Category Archives: Science Fiction

“You’ve got dead on you.”

Finally got to run through a trial game of Rogue Stars last night. One character each to get the basic mechanics down. Cyber-Ninja and Tank against a Bounty Hunter and Pirate (he prefers the term ‘Privateer’)

Rolls for Mission, Objective, Environment, Complications will come after we have Activation/Reaction, Movement and Combat down. Besides, some of us haven’t worked up a full crew yet.

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3′ x 4 Game area. An old military outpost built around the ruins of an ancient warp gate. Attacker’s Objective was to take a quantum flux reading at the center of the ruin then skedaddle back to their base line with the info.

Our Cyber-Ninja and Tank were the attackers while the Pirate and Bounty Hunter found their mutual interests momentarily aligned enough to team together to thwart them.

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Turn One saw both sides spend Actions/Reactions advancing and jockeying for position. Derek’s Tank Quantum Harnessed its big self a mere three inches from the objective right away. John’s Alien Bounty hunter rushed forward hoping to bring his Laser Rifle to bear.

Cyber-Ninja aka “Sneaky Death-Borg” sidled up the left by the bunker and through the trees while our dashing Privateer sauntered forward, ostensibly in support of his (temporary) ally.

The next turn saw Derek’s Tank move forward and blaze away with his Plasma Cannon, inflicting a world of pain on the Bounty Hunter. First volley sizzled through the torso armor, knocked him flat with two Pins and a Serious Wound. Threat dispatched, he then grabbed the objective.

The Pirate, shocked by the violent display, rushed forward and unloaded his SMG on the Tank. Two rounds of Automatic FIre (four shots) and the Tank crumbled. Huzzah Team Pirate!

Thinking the tables are turning, the Bounty Hunter successfully activates, removes two pins, staggers to his feet, only to be charged by the SDB and decapitated in a devastating flurry of Monowire Sword blows. Oops. The cyber-ninja wiped his blade clean and ran off behind a hill before the Pirate could turn around with his trusty SMG.

All that by Turn 3.

The Pirate – who couldn’t help but notice the keenness of the Cyber-Ninja’s blade and his prowess –  decided the wiser course of action was to camp out at the old Warp Gate and force the SDB to cross the open ground to him. (rather than chase after him) So… we called  it and sat back to discuss our first encounter with Rogue Stars.

IMMEDIATE CONCLUSIONS:

  1. A QRS would really help. First game sure, but flipping back and forth in the book got tedious. (which is not what we want in a game) For the love of all the miniature gods, I’m imploring you, Osprey.
  2. Range for 2-Hand Weapons. 8″ Base Range for pistols and such makes sense, I guess. But for Long Guns? 12″ at least. Might House Rule that. We’ll see.
  3. Character Creation is Fun. Yes, there are Pre-Gen Characters and Crews in the back of the book but you really can slot in any SF fig in your collection and make it work. All of us enjoyed making our characters and are looking forward to making full crews.
  4. A QRS would really help.

Again, this was a one-of game to learn the core Movement and Combat mechanics, so our impression is limited. The Mission Tables, Environments, Settings, Complications, and Campaign Rules all look great, but we’ll cross those bridges when we come to them. Rogue Stars might be a bit crunchy for some, but I’m confident once we familiarize ourselves with the basics, we’ll move onto a full-blown campaign. At this point, we’re all very much looking forward to that.

Below are a couple pictures of more recent brushwork. They may or may not get some Rogue Star action.

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Infinity fig doing it STALKER-style.
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Nice Cyber-punk fig.

 

 

 

 

 

Plug for Infini movie

Saw the trailer on You Tube then the full film on Netflix. It seemed to get a lot of hate in the reviews but I liked it. It’s not Alien or a CGI-slathed extravaganza gore-fest but for mid-budget, deep space, SF horror film, I’d recommend it. (I also liked Pandorum, so it might just be me.) Infini is well constructed, has solid acting and writing, it certainly is good RPG/Skirmish game fodder. Here’s the trailer:

Kickstarter: Peacekeepers

UPDATE NOV. 15, 2016: The KS campaign was cancelled.

Personally, I think it might have hit the minimum funding goal, but apparently the creators didn’t feel the game was gaining the traction it needed to become everything they’d hoped for. Supposedly, they will try again in the near future.  I hope so. Great premise, great figs.  

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Kickstarter Burn is a thing – I know. I’ve jumped into several I wish I hadn’t and relearned the old Caveat Emptor rule. Even though I’ve become far more discriminating in my choices these days, I keep an eye out for worthwhile projects. This one Peacekeepers got my attention. Very intriguing premise for a strategy wargame, plus great looking mechs, I decided to pledge.

