We had a new guy with us last Tuesday night, so we did a quick one-of scenario for ASOBH. John is an old hand at RPGs but fairly new to TTGs. One of the many things I appreciate about the ASOBH system is how easy it is to teach newcomers.
Matt, Derek, and John each had a pair of heroes, all of whom banded together to chase the Iron Jaw Orcs and the infamous giant, Nal-Rog of the Nine Hills from the ruins of Gray Maarten’s Tower, near the rune stones locally called the Four Sisters.
Real slugfest. Heroes for the win. No AAR but here are some pictures.
Painted up two new Shadowrun-type crews, so ‘Song of Mirrorshades and Shadows’ on the docket for tomorrow night.
Derek was called into work, furiously cooking gluten-free alternatives for customers’ Thanksgiving celebrations, but Matt and I got together over a quick ‘one-of’ ASOBH game last night.
Hrodor the Druid and his nephew Brynar have been tracking the evil necromancer Heinrich Klutch for months. Following him to the quiet hamlet of Tendale, the Northmen hire two sturdy rangers to reinforce their party and follow the sorcerer into the woods. Little do they know the wretched man plans on desecrating the ancient Shrine of the Skystone with dire incantations and foul majiks.
After an hour in the woods, the rangers suddenly report the old man has stopped in the shrine’s clearing a quarter mile on and seems to be preparing to enact some kind of ritual. Worse, he has been joined by unnatural allies: two cursed spirits, a gibbering ghoul, a brawny ghast, and a large, ugly warrior armed with a heavy battle ax and a deadly hand scythe. Six against four – they’re outnumbered.
“No matter,” Hrodor said. “We will stop this desecration, cut Klutch’s black heart from his body, and finally put an end to his vile schemes.”
Brynar hefts his sword and ax. “Ja. And I’ll cut down anyone or anything that gets in my way.”
Reluctant at first, the rangers pluck up their courage, unlimber their bows, and stalk into the woods.
The battle began well for Hrodor. The Rangers crept forward on the right as he and his nephew went left. The Ghoul was the first to spot the intruders and raced to confront Brynar. Garn Gravehand, the large pestilent warrior, and the unnamed Ghast followed after, leaving Klutch and the Cursed spirits to finish the ritual.
Brynar cleaved the Ghoul in half, spraying ichor and black blood among the trees. The Ghast attacked one of the rangers but was forced back. Gravehand’s bulk slowed him down and he lumbered through the underbrush toward the fighting.
Eventually Gravehand and the Ghast reached the Druid’s warband and began slugging it out. The battle was evenly matched with neither side gaining an advantage – until the Cursed spirits showed up.
Aura of Terror. That’s what cinched it for the forces of Darkness. A simple spell but so effective.
Frustrated at the interruption, Klutch sent the spirits to help Gravehand. The spirits floated swiftly on dire winds toward the fighting. Before they landed a single blow, their eerie, forlorn wailing and unearthly glow forced Hrodor’s compatriots to make morale checks. First one Ranger panicked, then Brynar flinched. Next, the Northern warrior was forced back by the Ghast. Another ghostly wail, and he fled off the nearest board edge. That left the Druid and the second Ranger, who fired ineffectively at the creatures advancing on them before retreating themselves. A rather ignominious conclusion to noble intentions.
Like the old Northern adage goes: Run, run, run away. Live to fight another day.
Hrodor’s vengeance was thwarted but not quenched.
*Notice if you will, the fallen rune stone on the right edge of the board. If Matt had bothered checking it, (it was marked with an objective stone) he would have found Piotor, a former mercenary come on hard times. Not above rolling the occasional drunk or lone traveler for a few extra coins, Piotor had followed Klutch into the woods thinking him an easy mark. Once the uglies showed up however, he wisely decided to back off. Some assistance and the promise of a a share in the spoils/reward, Piotor would have gladly have given Hrodor and crew a hand. But did Matt check? Nooooooooooo.
Still working on wide assortment of fantasy figs for our SOBH campaign, some of which might be entered in the LAF LPL, which, according to the official rules, cannot have been be posted anywhere online prior to entry. In the meantime, I’ve been feeling like a slacker not posting so I snapped a few shots today.
I am really enjoying the change from sci fi figs and I’m anxious to put up pictures for your feedback. My brushwork and photog skills what they are, I’ll most likely be eliminated from the LPL soon enough. So that’s one benefit of not being a professional level painter.
