Symbaroum: The Gloaming Roads

Led by their Barbarian guide Tior Huldrasson, the party walked the Gloaming Roads and found themselves at the crumbling ruins of an ancient fortress deep in Dark Davokar. Tior called it ‘the bastion of Kal’Nohr’ and claimed it was here that the party would find the artifacts they were searching for.

The group advanced cautiously down the stone stairs and walked the path between the collapsed buildings. Dark as it was, one of their number noticed a pattern of strange, intricate symbols drawn in the dirt off to one side. A careful check revealed these drawings were made with black salt and they surrounded each of the buildings. The symbols seemed to change through the course of the pattern; arcane glyphs twisted into letters that morphed into numbers that formed beasts and astrological signs. It was difficult to determine where one ended and the other began.

It was Tior who finally gleaned some meaning from them. “They’re warding symbols. The oldest, most powerful kind. What I can’t tell is if they’re meant to keep something in, or something out. ”

“We didn’t come all they way here to sight see,” the Cleric of Prios said. “We need to search these buildings.”

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Which was true, but the question was how to get past the wards without disturbing them?

One idea then and another was batted back and forth, finally the Ogre decided he would get a running start and jump over the salt barrier. He would check out the nearest building, a small one, and report back.

A Quickness test. At +1 no less. (He’s a big guy. Not like the warding pattern is tall or anything. And it’s maybe three feet wide.)

Critical Failure.

The Ogre backs up, jogs toward the ruins and just as he’s about to leap, catches his boot on a root and tumbles face first onto the ground, flailing and sliding through the dirt smearing a wide, messy path through the carefully laid, complex drawings.

The Ogre gets to his feet sheepishly, brushes dirt, salt, moss and twigs from his jerkin.”Sorry.”

The rest of the group stares, mouths gaping. Silence reigns for the space of maybe ten heat beats. And then a loud groan erupts from the forest around them.

There’s a rustle in the dense undergrowth and six, massive, Blighted dryads emerge. They are the guardians of Kal’Nohr’s Bastion.

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A vulgar brawl ensued. Several party members were hit hard and came close to death.  But the Ogre redeemed himself and took down a number of the Dryads on his own and got an assist on one more. The rest of the party accounted for the others, the Wizard’s ‘Brimstone Cascade’ spell coming in very handy here. Finally, the last of the creatures was felled.

At last, the party limped into the largest building at the end of the path and started searching.

***

Symbaroum is a great game; rich lore, evocative art, a dark and dangerous setting. Focused on storytelling, the combat scenes are easily shifted to the table top. It’s simple to pick up, deep enough to make mastery worthwhile and satisfying, and loaded with potential. If you play RPGs, I can’t recommend it highly enough.

Large ZONA ALFA mission next week. Have a great weekend. (Get some painting done, will ya?)

Game Night: Symbaroum

Apologies for the silence on the hobby front – I have the good problem of an abundance of work and when you’re self-employed, you have to take it when it comes. Our weekly game nights have been consistent despite that, (priorities, right?) but due to the hectic schedule, we’ve been focusing on RPGS. And when there are six regulars, it makes sense space and time wise to dial the scale of battle down so everyone stays engaged.

So with that in mind, John recently ran an excellent DnD one-shot wherein our party investigated an ancient crumbling fortress rumored to be tainted by evil, not to mention the most likely cause of a number of local peasants disappearing. Despite the rescue and subsequent accidental death of one of said aforementioned farmers, (Alas, poor Kevin, I knew him well…) we defeated the ruinous powers lurking beneath the fortress and freed the land from its malignant influence. It was a good time and lots of fun.

Now there are some very nice reinforcements on the painting table for our upcoming ZONA ALFA campaign, modern Russians and Chechens sculpted by Igor Karpov for SASM.  (Igor is the putty genius behind Lead Adventure Miniature’s ‘Last Project’ post-apocalyptic figs.)  That means six full crews should be entering the Zone some time in November.

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In the meantime, I’ve discovered the dark fantasy RPG ‘Symbaroum’. Created by Jarnringen in Sweden, I was first captivated by the artwork’s brooding menace and melancholy. Now games don’t always live up to the marketing, but I took a chance on a hard copy of the rules. Fortunate for me, this one did. In fact, this game is downright excellent.

I’ll spare you the review – there are plenty of good ones circulating on the inter-webs already – but suffice it to say the mechanics are smooth and solid, and translate easily to the tabletop – which is important for me, a long time war gamer. Having said that though, I want to stress Symbaroum is about story telling, not loot and leveling – which is important to me as a writer.  The back-story and aesthetic of Ambria and Davokar is dark and rich, a gold mine of inspiration. I confess that in 40+ years of hobby gaming, I don’t recall ever being this intrigued by a game setting.

So, while I catch up on glass work and brush my way through the painting queue, I’ll be running a one shot adventure titled ‘The Gloaming Roads’. Basically a treasure hunt, I wrote it up after  reading the rule book and advanced players guide. It’s an introduction to the game and world. To make things easier, the players start out a couple levels up, sort of seasoned adventurers entering the forest of Davokar for the first time.

I can post specifics if there is interest but for now, here are some pictures of our first session and the player characters.

