Zona Alfa Crew 2 and Zone Hostiles

Weekly Game Night has been taken up with another DnD adventure, courtesy of Other Pat, and a two trial runs of the cooperative, cyberpunk game HARDWIRED. (more on that, later) In the meantime, I’ve managed to (nearly) finish the next draft of ZONA ALFA and get some color on a second crew. Meet Lukov’s Luckless […]

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ZONA ALFA Crew

Other Pat is currently running a one-of DnD dungeon crawl for our weekly game night, so the next couple weeks won’t feature many table top photo ops. In the meantime, I managed to get some color on the first of the ZONA ALFA demo figs. A Military crew with a Guide, a Medic, and a […]

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ZONA: The Chistoysk run.

Playing ZONA last night, our STALKER-flavored skirmish rules. Four STALKERs visited the town of Chistoysk near the Black Woods. The Fat Man wanted a cell tower in town repaired and was offering a wad of rubles to get it done. “Plus,” he said. “I hear one of the RMUs stashed a bit of gear in […]

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New Terrain and ZP pictures

Coming off the holiday break, last night’s game session was more shooting the breeze than miniature foes. Everyone was more intent on hanging out and chatting than getting serious about a game. That said we did a quick brawl that let me put two new terrain pieces on the table: a ruined apartment building and […]

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Games that stick.

I’ve been thinking about games that have durability, replay-ability, longevity. As anyone familiar with hobbyists and the hobby industry knows, “Shiny” comes and goes. Indeed the hobby industry is built on ‘shiny’ and every gamer worth his salt has a lead/plastic pile that bears mute witness to the fickle siren song of new figs, a […]

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Why STALKER?

As the setting for a skirmish wargame setting? Are you kidding? If you have ever played any of the STALKER PC games, you shouldn’t be asking that question. And if you haven’t played STALKER: Shadow of Chernobyl, Call of Pripyat, or Clear Sky, you need to get on that. Right now. Dark, brooding, creeping dread […]

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Chechen Wars 28mm Kickstarter

Kickstarter… Yeah I know. Great idea – not always the best experience. Incessant delays, poor communications, long-winded excuses, sub- par products, partial fulfillment… I’m 50/50 Good to Bad projects over the past five years. And lately, I’ve given up altogether. It’s just not worth the hassle. Sure, nice figs/game/terrain but I’ll wait until they’re available […]

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New STALKER and Freedom troopers

More on the ZP/STALKER front: a new converted Eureka fig and some old Freedom troopers. Took a bit more time with this latest STALKER, varying the paint scheme slightly, trying to capture the plastic orange look of those AK mags. I think he came out alright. I have plenty more in my STALKER-related bits box. […]

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