The Move is done

Almost, anyway. August was a strange month, full of changes. I closed my glass shop, inventoried and sold the contents, took down the sign, shut down my studio website. 36 years cutting glass, 23 of them on my own in art glass. I had a weird moment when I wiped down the vehicle after taking […]

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Recent Brushwork

Lots of things going on in life, in the world. “Juggling” may be a life skill but miniature painting centers me. For that alone, I don’t do it often enough. I have managed to get color on a few figs though. Mostly assembly line/speed paint jobs, but it gets minis on the table, so I’m […]

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The Rowville Run

AN INSURGENT EARTH AAR Rowville… a nice town. A quiet town. A good place to raise your kids. Its Main Street was sprinkled with quaint, Mom-n-Pop shops, a Big-n-Juicy Burgers, Sweet Tooths ice cream, one of those shiny aluminum, all-night diners with the neon tube signs, tidy offices for the Sherrif, the PTA, and the […]

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Last post of 2021

Hope you all had a good Christmas holiday, gave and received excellent gifts, and remained healthy. Myself, I picked up a copy of the new Heroquest (for the grand kids, of course) and a very gritty urban cyberpunk game mat from PlayMats.EU CHRISTMAS COOKIES AND A DRAGON The Cape Cod Wargame Commission has been running […]

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Winding down another Year

In the final stretch of 2021, our group is coasting toward the new year trying out new games, running one-shots for old ones, play-testing new rules, and basically collecting ourselves before we launch into 2022. Most recently, we ran several sessions of “The Well”, an indie RPG that’s essentially an inverted dungeon crawl. I used […]

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A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

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Hounds, Curs, and Mongrels

Another NIGHTWATCH AAR Still desperately seeking Sotet Kez, the Pact moved into the Wilds. A day’s journey brought them to the ruins of monastery dedicated to St. Anthony the Abbot. (Patron of Swineherds and Gravediggers) There, they found the sacred site profaned by vile death totems, crude stone pillars festooned with skulls and marked by […]

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Welcome to Spustoshenyy

Population: 0 There you are, a veteran crew returning from a five-day mission. Sore backs, sore feet, tired, hungry, half your ammo gone – but still alive. And there’s a payday waiting. Even better. The Institute wanted Anomaly readings and environmental data from an area in the Deep Zone, so they hired you to babysit […]

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Destresser: Tabletop Combat

To say it’s been quite a year is an understatement. And to think it ain’t over yet. *holds breath* Still, everyone here is mercifully healthy, reasonably sane, and cautiously optimistic about the future. Christmas is upon us. I’ve got family, friends, work, and projects lined up in the coming months…. ‘Hope springs eternal’, I guess. […]

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NIGHTWATCH: Branok’s Stairs

We were fortunate to be able to game last Tuesday evening. Tech-Max, Matt the Evil Meme Master, and Other Pat showed up for a quick game of Nightwatch. Adept-level Hunters and two Hirelings were tasked with defending the monument of a long-dead hero. Set in the foothills outside the village of Marren’s Eve, a Mancer, […]

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