It’s not yet funded, but as of this post there’s still plenty of time. I know I’m taking a chance with my money as well as passing on the info to you folks – I’d hate for this to disappoint in anyway – but from what I can tell, it seems like a solid bet. Watch the intro video at the KS page and decide for yourself. I think it’s a very engaging concept that could make a unique and challenging game. Plus look at those big stompy robots, will ya?

Take Care and Have a good weekend.

Cyberpunk Hero by HeroForge.

HeroForge custom miniatures is a very cool service offering a very cool product. Even an old metal snob like me has to admit 3D printing is the future of mini-wargaming, and with the detail, variety, and dynamic poses available, it’s hard to resist the urge to design a one-of-a-kind fig. So… I succumbed to temptation and had Maarten Che made up.

Maarten is the latest addition to the Itchy Bang Gang, my Shadowrun-esque cyberpunk crew. (see here for more on the IBG: Song of Mirrorshades and Shadows) He’s an ex-combat vet turned street soldier who brings solid experience and firepower to risky Sprawl runs.

My hobby funds for the rest of the year are slated for the upcoming Rogue Stars Nickstarter and some new shelves for the game room, so it’s not like I’m going to create a whole crew. At $29.00 a pop, Hero Forge ain’t cheap, but considering this is a custom character fig I got to design myself, I’d say it’s worth it for a special occasion.

Perhaps if I catch up on my current projects, then get some extra work or have a good month in book sales at Amazon, I’ll visit HeroForge again. After all, you have to admit both the process and the result are very keen.

Til next time.

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Knife, Submachinegun, Shotgun… what more do you need?
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L->R: Sedition Wars, Warlord Games, HeroForge, Infinity.
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Maarten came on an integral base which I glued on a Mantic Games base to bring up the height. 
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Vokker Dargu and Maarten Che
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Even allowing for the crouch, it looks like the HeroForge fig is slightly smaller. Perhaps I’ll bulk out the next one and use a different pose. 

 

 

MOUT and Mat

As promised, pictures of the GameMatz mat. Judge for yourself. Also took some pics of my reinforced Near Future MOUT team on the mat to give you some context.

The MOUT team was initially composed of excellent Pig Iron NF Infantry with an Old Crow APC, an old Void Viridian sniper for support, an old metal CAV Simba mech to hump gear, plus two excellent Zandris IV battlesuits for slugging it out in the ruins.

I wanted to beef the team up a bit so I picked up an old VOR Union ARES battlesuit off eBay then a cool looking grav drone from Khurasan Miniatures. (fits nice, eh?) Well then I had to hunt down figs to represent elite Delta-types. Settled on a rather obscure set from Sergeant Major Miniatures. The aesthetic was similar to PI stuff, plus the NVGs were very cool.

Here they are. Have a good week.

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Black patches upper left, center top, left of center crater bottom edge. Small logo lower right.
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Printing is fairly stark B/W. Again, not terrible but less than expected.
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ARES Suit with Sgt Major figs
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Bravo Squad with Big Dog
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Drone footage?
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Very keen grav-drone from Khurasan Miniatures. You need one of these for your NF force
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Skulking through the rubble
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Point and Shout
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Support elements.

Song of Mirrorshades and Shadows

FISTFUL OF SHADOWS?

Here’s the table set up from last Tuesday’s Game Night.

We’re in an intermission from our Fantasy “Whispers of the Liche King” campaign so I can paint up more baddies and build a couple terrain pieces.  To stay in the mood, Derek, Matt and I did a quick game of cyberpunk-flavored ASOBH – the Itchy Bang Gang versus NKPD Special Activities Department. We stole some traits from Fistful of Kung Fu but find the combat results table too fiddly. Stuck with straight SOBH melee and modified the results for Ranged attacks.

Game was a straight-up brawl. No real story, more test driving the streamlined combat mechanics. Seemed to work, so we’ll bolt on more chrome in the next games.

COMBAT RESULTS

MELEE COMBAT = Per Standard ASOBH Melee Rules

DEFENDER WIN (RANGED) = Defender Dodge/No Effect

ATTACKER WIN BY 1 = Defender Recoils 1 Short toward nearest Cover.

ATTACKER WIN 2+ = Defender Prone (Auto Kill for any subsequent attacker win while Prone AND +2 to attacker’s C for Melee)

1 SHY of DOUBLE = Knocked Out. Can be revived by friendly. (3 Successful Q rolls. 2 if Medic. Auto Revive with Auto Doc. Can be Auto killed by melee enemy spending one action to attack. (cover or passive trait penalties apply but no defense roll possible)

DOUBLE = Kill

TRIPLE = Gruesome Kill (force morale roll to allies in Long/LOS)

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Jien Tien District of New Kong City
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Some of the IBG
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NKPD with Pacification drone.
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That’s why God invented snipers
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Damien Feuer, Street Mage
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You have 30 seconds to comply!