You can click on the images for larger versions, but basically you can see a town near the forest, a Barbarian Mystic, a Changeling Hunter, a Cleric of Prios, an Ogre Fighter, an Ordo Magica wizard, and an Ambrian Man-at-Arms.

The next episode of The Gloaming Roads is slated for Tuesday evening. More on that as it develops.  For now, I’ll leave you with this:

When the Moon’s Womb is ripe, the Lone Gates open

By Blood and Root, the Learned may stride the Gloaming Roads

That span the breadth of sacred Symbaroum.

 

 

Have a good weekend.

Missing Persons – Part 1

New Kowloon. 2069

Shenghua Street, District 5. LNK

The members of Blue Rose Import/Export were enjoying a meal in the back room of The Osaka Shuffle when a smartly dressed woman approached them. She apologized for interrupting, sat down and explained with great hesitation she needed their help to locate her missing daughter.

“It’s been a week, no one’s heard from her. None of her friends. Not her Boss or her apartment manager. The police let me file a Missing Persons report but they won’t do anything because she’s an adult. They say she probably ran off with some new boyfriend and will turn up later. But that’s not like her. She wasn’t dating anyone and she doesn’t just leave like that. I just know something’s wrong. Will you help me? I can pay you.”

A 1,500 Yuan advance is a great incentive. Add expenses plus another 1,500 when they find her.

So yeah, you took the job.

***

The evening unfolded as the team split up – one half to her place of employment, the other to the club she frequented. (Gentleman Loser) Leads in both locations point to her apartment building in District 6. It seemed like straightforward easy money job, a “Where’s Waldo” or in this case “Where’s Sun Dai Yu?”

Until they picked up a tail.

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C33r magnifies a frame grab from local street cam footage. Some guy and his pet drone are shadowing them.

 

I won’t bore you with details, but the evening’s session ended in a messy, back alley brawl as the tail turned out to be a private investigator contracted by the Asian-Pacific military to track down AWOL combat simulacra. He flashed his credentials and a general purpose warrant that would allow him to run ID tests on Derek’s character, C33r. (that’s ‘Seer” to you)

The members of Blue Rose were disinclined to acquiesce to his request.

Part 1 ended with C33r shooting one very nosy drone out of the air and Other Pat’s character, Marlow, using his shot-fist on the investigator’s head. Shot-Fist: 1 Head: 0

The team left District 6 in a hurry with Dai Yu’s laptop. (stolen from her apartment, btw)

More next week.

 

Blue Rose Import/Export

Character figs for our upcoming Interface Zero 2.0 games set in New Kowloon 2069.

 

Blue Rose I/E is one of New Kowloon’s finest independent trade services, offering secure storage, fast transport, and outstanding turnaround time for all your goods and products. Stop by our warehouse at Dock 5H – 37. North Pier, Lower New Kowloon. Or visit our VR office on the Grid at BR_EI.LNK.COM. 

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Remember – Quality shows at Blue Rose! 

 

Terrain for Interface Zero 2.0

In preparation for our upcoming cyberpunk RPG games, (both Pathfinder and Savage Worlds iterations) the tabletop miniature gamer in me demanded suitable 3D terrain.  Can’t have chrome and mirrorshade minis blasting away on mere gridded map tiles, can we?

So I went for a low cost, minimal labor 2 x 3 playing area using WorldWorks ‘Streets of Titan’ tiles and Plast Craft buildings. Added some posters, some scatter terrain, and it’s starting to take shape. There’s another pile of inexpensive Mantic plastic scenics in the queue, and I’d love to pick up at least two suitable vehicles, but it’s pretty much done. Let me know your thoughts.

Couple things I learned:

  • Paper terrain hint: get matt sticker paper (full sheet) for your printer.  Probably obvious to you all, (bit slow, I am) but it made the whole process far easier and cleaner.
  • Plast Craft Pre-colored Buildings  are pretty cool. Got mine at Miniature Market. Price is good, pre-cut, printed colors and details are crisp. Easy assembly with super glue, add some posters and scenics to taste, and you’re good to go.  Highly recommend.

Here are some pictures:

 

That’s all for now. Have a good week.

EDIT: 

CYBERPUNK POSTERS AS DOCX

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DnD characters and New Terrain

Our 5E DnD adventure began last Tuesday night with four intrepid comrades heading off to investigate the death of a mysterious stranger.

 

We have an Arab-flavored Paladin undergoing a crisis of faith, a Goblin Bard with a hording problem, an Fighter/Archer with a grudge, and a Halfling Rogue with a conscience. The evening’s shenanigans ended with the Rogue at the top of a dry well in need of a healing potion, the Bard at the bottom of said dry well, gnawing on a ham and ignoring the Rogue, while the Paladin and the Archer just loudly announced their presence inside the spooky farm house. Tune in next week…

 

Meanwhile, here is the Seer’s Hut for the upcoming SOBH mini campaign, The Fall of House Navratola. Scratch built from insulation foam scraps, foam core, coffee stirrers, and cardboard. Ranger shown for scale.

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I’m having fun gaming and making terrain. All things considered, that’s pretty good.

All for now.  Have a great day.