Prep for a Narrative Wargame

Cover art for 'The Trial of Sigurd Skadilé,' a Nightwatch Blood and Bone adventure, featuring a group of adventurers standing on a rocky ledge overlooking a mountainous landscape with an eagle flying above.

Here’s my plan so far.

Character stats on a 3″ x 5″ index cards. One for each. Each player will also receive a separate Quick Reference card.

Full table set up. (4′ x 6′)

One Objective at the far end of the table. The objective will require multiple actions to accomplish. At this point, I’m thinking the party must activate four small ‘nodes’ to power the gate. Or perhaps gather four component or spells that do the same.

12 POI. Marked by a fantasy coin token, each one has Vital Supplies and possible Narrative Twists. However, searching POI activates location-appropriate Hostiles. (ghouls in a graveyard, for example) They don’t need to clear them all – or any, for that matter – if they choose. The loot/resupply will certainly help though.

A tabletop wargaming setup featuring a scenic battlefield with ruins, trees, and rocky terrain, accommodating miniature figures of a warband. Six players' characters stand in the foreground, positioned among detailed model structures and greenery.
Full table set up like this. But darker, busier.

Turn limit of ten turns. A reasonable amount of time for a large table, allowing for tasks, searches, combat, and failed action dice rolls. Turns and objectives keep everyone moving and task oriented.

An Event Deck. Call it “Tides of War”, perhaps. Good and bad interventions, one card for each game turn. Draw a card at the start of each turn, the Conditions/Events go into immediate effect. For example: Earthquake that throws every character prone. Solid Ground that gives them an extra Free Move.

Alternate Good and Bad. Each type of event will be shuffled into its own pile, and then the Event Deck will be compiled. It won’t be a “stacked deck”, specifically, but semi-random, good events followed by bad ones.

Spawning Portals. Still active but only one per turn instead of the usual two*. I figure POI adversaries plus larger forces of random, scenario-specific hostiles should pose enough of a threat.

By scenario-specific, I mean an enemy patrol, a large creature, or a mob of zombified peasants. Something consistent with the story. Another spur to keep the pressure on.

* Of course, if the party opts to bypass all the POI and head straight for the objective, the spawning portals will ramp up accordingly. (Any respectable GM would do the same.)

A detailed scene of miniature figures engaged in combat, with a robed wizard wielding a staff facing off against several other models, set in a wargaming environment.

Pizza and Drinks because people show up when there’s food.

***

I’ll have it written out by the end of this month, so sometime in August is the goal. If I have the table, cards, and minis set up and ready to go, I figure I can run the adventure in three hours. Four max, allowing for breaks. That’s a solid afternoon. Or really full evening if that’s that’s the only way to coordinate schedules.

Speaking of which… I’m curious to know if those of you that game with a regular group have an established day/evening for your sessions? The second Saturday of every month, come hell or high water, for example. Or do you have to juggle everyone’s shifting schedules and lock down a mutually-doable date each time?

Here at the CCWC, we are fairly consistent until Summer. Then work/overtime, visiting relatives, guests, family vacations and events throw it out of gear. We hammer out table time, but the schedule is much more fickle until school starts back up.

A group of seven fantasy warriors walking through a ruined city at dusk, illuminated by fiery destruction in the background.

I’m slopping more color on Sigurd’s warband this evening, so I’ll get photos when they’re decent. And you can be certain there will be a lengthy AAR when it’s done.

That’s it for now. Good Hunting.

Two tabletop miniature figures engaged in combat, one a muscular warrior holding a weapon and the other a grotesque beast with a gaping mouth, set against a backdrop of ruined stone architecture.
A cleric putting his mace to good use.

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This image has an empty alt attribute; its file name is WARGAMES-FOR-BUSY-GAMERS_B-240x300.png

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Thanks and Good Hunting.

One response to “Prep for a Narrative Wargame”

  1. Sounds like it will be a fun game. My crew meet every Tuesday night to play, a time that suited most of us without interfering with weekend work shifts, family obligations and the like. For that reason we prefer games with quicker play times, or know for our RPG sessions we’ll only get an encounter or two in per night.

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