Plates in the Air

It’s been quiet on the S7 blog but lots of things are happening in the nerd shack.

Expeditions to Davokar

A lone figure stands near a misty forest landscape, gazing at an ancient, overgrown stone structure illuminated by soft light filtering through the trees.

Meanwhile, the Sturgis crew is playing Symbaroum for the first time. (huzzah!) They decided a ‘dangerous, odd job’ sort of mercenary outfit would be their raison d’être. Their first task was to intercept/interrupt the sale of an unidentified Symbar relic from an unknown seller at a seedy tavern in a sketchy part of Yndaros. Turned out the seller was a corrupt mystic backed up by a pair of rather nasty bodyguards.

The party prevailed and acquired a rune covered stone key, but that tutorial encounter taught a few quick, sharp lessons about magic and corruption, the lethality of combat, and the need for planning and cooperation. Symbaroum is a different kind of game that requires a different approach from the usual ‘wade in and brawl.’ There are a lot of mixed opinions about the game online, but IMO many of the complaints have to do more with the player’s expectations and experiences than the actual mechanics. Sort of like complaining that Darkest Dungeon is not like Baldur’s Gate is not like Doom is not like Fortnite. Correct.

An intricately designed, rune-covered stone key, partially broken and weathered, showcasing ancient symbols carved into its surface.

Adventurers and a Gribbly Horde

Speaking of new games/new players, preparation continues for the upcoming Ruins of Harrowgate adventure. A friend will be leading his sons and several of their friends on an afternoon of pizza and toy-soldiering.

An illustration promoting the _Ruins of Harrowgate_ adventure, featuring shadowy figures of adventurers in cloaks against a misty backdrop of a haunted city. The text details a mission involving a battle mage and a call to arms against an evil wizard.

I’ve been taking the opportunity to get color on a pile of Reaper Bones minis. A few more to go, but this is the current pool of potential characters. Casters, Clerics, Fighters of various types… plenty to choose from.

A group of painted miniature figures representing adventurers, arranged in a fantasy-themed setting with ruins and statues in the background.

Facing them on a full ruined city table will be the minions of the foul wizard, Ekran Fel. I found a very nice assortment of gribblies while pawing through the nerd shack closet, but I suspect I’ll default to ghosts and skellies. Because kids.

A collection of painted miniatures depicting a horde of monsters set against a ruined stone structure, showcasing vibrant details and a variety of monstrous forms.
Horde o’ Baddies from various board games.
A group of tabletop miniatures depicting adventurers and monsters in a dungeon setting, featuring various characters in detailed painted armor and clothing.
Like these, but more. And with zombies.

On the Radar

Working on two narrative campaign supplements: Termination Clause for Exploit Zero, and The Runscrable Incident for When Nightmares Come. Current plan is to release them as PDFs at Wargame Vault before Thanksgiving.

That’s it for now. Thanks for stopping by.

Good hunting.

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One response to “Plates in the Air”

  1. Another interesting read. I agree with the comment about how different games (and their mechanics) are going to feel different when played. Players need to understand the game’s intended playing style and adapt accordingly. Old style D&D where high level characters can take a huge number of hits before falling is not going to compare to more ‘realistic’ systems where you can die from one arrow or sword blow. Each game requires the players to respect the system and fit their character into the world, not assume that they are blessed and untouchable no matter how blatant their actions are.

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