New Campaign: Interface Zero

Our Symbaroum campaign finished, Derek has decided to drag, erm, lead us into the future with the Savage Worlds/Interface Zero 2.0 module “Extraction with Extreme Prejudice”. He will be firmly ensconced in the GM’s chair so I can kick back and enjoy the ride for a few weeks. So with the future so bright, you […]

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HARDWIRED: Agent Profile

AGENT PROFILE: ISAAC CHO Dirt-poor, orphaned at age 11, living on the streets from then on, Isaac is still considered lucky; he grew up in a Lower New Kowloon rim precinct – one of the districts situated at the edge of the mega-city that gets natural sunlight. Slight, smart, quick on his feet, tech-savvy, it’s […]

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Modular Dungeon finished

Marking this project as complete. Finally. What started as a fit of inspiration after finding a bunch of left over faux-stone vinyl tiles during a basement clean up is now a fairly well-accessorized modular dungeon, complete with dank, dark halls, cramped junctions, a King’s Crypt, a Library, a Dwarf Tomb, a Treasure Room, and a […]

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Incoming: HARDWIRED

Been extremely busy with work lately, plus I’m clawing my way to some writing-related deadlines, but I wanted to announce I’ve begun revising our club’s Cyberpunk-themed, cooperative game with a mind to release it commercially. It’s a fast, straightforward game that can be played solo or co-op with friends. HARDWIRED is easy to teach, easy […]

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What Darkness Hides – Interlude

THE CATACOMBS OF UMBRA John was unable to attend last night’s session so there was a quick interlude as Sergeant Dobrescu led the rest of the party into the the catacombs beneath the fortress of Ochi Vanat. Stretching for miles in subterranean darkness, the catacombs are believed to pre-date the fortress by a 1,000 years. […]

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What Darkness Hides -Act 2

The Black Obelisk of Klar Napoca This week’s session saw the party, barely recovered from their run-in with the Gnarls, ordered to investigate reports of suspicious activity in the ruins of Klar Napoca, an ancient fortress that used to guard the border road into the old Urgench Dominion. The entire northern province is off limits […]

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Shots from a Dungeon Crawl

Two older grandsons came over last night, and finding me in the basement game room, requested a chance at Fortune and Glory. After some debate, they decided to risk The Tomb of Sagrak the Skeleton King. Selecting a Warrior, a Wizard, a Rogue and a Cleric, they made it as far as the first Treasure […]

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