Trying to change my palette if not my technique to achieve a different look on my minis. I read a ‘How To Paint Military Miniatures’ book ages ago, and settled on the ink wash/Shade Down method rather than the Highlight Up all the cool kids do nowadays.
Whippersnappers! Back in my day, a real painter had messy fingers from all the run-off.
40 years on, I still don’t have an airbrush. Maybe someday. But until then, here are several new figs from the painting desk.
A root canal and a light work schedule for a couple days gave me some time at the painting desk.
First, here’s my take GW’s new super-sized Primaris Marines. Stock color schemes, I have to say they paint up easily and make a table top quality painter like myself look good. Blue with darker shoulder pads for the line troops, stealth blue/black for the Reivers, add a Command type and they’ll make a nice little recon force to face the Space Hulk genestealers I picked up off eBay. Time to break out my Interior Boards.
Next are some fast-n-easy Objective markers for my grandsons’ Battle for Vedros set. A tarted up Ork glyph and UM banner swiped from the internet, they’re basically plastic sprue, cardboard, and a few bitz on 50mm bases. It’s ‘Capture the Flag’ time now, fellas. That should introduce more fun plus a hint of tactical thinking to our slugfests. They came out alright and should stand up to repeated use.
More on the ZP/STALKER front: a new converted Eureka fig and some old Freedom troopers.
Took a bit more time with this latest STALKER, varying the paint scheme slightly, trying to capture the plastic orange look of those AK mags. I think he came out alright. I have plenty more in my STALKER-related bits box.
You can see him facing down some feral hounds on his own or with some comrades playing Hide-N-Seek with a group of Shufflers.
Next up are some Freedom troopers, converted from The Assault Group’s excellent Modern Russians range. Just add Pig Iron heads and you’re good. I did these a while back – before Lead Adventure put out their excellent Post-Apoc line. I made a set for Clear Sky and Duty. I’ll take pictures of them soon-ish. I think they get the job done. (This reminds me I could use a couple more TAG packs to create Monolith troops)
Finishing my next novel will be the priority for the next month or so, which means Tuesday night Game Night is board games for a while. (Zombicide anyone?) But I picked up a copy of GW’s Gorechosen online for cheap and should be able to get in some painting time, if only to keep my sanity while I hammer out the final chapters of this draft. Here’s hoping.
The 4th of July weekend is upon us so this is a short post.
Another squad for ZP. I painted up five more Eureka Soviets with Pig Iron heads. A simple modification that’s easy and works well to provide loads of appropriate looking Zone denizens is no time. This squad can be unaffiliated STALKERS, a rival crew, perhaps even successful Bandits out to rob players of their hard-earned salvage and artifacts.
The old VOR Union Power Armor Commander makes for a good random event for those missions deep in the Zone. He could be an enemy or an ally – it all depends on how the players react once he appears on the board.
Speaking of which… Each ZP mission can be played at one of three Threat Levels: Blue, Yellow, or Red. (TL 1, 2 and 3 respectively) Lower level areas are more secure with fewer hostiles but offer less salvage. Sure, you can scrape out a living pecking around the relative safety of the perimeter areas, but it’s only when you risk a Red/TL 3 well inside the Cordon that you come across truly valuable gear and artifacts. But beware! Mercenaries, Bandits, and Mutants guard those areas and would gladly kill any who trespass on their territories. A player will want solid experience under their belt, a fair-sized crew with decent gear before venturing too far in.
But as they say in Russia – кто не рискует, тот не пьет шампанское.
Creating faction squads for Zona Perestrelki, our latest iteration of home-brew skirmish rules for the STALKER-verse, I put together these five. Ex-military types, they have decent experience and gear. The figs themselves are Empress Miniatures Modern Russians with head swaps. Other faction squads on the painting table include Zone Enforcement troops, a (heavily armed) U.N. Research Team, and RMU/Elite Bandits (Rogue Military Unit turned Mercenary)
These lads will be seeing action tomorrow night. Not my best work but decent enough to die in the Zone, eh? Wish them luck.
Our Advanced Song of Blades and Heroes campaign continued last week with our intrepid adventurers hiking into the foothills to locate the White Monk’s Tower. Rumors of treasure helped pull them on but a scroll hidden beneath the feet of the White Monk’s statue reveals the hidden passes to Storm Crag Keep – the lair of the Liche King.
As promised, pictures of the GameMatz mat. Judge for yourself. Also took some pics of my reinforced Near Future MOUT team on the mat to give you some context.
The MOUT team was initially composed of excellent Pig Iron NF Infantry with an Old Crow APC, an old Void Viridian sniper for support, an old metal CAV Simba mech to hump gear, plus two excellent Zandris IV battlesuits for slugging it out in the ruins.
I wanted to beef the team up a bit so I picked up an old VOR Union ARES battlesuit off eBay then a cool looking grav drone from Khurasan Miniatures. (fits nice, eh?) Well then I had to hunt down figs to represent elite Delta-types. Settled on a rather obscure set from Sergeant Major Miniatures. The aesthetic was similar to PI stuff, plus the NVGs were very cool.