Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

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Spiderkeep Crypt

Hello. Apologies for the thin content lately but other Real Life things are slowing down enough that I can get back to regular posts here. On that note I wanted to give a quick AAR to last week’s game of NIGHTWATCH – our fast-play monster slaying game. Our game group is in the midst of […]

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Sprains, Floods, and Vikings

Apologies for the thin content lately. Not only have I been hammering away at my latest fiction project but was I debilitated for a month with an injured hand, and the basement flooded. Twice. I think I spent more time mopping in the game room than painting. So, yeah… life. SYMBAROUM That said, the weekly […]

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A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

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Shadows over Sezgard

Had the rare privilege last weekend to travel to Western MA. to GM an afternoon of Nightwatch for a group of friends. My host informed me the last time they had all been together was at his wedding, some 25 years earlier. It was very cool and quite humbling to be a part of a […]

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Hounds, Curs, and Mongrels

Another NIGHTWATCH AAR Still desperately seeking Sotet Kez, the Pact moved into the Wilds. A day’s journey brought them to the ruins of monastery dedicated to St. Anthony the Abbot. (Patron of Swineherds and Gravediggers) There, they found the sacred site profaned by vile death totems, crude stone pillars festooned with skulls and marked by […]

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The Hunt for Sotet Kez

A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]

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Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

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