A NIGHTWATCH Report
Chasing myth and rumor, four Guildsmen – a Blade, a Tracker, an Alchemist, and a Mancer – seek out the ruins of the Orromere monastery . According to legend, the friars were the last keepers of the Black Blade of Eldia Tempest, a pirate and witch who raided the Eastern shores from Colanth to Elberry one hundred years prior. An enchanted weapon from a cruel and powerful mistress, the Order has tasked the Hunters with securing it before the minions of darkness locate it for themselves.
As Initiates, the Hunters will face low-level minions, mostly D6 Vermin. A few of the more dangerous, D8 Horde adversaries will spawn in the final turns.
With good rolls on their action dice, the Hunters maneuver around the desecrated relic, taking down their opponents with ease. (so easy, it was like kicking a puppy – a dead puppy)
Raiders show up in the last few turns and the situation gets precarious as they rush in trying to get the Black Blade for themselves.
Turn count ticking down, it’s an all-out vulgar brawl around the sword. Matt’s Alchemist is flinging grenadoes. Tom’s Tracker is firing arrows Legolas-style as Other Pat’s Mancer looses Arcane Bolts like a man possessed and Max’s Blade is swinging his two-hand axe like a reaper in a wheat field.
The Hunter’s luck continues and they battle it out to the end. It helped that the Mancer and Tracker had clambered atop the ruined corner of the old monastery.
Turn limit reached, the remaining foes flee as Guild reinforcements arrive. The Black Blade is secure. The Nightwatch is victorious.
That’s it for now.
Stay safe. Stay well. Game on.