second crew.

Meet Lukov’s Luckless Bastards.

DSCF3135

More great miniatures from Lead Adventure’s ‘Last Project’ PA range. Here are some individual shots.

 

I managed to snap pictures of some Zone Hostiles as well. Hostiles ‘spawn’ at key locations on the table when you search for salvage. Always good to have a comrade watching your back when you approach potential haul of loot. Or an Anomaly.

DSCF3152DSCF3160DSCF3157

That’s it for now. Have an excellent weekend, and happy Memorial Day.

HARDWIRED

A little side project I’m working on. A cooperative game where players are jacked up Agents sent on corporate black ops.

Guess who played way too much Syndicate back in the day…

***

 

hardwiredcover2

 

An All-Nighter

 

Someone tipped off Han Chou Telemetrics.

 

04:17 in the Shunyi District, HCT Corporate Zone, you and your crew slipped out the back door of their secure server facility ninety seconds ahead of schedule. That minute and a half saved your life; you caught their Rapid Response Team by surprise. They came at you fast and heavy. You came back faster and heavier. When it was over, they were down but your driver was dead and the get-away was totaled. So the four of you took off running.

 

Han Chou management won’t call the police – which is good. They’d have to admit to the breach and that would translate into a huge hit to their reputation, as well as their stock values. So they’re handling this in-house – which is bad. That means every HCT Security Specialist and Rent-a-Cop in New Kowloon is gunning for you.

 

You pulled an all-nighter on this one and there’s a trail of bodies, blood, and bullet casings in the dark alleys of Shunyi to prove it.  Less than an hour of night left, you’re still on foot and low on ammo, but you’re nearly home. Asian-Pacific holo-ads glow in the sky over the buildings just ahead.

 

Your uplink squirted ‘Package Retrieved’ the second you stepped outside the HCT building, so you know your company will back you when you reach the Neutral Zone. With the UN-enforced ceasefire, Han Chou won’t risk an open confrontation. They’ll have to eat the loss. The nearest checkpoint is just seven blocks away, next to the Yintai Shopping Center.

 

All you have to do is get there.

ZONA ALFA Crew

Other Pat is currently running a one-of DnD dungeon crawl for our weekly game night, so the next couple weeks won’t feature many table top photo ops. In the meantime, I managed to get some color on the first of the ZONA ALFA demo figs.

A Military crew with a Guide, a Medic, and a Technician, this is a solid, general purpose team. Lead Adventure figs on 32mm mdf bases.

DSCF3118 (2)DSCF3122

Some individual pictures.

 

Settling into the new game room but the LED lighting and the small basement windows make it difficult to get decent photos. Anyone have small, portable lighting ideas?

Have an excellent day.

Za Zdaróvye, STALKER!