Smuggler’s Blues

Update on An ongoing ECLIPSE PHASE 2.0 adventure The Cape Cod Wargame Commission has been toying around with Eclipse Phase 2.0, the role-playing game of transhuman horror and survival by PostHuman Studios. Extremely cool setting with a very crunchy rule set, a party of Firewall agents has been tracking Titan infected tech and fork-napped consciousnesses […]

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New for Exploit Zero

Snitches, Glitches, and DAF Augs is a supplement for the solo/cooperative game, Exploit Zero, Cyberpunk Espionage and Mayhem. You need that core rulebook to get the most out of this material. This is not a stand-alone game. Inside, you’ll find mission prompts, tables for generating back stories, ways to add complications to your cyberpunk dark […]

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Quick Announcement

Only Slightly Off-Topic For those of you who play Exploit Zero, my latest novella, Soul Cache is available for Kindle. Set in EZ’s future, fictional, New Kowloon, it’s a crime thriller technoir piece about an aging homicide detective risking life and sanity to stop a serial killer. His only leads are the victims’ last moments […]

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17/8/2049 – NEO

New Employee Orientation An Exploit Zero AAR Tuesday night was Brandon B’s last session with us. On Cape for the summer, he ended up working with Other Pat at the family restaurant and soon enough was part of our weekly game nights. We decided to go outwith a bang and ran an Exploit Zero mission: […]

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Free Fiction

SOUL CACHE – a Cyberpunk Crime Thriller set in New Kowloon. Current fiction project, a technoir murder story set in the fictional mega city I use in my personal Hardwired games. An aging detective resorts to illegal software in the hunt for a brutal and methodical serial killer. Here are the first Ten Chapters in […]

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Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

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Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

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Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

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Fiction Interrupt

Quick pause in Hobby stuff to let people know I’m serializing a cyberpunk crime story. Set in Hardwired’s fictional mega-city of New Kowloon, you can find it over at my writer’s site: Hot Space Station Justice. Or click the links below. Thanks. Current title ‘Soul Cache’, an aging detective steps outside the law and risks […]

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Hostile Takeover in progress

More Cyberpunk Espionage and Mayhem Hardwired:Hostile Takeover is the latest iteration of the Hardwired tabletop game. Currently in development, it’s a player versus player version that pits the elite security forces of rival corporations in a deadly competition to dominate the market. CORPORATE WAR Rather than Agents facing waves of increasingly dangerous H-SEC (Hostile Security), […]

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