Rowville Fuel Storage and Transport

An INSURGENT EARTH AAR After their semi-successful shopping trip downtown, the Rowville Resistance Cell sneaked into the fuel depot a few days later. Located in an industrial park on the outskirts of town, the facility sees regular invader traffic and worse, is home to a strange alien transmitter of some kind that is guarded round-the-clock […]

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The Slog

Wife and I finally got Covid. (Happy Easter, eh?) I’m on the mend but it really took the wind out of my sails. After-effects are hanging on. On a positive note, it looks like there’s another Osprey rule book in my future. So that’s cool. More info on that story as it unfolds.

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Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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The Mertvyy District Run

A Zona Alfa-Kontraband mission Cape Cod Wargaming hit ‘pause’ on our current 5e campaign while John S recovered from surgery. (we had just broken through a magically sealed door to disturb what looked like a mini Beholder and we will need John’s Half-Elf Fighter) So the thrilling tales of five homicidal dirt muppets will continue […]

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New for Exploit Zero

Snitches, Glitches, and DAF Augs is a supplement for the solo/cooperative game, Exploit Zero, Cyberpunk Espionage and Mayhem. You need that core rulebook to get the most out of this material. This is not a stand-alone game. Inside, you’ll find mission prompts, tables for generating back stories, ways to add complications to your cyberpunk dark […]

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The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

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Goblins and Vikings

Cape Cod Wargaming continues as our Dungeons & Dragons 5e campaign hits its stride. Resisting the usual Murder Hobo tendencies, our shipwrecked adventurers have decided to aid the locals instead of rob them. Our first stop off the beach was a small town that we quickly learned was suffering from a mysterious blight that plagued […]

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Last post of 2021

Hope you all had a good Christmas holiday, gave and received excellent gifts, and remained healthy. Myself, I picked up a copy of the new Heroquest (for the grand kids, of course) and a very gritty urban cyberpunk game mat from PlayMats.EU CHRISTMAS COOKIES AND A DRAGON The Cape Cod Wargame Commission has been running […]

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Winding down another Year

In the final stretch of 2021, our group is coasting toward the new year trying out new games, running one-shots for old ones, play-testing new rules, and basically collecting ourselves before we launch into 2022. Most recently, we ran several sessions of “The Well”, an indie RPG that’s essentially an inverted dungeon crawl. I used […]

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17/8/2049 – NEO

New Employee Orientation An Exploit Zero AAR Tuesday night was Brandon B’s last session with us. On Cape for the summer, he ended up working with Other Pat at the family restaurant and soon enough was part of our weekly game nights. We decided to go outwith a bang and ran an Exploit Zero mission: […]

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