Not Miniature Monday

Spent the last three days slammed with work and a fever, so the miniatures-related post is delayed for a few days while I get back on my feet. Until then, here’s a couple shots of some recent brushwork, plus a couple maps and some banners I ran across while scouring the interwebs. (all excellent and […]

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Cinder King: Skraeling’s Fork

The ride back from the mines was subdued. Our heroes had succeeded at securing a supply of Black Powder but at a hefty price. The bodies of your fallen soldiers were carefully loaded into one of the carts for proper burial back at the camp, mostly out of respect and tradition, partly because you did […]

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Miniature Monday

It’s Monday, time for more miniatures. Here’s another war band for the forces of darkness, led this time by a Tiefling Sorcerer. He’s backed up by a demonic barbarian, two hell knights, and a vampire assassin. This is a nasty crew in close quarters or on a crowded table where cover negates long ranged attacks. […]

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Cinder King: Fire on Wael’s Bluff

General Montsigaard is tight-lipped with pain, seated in a folding chair in the command tent. A crisp new uniform accents his drawn face and three days of patchy gray stubble. Blood still seeps through his bandages. The General’s tent buzzes with a constant flow of dispatch runners who stumble in and out, vacant-eyed with exhaustion. […]

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New Campaign: Interface Zero

Our Symbaroum campaign finished, Derek has decided to drag, erm, lead us into the future with the Savage Worlds/Interface Zero 2.0 module “Extraction with Extreme Prejudice”. He will be firmly ensconced in the GM’s chair so I can kick back and enjoy the ride for a few weeks. So with the future so bright, you […]

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What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

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What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

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What Darkness Hides

A SYMBAROUM MINI-CAMPAIGN* Our adventure begins in the fortress of Ochi Vanat, a remote outpost on the northern frontier of the Amroth Empire, on the border of the former Urgench Dominion. Exiled to this cold, harsh province, the party members find themselves recruited into the Black Guard: a battalion of malcontents, commuted military convicts, and […]

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