What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

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What Darkness Hides

A SYMBAROUM MINI-CAMPAIGN* Our adventure begins in the fortress of Ochi Vanat, a remote outpost on the northern frontier of the Amroth Empire, on the border of the former Urgench Dominion. Exiled to this cold, harsh province, the party members find themselves recruited into the Black Guard: a battalion of malcontents, commuted military convicts, and […]

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Shots from a Dungeon Crawl

Two older grandsons came over last night, and finding me in the basement game room, requested a chance at Fortune and Glory. After some debate, they decided to risk The Tomb of Sagrak the Skeleton King. Selecting a Warrior, a Wizard, a Rogue and a Cleric, they made it as far as the first Treasure […]

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Song of Ice and Fire miniatures

Always on the look out for good miniatures, a recent thread over at Lead Adventure Forum brought CMON’s new Song of Ice and Fire figs to my attention. (ooooh Shiny!) Now I’m not GRRM/GoT fan but the paint jobs were very nice, so I wandered over to eBay where I promptly picked up a box […]

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Hardwired: Asset Retrieval

Cyberpunk Covert Ops Work obligations caused the Cape Cod Wargame Commission to set our current SYMBAROUM campaign aside for the time being. Unfortunate, but bills gotta be paid, deadlines met, contracts honored, and all that other adult stuff. That meant we broke out our Cooperative Cyberpunk Rules, HARDWIRED, for Tuesday night’s game session. With the […]

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Dungeon Party and New Characters

DUNGEON PARTY I have this hobby tic, this obsession with skirmish squads, adventuring parties, salvage crews, cyberpunk gangs, shadow-ops teams… I get a kick out of hunting down miniatures, matching aesthetics, regardless of manufacturer, to come up with a cool troop for whatever scenario had fired my imagination. Few months ago – around the time […]

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ZONA ALFA: Test game

Short two regulars last night, we ran a quick ZONA ALFA test game with three crews vying to claim the data recorder from a downed surveillance drone. Each of the three Crew Bosses had nine K to spend when forming their squad and each intentionally selected different quality troops. In ZA, there are Green, Hardened, […]

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ZONA ALFA: KHRABROST’

They say you can’t measure an intangible like courage, only see it in action. Well Khrabrost’ (translated from Russian as ‘mettle or ‘courage’) is how ZONA ALFA measures a Zone Crew’s potential effectiveness in battle. A Zone Crew’s khrabrost’ is linked to the total available Actions among its members. It’s the main value used to […]

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Symbaroum: The Gloaming Roads, part 2

The Adventure Continues in Davokar More Symbaroum last night as the party made its way deeper into the forest, heading toward a Lone Gate. These ancient structures are portals that lead to the Gloaming Roads; the mystical pathways that allow one to travel swiftly across the trackless leagues of  Deep Davokar.   Three incidents worth […]

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