Our Symbaroum campaign finished, Derek has decided to drag, erm, lead us into the future with the Savage Worlds/Interface Zero 2.0 module “Extraction with Extreme Prejudice”. He will be firmly ensconced in the GM’s chair so I can kick back and enjoy the ride for a few weeks.
So with the future so bright, you gotta wear mirror shades, we began the process of creating our crew and working up characters. So far, it looks like we have a Street Doc, a Hacker, a Ronin, a Ganger, and a Has-Been Media Personality.
More details as they get filled in, but we’re off to a good start. This also gives the a reason to assemble and paint a few loose cyberpunk terrain kits so I can fill out the table.
Until next time.
“The personal, as everyone’s so fucking fond of saying, is political. So if some idiot politician, some power player, tries to execute policies that harm you or those you care about, take it personally. Get angry. The Machinery of Justice will not serve you here – it is slow and cold, and it is theirs, hardware and soft-. Only the little people suffer at the hands of Justice; the creatures of power slide from under it with a wink and a grin. If you want justice, you will have to claw it from them. Make it personal. Do as much damage as you can. Get your message across. That way, you stand a better chance of being taken seriously next time. Of being considered dangerous. And make no mistake about this: being taken seriously, being considered dangerous marks the difference – the only difference in their eyes – between players and little people. Players they will make deals with. Little people they liquidate. And time and again they cream your liquidation, your displacement, your torture and brutal execution with the ultimate insult that it’s just business, it’s politics, it’s the way of the world, it’s a tough life and that it’s nothing personal. Well, fuck them. Make it personal.
Things I Should Have Learned by Now, Volume II”