ZONA ALFA: KHRABROST’

They say you can’t measure an intangible like courage, only see it in action. Well Khrabrost’ (translated from Russian as ‘mettle or ‘courage’) is how ZONA ALFA measures a Zone Crew’s potential effectiveness in battle. A Zone Crew’s khrabrost’ is linked to the total available Actions among its members. It’s the main value used to […]

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ZONA ALFA: Bunker Raid

Very quick game last Tuesday night as two small teams raided an old military bunker, each hoping to secure either the main objective, (a damaged heavy armor exo-suit) or a small cache of supplies. Played in a three by four mission area, Bandits were already present at the site and waiting on their own technician […]

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ZONA ALFA: Refinery 13

Last night saw the Cape Cod Wargame Commission play testing the ZONA ALFA rules. Two crews battled to control the remaining fuel in Refinery 13 in the south-west quadrant of the Exclusion Zone. A Threat Level 1 Area, or Blue area, there were two Hot Spots plus the Mission Objective. (markers are 7.62 x 39mm […]

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Zona Alfa Crew 2 and Zone Hostiles

Weekly Game Night has been taken up with another DnD adventure, courtesy of Other Pat, and a two trial runs of the cooperative, cyberpunk game HARDWIRED. (more on that, later) In the meantime, I’ve managed to (nearly) finish the next draft of ZONA ALFA and get some color on a second crew. Meet Lukov’s Luckless […]

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ZONA ALFA Crew

Other Pat is currently running a one-of DnD dungeon crawl for our weekly game night, so the next couple weeks won’t feature many table top photo ops. In the meantime, I managed to get some color on the first of the ZONA ALFA demo figs. A Military crew with a Guide, a Medic, and a […]

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ZONA: The Chistoysk run.

Playing ZONA last night, our STALKER-flavored skirmish rules. Four STALKERs visited the town of Chistoysk near the Black Woods. The Fat Man wanted a cell tower in town repaired and was offering a wad of rubles to get it done. “Plus,” he said. “I hear one of the RMUs stashed a bit of gear in […]

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New Terrain and ZP pictures

Coming off the holiday break, last night’s game session was more shooting the breeze than miniature foes. Everyone was more intent on hanging out and chatting than getting serious about a game. That said we did a quick brawl that let me put two new terrain pieces on the table: a ruined apartment building and […]

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Games that stick.

I’ve been thinking about games that have durability, replay-ability, longevity. As anyone familiar with hobbyists and the hobby industry knows, “Shiny” comes and goes. Indeed the hobby industry is built on ‘shiny’ and every gamer worth his salt has a lead/plastic pile that bears mute witness to the fickle siren song of new figs, a […]

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