More on Simple Games

Writing and releasing Insurgent Earth Operation String Bet took the lion’s share of my time and energy the last month-plus, which meant a return to simple games for weekly sessions and a Thanksgiving battle with my grand kids. And a perfect reminder of why ‘beer-n-pretzel’ games are more necessary than ever these days. WHEN FRIENDS […]

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Zone Legends

Chapter 5 of another tale from the Exclusion Zone 5.  ZONE LEGENDS The Zone run came together fast. There were palms to grease, papers to forge, patrol and drone schedules to get, but Oleg had it all done in forty-eight hours. He’d even managed to keep Major Yushinko from getting wind of it. Savak was […]

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Dead Silence

Part Three of ‘In the Shadow of Balaur Mormant’ A NIGHTWATCH campaign. Previously on ‘ The Shadow of Balaur Mormant’… Three of the six regular players were absent, so our heroes split the party. Those in attendance investigated reports of a missing farmhand and slaughtered livestock at a nearby farm, then trekked to a logging […]

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In defense of simple games

The Cape Cod Wargame Commission finished up our Eclipse Phase 2.0 adventure last Tuesday evening. For the final battle, the Firewall team was reinforced with two additional Agents – a Combat Medic and Scout/Soldier – (Mike D and Liam) as they infiltrated an abandoned war-tech bunker in the Titan Quarantine Zone. The Planetary Consortium and […]

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A North Korean Hand Grenade

Chapter 4 of another tale from the Exclusion Zone 4. A NORTH KOREAN HAND GRENADE Oleg’s idea was simple: Savak needed an artifact.  A real one. Not one of the irradiated railroad ties they bent and magnetized to sell to tourists or reporters. This had to be a genuine specimen, something exotic to display behind […]

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Nicknames

Chapter 3 of another tale from the Exclusion Zone 3. NICKNAMES The next night, Savak looked over the floor of the Bad Habits and could practically hear money flowing into his pockets.   A Friday night, a payday, the bar was packed with off-duty security and Institute pencil necks all knocking back drinks and eyeing […]

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Radio Free Pavlohrad

A ZONA ALFA/KONTRABAND AAR The Cape Cod Wargame Commission met last night to venture into the Deep Zone with a game of Zona Alfa/Kontraband. For this mission, five Stalkers were tasked with repairing a radio tower to boost Radio Free Pavlohrad – a pirate station broadcasting from a secure, hidden location somewhere in the embattled […]

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Smuggler’s Blues

Update on An ongoing ECLIPSE PHASE 2.0 adventure The Cape Cod Wargame Commission has been toying around with Eclipse Phase 2.0, the role-playing game of transhuman horror and survival by PostHuman Studios. Extremely cool setting with a very crunchy rule set, a party of Firewall agents has been tracking Titan infected tech and fork-napped consciousnesses […]

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In the shadow of Balaur Mormant

The start of a NIGHTWATCH adventure I have the extreme good fortune to game on a regular basis. The Cape Cod Wargame Commission meets (more or less) weekly to indulge in food, drink, table top wargames, RPGs, and the occasional board game. (with miniatures, of course) If I remember correctly, we’re in our 7th year. […]

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