Sprains, Floods, and Vikings

Apologies for the thin content lately. Not only have I been hammering away at my latest fiction project but was I debilitated for a month with an injured hand, and the basement flooded. Twice. I think I spent more time mopping in the game room than painting. So, yeah… life. SYMBAROUM That said, the weekly […]

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RP(w)G?

Story-driven skirmishes – Narrative wargames – A tactical RPG… is it possible to mix the immersive, collective storytelling of role-playing games with dynamic tabletop combat? Is it the Holy Grail of Gaming? Some ever-elusive chimera? Or do all attempts to create such a beast end up Frankensteined – a patchwork hybrid that succeeds only at […]

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Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

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Destresser: Tabletop Combat

To say it’s been quite a year is an understatement. And to think it ain’t over yet. *holds breath* Still, everyone here is mercifully healthy, reasonably sane, and cautiously optimistic about the future. Christmas is upon us. I’ve got family, friends, work, and projects lined up in the coming months…. ‘Hope springs eternal’, I guess. […]

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Goretusk’s Totems

A NIGHTWATCH game I’ve been using Nightwatch to teach my two eldest grandsons the basics of wargaming and RPGs. Set piece, straight forward battles rather than complex missions with waves of enemies spawning at random from portals. Here, their Monster Hunters (and occasional Hirelings) fight Minions of Darkness led by a ‘Personality’, which isn’t a […]

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Loggerheads Underground

Our Symbaroum adventure continues as our heroes investigate the logging site where a party of laborers went missing. A short, sharp clash with a Gwann revealed not only the loggers’ cause of death but an underground passage that led to a catacomb. Never ones to pass up a good delve, they decided to descend and […]

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Loggerheads

Mercifully, our weekly game sessions continue here at Cape Cod Wargame Commission. (Nothing like slaying monsters and defeating villains with friends to help you retain your sanity) Although we have reduced numbers, we do have a new member: Neighbor Mike. Four of us have embarked on another excursion into the great forest of Davokar. This […]

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Escorting the Duke Redux

After groping my way through the slideshow program, I figured it was only proper to do a real write up of last Tuesday’s NIGHTWATCH mission. Other Pat, Occasional Tom, and Matt the Evil Meme Master showed up to game on the new mouse pad mat from Playmats.eu and some freshly-painted 3D printed terrain designed by […]

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Nightwatch: Escorting Duke Lorrigan

Quick video I made from last Tuesday’s game session. A small Pact of three Hunters and two hired fighters escorts the honorable Duke Lorrigan through treacherous territory. One of the beta readers said Nightwatch reminded him of the PC game Vermintide, where your squad faces waves of Skaven (rat men) as they work to accomplish […]

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Now Available: Nightwatch

A cooperative table top miniatures game about hunting monsters. NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the Nightwatch: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of […]

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