The modular dungeon of Sagra-Bayar, that is. Completed the latest round of glass work this weekend and allowed the hobby to take over one of my shop tables for a couple days. Now this idea had been bouncing around my head for a while: 3D dungeon tiles using faux-stone vinyl tiles. Seemed like a fast […]Read More Start: the dungeon of Sagra-Bayar
I’ve been thinking about games that have durability, replay-ability, longevity. As anyone familiar with hobbyists and the hobby industry knows, “Shiny” comes and goes. Indeed the hobby industry is built on ‘shiny’ and every gamer worth his salt has a lead/plastic pile that bears mute witness to the fickle siren song of new figs, a […]Read More Games that stick.
New Kowloon. 2069 Shenghua Street, District 5. LNK The members of Blue Rose Import/Export were enjoying a meal in the back room of The Osaka Shuffle when a smartly dressed woman approached them. She apologized for interrupting, sat down and explained with great hesitation she needed their help to locate her missing daughter. “It’s been […]Read More Missing Persons – Part 1
Character figs for our upcoming Interface Zero 2.0 games set in New Kowloon 2069. Blue Rose I/E is one of New Kowloon’s finest independent trade services, offering secure storage, fast transport, and outstanding turnaround time for all your goods and products. Stop by our warehouse at Dock 5H – 37. North Pier, Lower New […]Read More Blue Rose Import/Export
More RPG game prep last Tuesday evening. We finished up Character Creation then read through a bit of game setting fluff on New Hong Kong in 2069. After, we ran through another simple scenario to hammer out the combat mechanics. (It’s taking me a bit to wrap my head around the granularity and pace of […]Read More Interface Zero 2.0 @ NK69
Gave the Savage Worlds combat system a quick test drive last week. Broke out a couple of my scratch-built interior boards and had a salvage crew escort a technician through an abandoned research facility. Lights were out but of course the automated defenses were still online. Here are some quick shots There were five […]Read More Savage Worlds Test Drive
In preparation for our upcoming cyberpunk RPG games, (both Pathfinder and Savage Worlds iterations) the tabletop miniature gamer in me demanded suitable 3D terrain. Can’t have chrome and mirrorshade minis blasting away on mere gridded map tiles, can we? So I went for a low cost, minimal labor 2 x 3 playing area using WorldWorks […]Read More Terrain for Interface Zero 2.0
Not a lot of photo ops from our recent DnD sessions, altho we last left our heroes carrying an injured old man with dementia to safety while his family farm burned in the distance. (the goblin bard swears he had NOTHING to do with that. He only set the pig pen ablaze.) That was after […]Read More Dusk Wardens and a new Wizard