Reluctant Allies

party-pic

More Advanced Song of Blades and Heroes gaming this week, with Matt, Derek, John, and Pat each fielding a Hero and Sidekick as they search for the Treasure of Sagra-Bayar.

Each player has their own reasons for finding the treasure, but their goals align  – at least for the moment – and they must work together against a common enemy.

DSCF3025
Choose, you must.

As this was the first meeting, each player had only one player model available for the mission. (Got to make sure they’re going to play nice together)

Even worse, they were forced to make a difficult choice right away: rescue the Seer under attacked by murderous raiders, or save the ancient rune stone about to be smashed by an enraged giant. Each offered different benefits and rewards, but given their strength and time constraints, they could only help one.

DSCF3026DSCF3027

Hearing the giant’s hammering blows in the distance, the party chose to aid the Seer. The battle quickly devolved to individual combat as the raiders turned to face the new threat. Boasting and over-confident, the Ork Tracker went down early on, severely wounded. His new-found companions came to his rescue however, including the Seer, who revived him.

Derek’s Elf Druid dispatched two of the crazed barbarians with his spear while Dragonkin and the Dwarf accounted for one more apiece. Seeing his mates dispatched, the remaining raider fled.

The grateful Seer not only resurrected the Ork but informed the party as to the whereabouts of a possible entrance to the treasure fortress. Each player also received an enchantment on one weapon or article of equipment.

Unfortunately, the Rune Stone was demolished.

DSCF3029
The Hand of the Runesmith, searching for the ancient Dwarf artifact, Uldur’s Anvil
DSCF3030
Blood-Sworn Ork trackers, seeking revenge on the Necromancer, Varro Desecrae and the return of a sacred clan totem.
DSCF3032
Winterthorn Emissaries, sent by the High Council to locate sacred, arcane texts which might reverse the fading power of the Eldar.
DSCF3036
Dragonkin Cleric and Dracolisk familiar. Legends say the Treasure Fortress of Sagra-Bayar is guarded by a great, abyssal demon. This terrible evil must be destroyed.

 

DSCF3038
These make the perfect crazed raiders.

 

Reluctant allies for the moment, the party bound up their wounds, re-sharpened their blades, and went off together toward the Pass at Guhna-Tel.

More next week. Have a great day.

Author: ccglazier

Stained glass artist, SFF writer, wargamer.

2 thoughts on “Reluctant Allies”

  1. Good stuff; love me some SOBH. I’d like to hear more about how you’re structuring your campaign. Seems like there’s a strong narrative component to it.

    1. The problem is I have stories bouncing around in my head – to the point where I see a nice fig or set of figs and an entire scene spools out on the floor of my mind. So I tend to create 3-Acts that allow me to string together excuses for tactical combat. It’s a bit of extra work to write up a 1 page backstory and a few sentences for each scenario, but it flavors what would otherwise be weekly slugfests. I think story engages players and enhances the experience. It helps gamers invest in the time as well as their figs.

      *gosh* that might sound odd but there it is.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s