Recent Brushwork – pt. 2

Our weekly group is getting ready to try the sci-fi, transhuman RPG Eclipse Phase 2.0 , so I slapped color on a bunch of Privateer Press’ Warcaster Neo-Mechanika miniatures to use as character and major NPC figs. I don’t play W N-M, or any PP games for that matter, and there doesn’t seem to be […]

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Steelheart Saga – Part 3

A TANGLED WEB The once-a-month group met last Saturday for part three of their Nightwatch adventure. Play testing some simple RPG rules, I incorporated a little ‘theater of the mind’ narrative scenario in the first half of the session before the inevitable combat. Previously, on “The Steelheart Saga“ Having scoured the wilderness for clues to […]

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The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

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Goblins and Vikings

Cape Cod Wargaming continues as our Dungeons & Dragons 5e campaign hits its stride. Resisting the usual Murder Hobo tendencies, our shipwrecked adventurers have decided to aid the locals instead of rob them. Our first stop off the beach was a small town that we quickly learned was suffering from a mysterious blight that plagued […]

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Side Note: Legend of Vox Machina

Disappointed with ‘Legend of Vox Machina’. Sophomoric. Cliched. Frat humor. Predictable. Amazon served up all the stereotypes and played to the cheap seats. *sigh* We have richer stories that that, deeper characters, staggering creativity. And by ‘we’, I mean gamers, writers, GMs, the RPG community in general. There is a dragon’s hoard of amazing work […]

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Winding down another Year

In the final stretch of 2021, our group is coasting toward the new year trying out new games, running one-shots for old ones, play-testing new rules, and basically collecting ourselves before we launch into 2022. Most recently, we ran several sessions of “The Well”, an indie RPG that’s essentially an inverted dungeon crawl. I used […]

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RP(w)G?

Story-driven skirmishes – Narrative wargames – A tactical RPG… is it possible to mix the immersive, collective storytelling of role-playing games with dynamic tabletop combat? Is it the Holy Grail of Gaming? Some ever-elusive chimera? Or do all attempts to create such a beast end up Frankensteined – a patchwork hybrid that succeeds only at […]

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A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

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Day 1: Krasny Rog

Currently play testing KONTRABAND, a supplement for ZONA ALFA- Salvage and Survival in the Exclusion Zone. These rules are designed for Solo/Cooperative games where players command a small team of veteran stalkers facing mysterious hazards and dangerous hostiles deep in the Zone’s center. OVERVIEW Yesterday’s game featured a straightforward Acquisition mission: recover artifacts from two […]

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Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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