Derek, Matt and I have been playing ‘one-of’ games the past few weeks to thoroughly familiarize ourselves with the Advanced SOBH rules, but it looks like we’ll be starting “Whispers of the Lich” soon. (There was a lot of figs to paint, terrain to build, a campaign to write…)
I volunteered to be Game Master and run the NPC baddies, while one of Matt’s friends is supposed to join us, so things should get very interesting. Their three warbands will be semi-cooperating against each mission’s hostiles as they investigate rumors of necromancy and treasure in the crypts of Storm Crag Keep. I’ll be sure to post Bat Reps after each session.
What little hobby time I have lately has been dedicated to Fantasy figs and terrain for our upcoming Advanced Song Of Blades and Heroes campaign. Also, I plan on entering three of the human warbands in this year’s Lead Adventure painting contest. While I can’t post pics of the pjs before the official entry date, I do have some shots of last night’s table, the Gnoll warband, plus a couple extra fantasy characters on new terrain pieces.
I’m sticking with Reaper figs. Doing good so far, what with the huge variety and excellent quality of the sculpts. We’re still running one-of games to familiarize ourselves with the ASOBH rules. Someone once noted that you know a particular rule set is good if after the game, you talk about the game rather than the rules. By that standard, we are extremely happy with ASOBH.
I will also say the change in genre from Sci Fi to Fantasy has reinvigorated my painting. I’m very much looking forward to these games.
So the reason posts have been so sparse lately is I plan on entering this year’s Last Painter Standing contest over at the Lead Adventure Forum. Trick is, none of the figs can have been shown on the internet prior to entering, and my latest brushwork has mostly been focused on entries. I don’t harbor any illusions of winning – there are far too many excellent painters out there – but I think my pjs can hold their own for a few rounds at least.
If you’re not a member at LAF, you should seriously consider joining. The site has avid gamers in every period, genre and scale. The ones I’ve encountered are great, creative folks. The forums focus on war gaming, while the controversial issues that usually constipate forums (politics, religion, porn and slagging companies) are kept to a minimum.
My gaming group is ramping up to do some serious Fantasy gaming using Advanced Song of Blades and Heroes. We’ve been running practice skirmishes to familiarize ourselves with the rules, and while I can’t post pictures of the adventuring parties, I did snap a few shots of some new terrain and several Baddies.
Metal Snob that I am, the adventurers are all metal Reaper figs while the bulk baddies that the table will generate are Reaper Bones figs. Sorry these aren’t the best pics. (Orcs aren’t very photogenic anyway) I’ll try to get better shots this weekend.
Juggling too many plates (Tis the season, I suppose) but we finished up our Post Apoc campaign. Matt and Derek battled the undead and a shedload of muties in the Necropolis of San Domingo to emerge as champions of the wasteland. So well done.
We’ll be playing some pickup games of Fistful of Kung Fu while I get color on the (now rather large) assortment of fantasy figs for 2016’s Song of Blades and Heroes campaign.
In the meantime, here are some of the newer pjs from the paint desk.
Reinforcements for the Bughunter crew. (Reaper Chronoscope IMEF)
2. Cyberpunk Bounty Hunter recruits
3. Some figs for the upcoming Fistful games
That’s it for now. More as I finish. Have a great day.
Wanted to give an update with pix of some finished terrain pieces and the replacement Armored Combat Suit for the Terran force. Click images for larger versions.
First the Terrain:
These are JR Miniatures Ruined Research Station pieces and Armorcast Tech Walls mounted on MDF, along with styrofoam debris and bits. Limits the configuration but easier to store and set up. Armorcast is the usual excellent product while the JR pieces are more lightweight, like rigid foam, and a bit sloppier detail-wise. It’s fine for ruins. Nothing a bit of paint and flock won’t cover.
Next is a foamcore, balsa, and styrofoam building corner. Simple enough.
Last is a small fueling station made with a vitamin bottle and pieces from the bits box.
Here are some close-ups:
I have several more pieces planned.
Second, after posting the Bug Hunting crew, sho3box kindly recommended Mantic’s new strider suit for Deadzone, as opposed to the Dreadball fig I modified. I’m glad he did. The difference is significant. Nice model, reasonable price, clean casting, easy assembly with different weapon and cockpit options. What’s not to like? Here are some shots:
That’s it for now. Back to NaNoWriMo and The Grim Fall.