Some photos from last Tues’ Game Night. Sorry I didn’t get these posted sooner: camera cable port broke, so it took a few days to get a card reader from Amazon.
Anyway… the intrepid Wasteland Lawmen were at it again, with the help of Dog Boy and a Gun-for-Hire named Lucius. A water trader brought word a small group of Neo-Soviets had taken over a factory complex north-east of Jacob’s Cross. Can’t have godless, commie fanatics encroaching on your turf. Let ’em rest for a day, they’ll pull a Ukraine and take over the whole area.
Photos:


NEO-SOVS



LAWMEN



TURN 1



TURN 2





TURN 3
Vicious exchanges of fire all over the board result in most of the Neo-Sov troopers giving their lives for the Motherland. Only bright spot was the Chem-Grunt – literally.

The sun set on the graves of both of Dog Boy’s canines and one deputy, but the factory complex was secure.
***
Very fast game. The lawmen and co. gunned down everything in sight. That roof top perch helped quite a bit. The Neo-Sovs only purpose in their brief miserable lives seemed to be to catch bullets. Seeing his men fall, the Commissar hastily ‘advanced to the rear’, dreading his report to the Politbureau.
What rules are you using for post apocalypse?
It’s the setting/terrain/figs that’s Post Apoc. The rules are straightforward combat mechanics, a Home Brew set titled ‘Cleared to Engage.’ See the header tabs for link.
Great looking fugures
Thanks. Painted figs and terrain is a huge part of hobby for me. The whole objective, actually.