Extraordinary Rendition

Quick Announcement: Extraordinary Rendition – a mission pack for Exploit Zero is now available at Wargame Vault in PDF. Full color, loaded with pictures, it’s a five-part, mini-campaign designed for beginner to intermediate players. Your four Agents are tasked to ‘reacquire’ a corporate defector, defend and deliver him safely to waiting transport, then initiate follow-up […]

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The Cleansing of Malencra

Saturday afternoon session play testing new combat rules for Nightwatch – Blood and Bone saw four Guild Hunters track the witch, Ulva Bone Hag, to the village of Malencra. Silent streets, shuttered houses, no sign of villagers, livestock, or pets, the place gave off a sense of malevolence like a bonfire sheds heat. It felt […]

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More Nightmares

My latest tabletop wargame project, When Nightmares Come, is an occult investigation/supernatural warfare game. Set in the modern era, vigilante monster hunters work together to track down and put an end to an otherworldly threat before it puts an end to them. Another solo and cooperative game like Exploit Zero, Nightwatch, and Insurgent Earth, Nightmares […]

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Rebels, Thugs, and Szek SCum

Another NIGHTWATCH Battle Report Episode IV – In the Shadow of Balaur Mormant RECAP: Our heroes are currently in the remote border province of Mos Tolna to investigate reports of brutal murders and sightings of unnatural creatures. Adding to the danger, long-simmering ethnic tensions in the region are threatening to boil over into full-blown revolt, […]

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Operation String Bet

OPERATION STRING BET is a five-mission campaign supplement for Insurgent Earth – Resist or Die, the science fiction, tabletop miniatures game of survival and combat on Earth after a massive alien invasion. Designed to accommodate up to five players, (five Resistance characters) Operation String Bet offers new Player Character options, new equipment, and new Alien […]

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Dead Silence

Part Three of ‘In the Shadow of Balaur Mormant’ A NIGHTWATCH campaign. Previously on ‘ The Shadow of Balaur Mormant’… Three of the six regular players were absent, so our heroes split the party. Those in attendance investigated reports of a missing farmhand and slaughtered livestock at a nearby farm, then trekked to a logging […]

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In defense of simple games

The Cape Cod Wargame Commission finished up our Eclipse Phase 2.0 adventure last Tuesday evening. For the final battle, the Firewall team was reinforced with two additional Agents – a Combat Medic and Scout/Soldier – (Mike D and Liam) as they infiltrated an abandoned war-tech bunker in the Titan Quarantine Zone. The Planetary Consortium and […]

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Little Nightmares

Lately, a big chunk of my working hours have been spent writing, play-testing, and re-writing When Nightmares Come, my next set of war game rules for Osprey Wargames. Leaning into a modern-era, supernatural horror theme, Nightmares blends narrative scenes and RPG elements with successive combat encounters as the players hunt down a terrifying, otherworldly menace. […]

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Radio Free Pavlohrad

A ZONA ALFA/KONTRABAND AAR The Cape Cod Wargame Commission met last night to venture into the Deep Zone with a game of Zona Alfa/Kontraband. For this mission, five Stalkers were tasked with repairing a radio tower to boost Radio Free Pavlohrad – a pirate station broadcasting from a secure, hidden location somewhere in the embattled […]

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