Of Guides, Crypts, and Arachnids

In the Shadow of Balaur Mormant, session 5. A NIGHTWATCH campaign. Previously on ‘The Shadow of Balaur Mormant’… Our heroes returned from a zombie-infested mountainside village with evidence of supernatural malfeasance and untoward necromantic practices. While the provincial governor was already convinced of the unnatural threat, the captain of the garrison remained skeptical and suspicious. […]

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Steelheart’s Tomb

A Nightwatch AAR Lazarus Sturn slid the iron door aside. There was a deep grinding noise, then a gust of air, sudden and sick as a dying man’s gasp. Beorn’s torch guttered. Hard shadows shifted on a dozen, steep granite stairs that descended into the earth and disappeared in the black maw of a stone […]

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The Tomb of Alrik Steelheart

A NIGHTWATCH Adventure Had the privilege of running a large game of Nightwatch on Saturday afternoon. Five, first-time players gathered to search the Wildlands for clues to location of the long, lost Tomb of Alrik Steelheart. All teachers from the History department of a local International Baccalaureate Charter school, it was more a good excuse […]

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Side Note: Legend of Vox Machina

Disappointed with ‘Legend of Vox Machina’. Sophomoric. Cliched. Frat humor. Predictable. Amazon served up all the stereotypes and played to the cheap seats. *sigh* We have richer stories that that, deeper characters, staggering creativity. And by ‘we’, I mean gamers, writers, GMs, the RPG community in general. There is a dragon’s hoard of amazing work […]

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The Hunt for Sotet Kez

A NIGHTWATCH AAR A quick NW three-act to fill the sessions between play test games and longer RPG campaigns, the CCWC decided it was time to hunt down a disgraced former chamberlain – Orban Groz – who had been accused of sedition and treachery against his King. Groz escaped the palace before he could be […]

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Destresser: Tabletop Combat

To say it’s been quite a year is an understatement. And to think it ain’t over yet. *holds breath* Still, everyone here is mercifully healthy, reasonably sane, and cautiously optimistic about the future. Christmas is upon us. I’ve got family, friends, work, and projects lined up in the coming months…. ‘Hope springs eternal’, I guess. […]

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NIGHTWATCH Mancers

NIGHTWATCH, the solo/co-op monster hunting game, features four types of Hunters: Blades, Trackers, Alchemists, and Mancers. Today’s Guild spotlight is on the Mancers. Sorcerer, Mage, Wizard, Caster, Conjuror, Occultist… the names are as varied as the types of magic they wield and the times and places they dwell, but we’re talking about spellcasters. Magicians that […]

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NIGHTWATCH: Minions of Darkness

Managed to get in some quick gaming yesterday. Occasional Tom showed up ready to command a small Guild Pact tasked with destroying the obscene totems erected by the forces of darkness. A simple party of Initiate-level Hunters, no Hirelings, Companions, or Familiars. Just four Guild members trying to pick up the trail of a lich […]

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Now Available: Nightwatch

A cooperative table top miniatures game about hunting monsters. NIGHTWATCH is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the Nightwatch: an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of […]

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Nightwatch Guilds

“In darkness, we hunt” – Nightwatch motto. In NIGHTWATCH, a player’s character belongs to one of four Hunter Guilds; ancient orders of monster hunters dedicated to exterminating the vile creatures of darkness where ever and whenever they rear their ugly heads. Each Guild specializes in a specific approach to eliminating evil and trains their recruits […]

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