More Advanced Song of Blades and Heroes gaming this week, with Matt, Derek, John, and Pat each fielding a Hero and Sidekick as they search for the Treasure of Sagra-Bayar.
Each player has their own reasons for finding the treasure, but their goals align – at least for the moment – and they must work together against a common enemy.
As this was the first meeting, each player had only one player model available for the mission. (Got to make sure they’re going to play nice together)
Even worse, they were forced to make a difficult choice right away: rescue the Seer under attacked by murderous raiders, or save the ancient rune stone about to be smashed by an enraged giant. Each offered different benefits and rewards, but given their strength and time constraints, they could only help one.
Hearing the giant’s hammering blows in the distance, the party chose to aid the Seer. The battle quickly devolved to individual combat as the raiders turned to face the new threat. Boasting and over-confident, the Ork Tracker went down early on, severely wounded. His new-found companions came to his rescue however, including the Seer, who revived him.
Derek’s Elf Druid dispatched two of the crazed barbarians with his spear while Dragonkin and the Dwarf accounted for one more apiece. Seeing his mates dispatched, the remaining raider fled.
The grateful Seer not only resurrected the Ork but informed the party as to the whereabouts of a possible entrance to the treasure fortress. Each player also received an enchantment on one weapon or article of equipment.
Unfortunately, the Rune Stone was demolished.
Reluctant allies for the moment, the party bound up their wounds, re-sharpened their blades, and went off together toward the Pass at Guhna-Tel.
More next week. Have a great day.
2 thoughts on “Reluctant Allies”
Good stuff; love me some SOBH. I’d like to hear more about how you’re structuring your campaign. Seems like there’s a strong narrative component to it.
The problem is I have stories bouncing around in my head – to the point where I see a nice fig or set of figs and an entire scene spools out on the floor of my mind. So I tend to create 3-Acts that allow me to string together excuses for tactical combat. It’s a bit of extra work to write up a 1 page backstory and a few sentences for each scenario, but it flavors what would otherwise be weekly slugfests. I think story engages players and enhances the experience. It helps gamers invest in the time as well as their figs.
*gosh* that might sound odd but there it is.