“Wrong Turn, Alexei.”

A ZONA ALFA Battle Report. Help! This is convoy S37. Can anyone hear me? We’re holed up in an old industrial facility by a swamp and these huge rats and ghoul things are swarming us. The drivers are dead. So are the scientists. Now there’s only two of us left. Anyone, come quick. We’re running […]

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ZONA ALFA Terrain Contest

Held the first ever ZONA ALFA contest over at the Book of Faces S7 group, a small terrain piece for a 3″ x 5″ base. (or thereabouts) Received 11 solid entries, lots of support and encouragement, then had an incredibly difficult time selecting winners. At the end of the deliberations, 3rd place went to Kieran […]

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Zone Hostiles

Zona Alfa is a competitive, multi-player game where you and your opponent fight to accomplish mission objectives and acquire valuable salvage. However, other players aren’t the only enemies you need to be worried about in the Exclusion Zone. Each game feature a central Mission Objective, as well as a number of Hot Spots. These are […]

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Ushanka Security

“We got you covered.” After a pair of near- disastrous jobs, Yuri Bonyev, the Exclusion Zone’s premier tour guide, decided to shift his operation from a one-man outfit to a full blown salvage and security crew. For all its danger, the Zone is a busy place: Scientists, Corporations, Traders, PMCs, Criminals, Cultists, Loners… So many […]

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Two new STALKERS

A couple new crew members for Zone runs, one a head swap on a Mongrel Miniatures Russian, the other on a fig from The Assault Group. Here are several shots from today’s game. An experienced STALKER crew happened to be in the neighborhood when a recon UAV went down in the town of Yoshkav-Ola. A […]

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TST Expansion: Trash Run

Part One of a HARDWIRED mini-campaign. Omar Patek frowned. There was a spread of images on McNevin’s display: body parts in a plastic tub. The organic bits were separated with a butcher’s precision, the cybernetic sockets were empty, smeared with gristle and fluids. “They kibbled him, jacked his ‘ware, and sent him back via pedicab […]

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HARDWIRED at WargameVault

FWIW, my cyberpunk themed, solo/co-op game is now available at WargameVault in both electronic and print format. (Special thanks to Malebolgia at LAF for all his help. ) It’s time to put those random sci-fi miniatures to work. https://www.wargamevault.com/product/278824/Hardwired-Cyberpunk-Espionage-and-Mayhem BTW, there are some very cool AARs and pictures over at BoardGameGeek: https://boardgamegeek.com/thread/2237846/trollbotnaland-aar Thanks and have […]

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HARDWIRED Mission: Kittens and Memes

Down two members last Tuesday eve, Derek didn’t want to launch Scene 1 of our Savage Worlds/Interface Zero game, so we played a quick HARDWIRED mission instead. Objectives: 1. Rescue a box of kittens from the roof of the district medical clinic, and 2. upload subversive, anti-corp memes to the Smartglass ad-board across the street. […]

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New Campaign: Interface Zero

Our Symbaroum campaign finished, Derek has decided to drag, erm, lead us into the future with the Savage Worlds/Interface Zero 2.0 module “Extraction with Extreme Prejudice”. He will be firmly ensconced in the GM’s chair so I can kick back and enjoy the ride for a few weeks. So with the future so bright, you […]

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HARDWIRED: Agent Profile

AGENT PROFILE: ISAAC CHO Dirt-poor, orphaned at age 11, living on the streets from then on, Isaac is still considered lucky; he grew up in a Lower New Kowloon rim precinct – one of the districts situated at the edge of the mega-city that gets natural sunlight. Slight, smart, quick on his feet, tech-savvy, it’s […]

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