Tag Archives: fantasy wargame

Demise of the Liche King

From the first confrontation with Gnoll raiders at the Seer’s Farmstead, to Orc warbands on deep forest trails, swarms of mutated vermin, a Giant’s lair, vampires, werewolves, ruthless mercenaries, waves of hideous rotting minions spawned by the evil magics of Necromancers, our heroes have waded through carnage, sorrow, and trials to finally confront Dal’Kosh the Undying.

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Skeletons, Barrow Knights, Undead Lords, a reanimated Giant, the Liche King’s force stood ready to destroy any who opposed him.

The two original parties were reinforced in the final portion of the quest by a third band of valiant warriors led by Thaumaturge, Malik ‘D’Orr.

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The party prepares for battle.
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Latecomers but vital to the campaigns’s triumph.
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Tried, tested, battle-scarred, yet resolute, these clerics carried the day against the Undying Triumvirate.
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This warband hacked and hewed a way through the relentless tide of skeleton warriors, carving the path to victory.

Though  every one of the adventurers persevered against great odds and prevailed over the most dreadful, unholy creatures, standing when any other mortal would fall, let it be known that one name will echo in the halls of royal power for decades. One name will be on the lips of kings, priests, lords, and ladies for generations. It shall ring in the streets, hailed by grateful crowds. This man –  a first among equals –  will be woven as the golden thread in the epic tales of seers and hallowed throughout history, immortalized in statue, the historian’s tome, and in the songs of bards for generations to come. That man is…

NORBERT THE NOVICE! 

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Norbert brings the pain down on the Liche King

Occasionally a plan does survive contact with the enemy.

Our intrepid heroes squared off against the Liche King, advancing cautiously in the face of a rushing tide of death. Skirmishes broke out on the left and right as clerics and fighters battled skeleton warriors, Barrow Knights, and the Skeleton Giant. The Liche King’s lieutenants advanced their army across a broad front, supremely confident they would soon hoist the corpses of the meddlers as trophies before their liege lord. But alas…

Steeled by a holy fury, aflame with righteous indignation, guided by the hand of his God, Norbert sprinted across the battlefield on the path cleared by his fellow warriors. He shrugged off multiple attacks from the left and right, and climbed onto the Dias of the Black Moon.

Seeing this impudent mortal approach, the Liche King’s cruel, mocking laughter sounded over the din of battle. He stood and loosed a powerful blast of foul magic. But to his astonishment, Norbert stood steadfast.

Battle swirled all around. Friends fell under the wicked blades of the undead horde. Resolute in the face of ancient and arcane terror, Norbert raised his blessed mace, charged the Corpse Throne, and swung with every fiber of his being.

Ever hear a 300-year old skull shatter?

Sounds like a clay beer jug hitting the floor; an oddly homey noise to signal the end of a centuries-long reign of evil.

And thus did the Liche King fall.

***

Turns out Derek had been saving up every ward, holy anointing oil, potion, amulet, and talisman he looted in treasure caches for the past three sessions and  put them all on Norbert. All his eggs were in the Norbert Basket. 

+ 11 against Undead. WHACK! Gruesome Kill. Game over. 

 

Ranta Cravis – the Right Hand of the Liche

Our Song of Blades and Heroes campaign is coming to an end.

This past Tuesday eve, our intrepid adventurers were reinforced by an additional party led by Thematurge Malik D’Orr. Together, the combined force squared off against Ranta Cravis, a cruel Necromancer and chief lieutenant to the Liche. Cravis had bolstered his zombie horde with a Spectral Warrior and a Ghast champion, Sorik the Undying.

The trail to the Liche led through the ruins of an ancient monastery in the foothills of the Stormcrag mountains. It was there, the Necromancer planned his ambush.

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Ancient Monastery with graveyard.

Entering through the main gate, our adventurers wisely opted to advance together, supporting one another while individuals split off to check the treasure caches  on either side of the road.

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Malik D’Orr and his companions (led by newcomer, John)
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Matt fielding three of the Elf Exiles
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Derek’s clerics armed, armored, and anointed for battle. 
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Cravis and the horde
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Ghast, Spectral Warrior, and a swarm of locally sourced, corpse-fed, free-range rats.

As expected, the battle turned into a straight up brawl in the middle with our heroes slugging it out with the Undead. Thankfully, the two treasure caches yielded some holy salves and ointments that proved a bane to the Necromancer’s shambling mass. (at one point, Norbert the Novice was wading into zombie swarms with a +6 C bonus against the undead. He was unstoppable)

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Alas, the victory was not without cost. Two of the elf exiles fell to the Necromancer’s foul minions. (Not that Matt cared; he only played elves this game to avoid casualties to his regular crew prior to the big showdown)

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Elf rogue confronts rats while moving on last treasure cache

Final game scheduled two weeks from now. Our heroes may have defeated the evil Necromancer and routed his force, but can they stand against the Liche himself in the ruins of Stormcrag Keep?

Lo, the spirit of Leeroy Jenkins was heavy upon them.

Getting back in the regular gaming schedule, we re-ignited our ASoBH campaign last night with Matt and Derek’s parties supported by additional adventurers under John’s command. The three of them created a 7-person party with characters from their own teams, and together braved the outer ring of the Lich King’s domain.

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Facing them were Ebramon Hex, the dreaded Necromancer, with his legion of zombies, Imor, the Dark Sentinel, (Ghast champion) a nameless spectral warrior, and a swarm of vicious Plague Rats.

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Things started well, with the intrepid adventurers advancing through the ancient gateway, boldly striding to meet the forces of decay and death.

But alas, whom the gods destroy, they first make mad, and lo, the spirit of Leeroy Jenkins did come heavily upon them, much to their eternal loss and shame.

The bards will wonder if it was Matt’s bravado that led to their demise, charging forward heedlessly as rats, a ghost, and a ghast spilled from the ruined church. Or perhaps it was Derek’s decision to separate his two clerics from their comrades and angle toward the zombie-infested graveyard by their lonesome. Or was it John’s misplaced confidence in his Elf Spellcaster, evidenced by placing him directly out in front of the party without a fighter bodyguard?

Who knows what fantastical delusions, what insidious deceptions, devil-spawned hubris prompted the adventurers to reckless abandon and death? (Perhaps the zombies who ate their brains) No one will ever say for certain.

Next week, the survivors will face the Lich King himself.

If you’re not familiar with Leeroy Jenkins…