Recent Brushwork

Lots of things going on in life, in the world. “Juggling” may be a life skill but miniature painting centers me. For that alone, I don’t do it often enough. I have managed to get color on a few figs though. Mostly assembly line/speed paint jobs, but it gets minis on the table, so I’m […]

Read More Recent Brushwork

Steelheart Saga – Part 3

A TANGLED WEB The once-a-month group met last Saturday for part three of their Nightwatch adventure. Play testing some simple RPG rules, I incorporated a little ‘theater of the mind’ narrative scenario in the first half of the session before the inevitable combat. Previously, on “The Steelheart Saga“ Having scoured the wilderness for clues to […]

Read More Steelheart Saga – Part 3

Rowville Fuel Storage and Transport

An INSURGENT EARTH AAR After their semi-successful shopping trip downtown, the Rowville Resistance Cell sneaked into the fuel depot a few days later. Located in an industrial park on the outskirts of town, the facility sees regular invader traffic and worse, is home to a strange alien transmitter of some kind that is guarded round-the-clock […]

Read More Rowville Fuel Storage and Transport

Insurgent Earth Notes 1

Last week’s Insurgent Earth mission was postponed due to Real Life commitments, so here’s a short post to go over some basics of the game instead. For those already familiar with Exploit Zero and Nightwatch, IE will be another Solo/Cooperative game. In this case, players take the role of Resistance fighters struggling against alien invaders […]

Read More Insurgent Earth Notes 1

The Rowville Run

AN INSURGENT EARTH AAR Rowville… a nice town. A quiet town. A good place to raise your kids. Its Main Street was sprinkled with quaint, Mom-n-Pop shops, a Big-n-Juicy Burgers, Sweet Tooths ice cream, one of those shiny aluminum, all-night diners with the neon tube signs, tidy offices for the Sherrif, the PTA, and the […]

Read More The Rowville Run

Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

Read More Steelheart’s Tomb

The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

Read More The Tomb of Alrik Steelheart

Spiderkeep Crypt

Hello. Apologies for the thin content lately but other Real Life things are slowing down enough that I can get back to regular posts here. On that note I wanted to give a quick AAR to last week’s game of NIGHTWATCH – our fast-play monster slaying game. Our game group is in the midst of […]

Read More Spiderkeep Crypt

Sprains, Floods, and Vikings

Apologies for the thin content lately. Not only have I been hammering away at my latest fiction project but was I debilitated for a month with an injured hand, and the basement flooded. Twice. I think I spent more time mopping in the game room than painting. So, yeah… life. SYMBAROUM That said, the weekly […]

Read More Sprains, Floods, and Vikings

A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

Read More A brawl and brushwork