The Hunt for Sotet Kez

A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]

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Day 2: Bulat Depot

Another KONTRABAND AAR Second day of an expedition in the deep Zone. The crew’s search for artifacts takes them to the Bulat Depot, a small outpost that serviced military vehicles in the pre-Incident days. Nine Points of Interest Locations and two Anomalies, our characters must not only extract more artifacts but salvage much-needed supplies. (*Live […]

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ZONA ALFA: KONTRABAND

KONTRABAND – More Salvage and Survival in the Exclusion Zone. 1. What is KONTRABAND? Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than an expansion, and differs from Zona Alfa in […]

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Pavels at the 107

*a quick Anomaly terrain piece for ZONA ALFA/KONTRABAND. Pavels at the 107 The Nuretsky brothers, Big Pavel and Little Pavel, are on a job for the trader, Savak Tul, delivering food and ammo to a stalker camp on the southern perimeter. They stop for the night near a well-known landmark: the ‘107’ – an abandoned […]

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Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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Cockroach 2 in Tarrytown

A RESISTANCE: EARTH test game Play tested Cape Cod Wargaming’s latest project last night. A Rescue Mission in old Tarrytown where a lone survivor sent out a frantic call for help on the police radio frequency. An alien patrol closing in, we dispatched a 4-person team to find him and bring him to safety. Taking […]

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Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

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Ancient Gold and Goblins

Another game night at Cape Cod Wargaming, another Nightwatch mission. This time our Hunters explored ancient ruins deep in the Setet Forest pursuing rumors of a goblin tribe’s treasure horde. (*Pro Tip: If you want to draw out an elusive quarry, threaten something they value.) Hunting party comprised of one member from each Guild backed […]

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Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

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Corporate War

Coming soon to a Sprawl near you! The latest HARDWIRED rule book, HOSTILE TAKEOVER shifts the game focus away from cooperative or solo mode and offers players the opportunity to command their own security force in the midst of a corporate war. Now, your elite Agents command small, multi-model tactical units: fire teams of troopers, […]

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