A Chasm of Choices

chapter 4 of the latest Tale from the Exclusion Zone, THE VLADIVOSTOK KIND 4. A CHASM OF CHOICES The day’s hike was almost over. Light was draining out of the sky and the air was chilled with the first hint of night. The village of Zymna was spread out less than a thousand meters away, […]

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More Zone fiction. Part 3

3.  THE NEW TRINITY True to their word, the boys from Vladivostok had brought their own guns. The sky was brightening uncomfortably fast, but Kaspar and Gleb knelt on the grass and began dividing the rucksacks’ contents into two large backpacks as if they had all day. Yuri was stung by the notion they had, […]

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New Zone Fiction, Part 2

  Part 2 of the latest tale from the Exclusion Zone (READ PART 1 HERE)   LOOSE BOOTLACES   Nikolai Sokolov, the accountant from Vladivostok, was an idiot. To be honest, Yuri hadn’t actually met Nikolai yet – another thing he had neglected to tell Zakhar –  only two thick necked byki named Kaspar and […]

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ZONA ALFA: Test game

Short two regulars last night, we ran a quick ZONA ALFA test game with three crews vying to claim the data recorder from a downed surveillance drone. Each of the three Crew Bosses had nine K to spend when forming their squad and each intentionally selected different quality troops. In ZA, there are Green, Hardened, […]

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New Zone Fiction

  Another tale from the Zone.  Expert Guide Yuri Bonyev is back, this time handling a completely different kind of creature.   *** ACCOUNTANTS FROM VLADIVOSTOK   It’s an old photo, faded and water stained. Yuri has seen it on the wall behind Zakhar’s counter for years. It was taken with a cheap Polaroid early […]

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ZONA ALFA: KHRABROST’

They say you can’t measure an intangible like courage, only see it in action. Well Khrabrost’ (translated from Russian as ‘mettle or ‘courage’) is how ZONA ALFA measures a Zone Crew’s potential effectiveness in battle. A Zone Crew’s khrabrost’ is linked to the total available Actions among its members. It’s the main value used to […]

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ZONA ALFA: Bunker Raid

Very quick game last Tuesday night as two small teams raided an old military bunker, each hoping to secure either the main objective, (a damaged heavy armor exo-suit) or a small cache of supplies. Played in a three by four mission area, Bandits were already present at the site and waiting on their own technician […]

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ZONA ALFA: Refinery 13

Last night saw the Cape Cod Wargame Commission play testing the ZONA ALFA rules. Two crews battled to control the remaining fuel in Refinery 13 in the south-west quadrant of the Exclusion Zone. A Threat Level 1 Area, or Blue area, there were two Hot Spots plus the Mission Objective. (markers are 7.62 x 39mm […]

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