ZONA ALFA: KONTRABAND

KONTRABAND – More Salvage and Survival in the Exclusion Zone. 1. What is KONTRABAND? Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than an expansion, and differs from Zona Alfa in […]

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Day 1: Krasny Rog

Currently play testing KONTRABAND, a supplement for ZONA ALFA- Salvage and Survival in the Exclusion Zone. These rules are designed for Solo/Cooperative games where players command a small team of veteran stalkers facing mysterious hazards and dangerous hostiles deep in the Zone’s center. OVERVIEW Yesterday’s game featured a straightforward Acquisition mission: recover artifacts from two […]

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Downed Drone Downtown

Another RESISTANCE: EARTH AAR Another test game last night with Matt, Other Pat, and myself. (Neighbor Mike was out sick) This time, the survivors need to destroy an alien drone in a more dangerous mission area. Nine ‘Point of Interest’ with potential salvage plus a central objective. Alien Drone is damaged and poses no threat […]

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Cockroach 2 in Tarrytown

A RESISTANCE: EARTH test game Play tested Cape Cod Wargaming’s latest project last night. A Rescue Mission in old Tarrytown where a lone survivor sent out a frantic call for help on the police radio frequency. An alien patrol closing in, we dispatched a 4-person team to find him and bring him to safety. Taking […]

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Hostile Takeover Assault Teams

Hardwired: Hostile Takeover is the latest set of war game rules from Cape Cod Wargaming. Instead of the Solo/Cooperative emphasis in the original Hardwired game, HW:HT allows players to engage in head-to-head combat either in single Sprawl Skirmish missions or full blown Corporate War campaigns. ASSAULT TEAMS In either mode, players must select from a […]

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Initiate Hostile Takeover

Pleased to announce HARDWIRED: HOSTILE TAKEOVER is now available. The third Hardwired rule book, Hostile Takeover is set against the same gritty, cyberpunk backdrop, only now players have the opportunity to command their own security force in the midst of a corporate war. In HW:HT, your elite Agents command small, multi-model tactical units: fire teams […]

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Hostile Takeover in progress

More Cyberpunk Espionage and Mayhem Hardwired:Hostile Takeover is the latest iteration of the Hardwired tabletop game. Currently in development, it’s a player versus player version that pits the elite security forces of rival corporations in a deadly competition to dominate the market. CORPORATE WAR Rather than Agents facing waves of increasingly dangerous H-SEC (Hostile Security), […]

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Bullets, Boots, and Vodka

Uvyadshaya Slava – “Faded Glory” Three members of the CCWC got together last Tuesday eve for a quick game of ZONA ALFA. They wanted to get in a solid Zone run before we all begin another excursion to Davokar. As much as I enjoy straight tabletop wargames, RPGs are much easier with a large group […]

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Hardwired 3: test missions

Hope you’re all safe and reasonably sane despite the deep strangeness in our world. Keeping busy, staying positive, and gaming with friends are all excellent coping mechanisms, and these last couple weeks have seen members of the Cape Cod Wargame Commission hammering out a new variation of the Hardwired cyberpunk skirmish war game series. This […]

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Back Together

It’s been three months but the Cape Cod Wargame Commission was back together last night rolling dice, munching snacks, pushing miniatures, and having a blast. One member shy, six of us sat down to test drive Pinnacle Entertainment’s latest iteration of their Savage Worlds RPG, the Adventure Edition. As big fans of cyberpunk, we journeyed […]

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