Wasteland Patrol #3: Cleaning Day

Some photos from last Tues’ Game Night. Sorry I didn’t get these posted sooner: camera cable port broke, so it took a few days to get a card reader from Amazon.

Anyway… the intrepid Wasteland Lawmen were at it again, with the help of Dog Boy and a Gun-for-Hire named Lucius. A water trader brought word a small group of Neo-Soviets had taken over a factory complex north-east of Jacob’s Cross. Can’t have godless, commie fanatics encroaching on your turf. Let ’em rest for a day, they’ll pull a Ukraine and take over the whole area.

Photos:

The Pushinko Factory Complex
The Pushinko Factory Complex
Another view
Another view

NEO-SOVS

SST Officer with Bomb Dogs
Love this fig
Love this fig
Old VOR Neo-Sov Rad-troopers with Chem Grunt
Old VOR Neo-Sov Rad-troopers with Chem Grunt

LAWMEN

Lawmen by the garage
Lawmen by the garage
Dog Boy and pals by the Admin Building
Dog Boy and pals by the Admin Building
DSCF1381
Some folks say Lucius resembles like a legendary dragon fighter, but who knows?

TURN 1

TURN 1: Commissar send bomb dogs around the right
TURN 1: Commissar send bomb dogs around the right
One Deputy runs to the roof of the Admin Building
One Deputy runs to the roof of the Admin Building
While the Marshal and second Deputy advance cautiously up the main street.
While the Marshal and second Deputy advance cautiously up the main street.

TURN 2

Meanwhile, Dog Boy and pals encounter Neo-Sov Bomb dogs.
Meanwhile, Dog Boy and pals encounter Neo-Sov Bomb dogs.
Lucius creeps through the gas tanks to flank the large mutant
Lucius creeps through the gas tanks to flank the large mutant
Uh-oh
Uh-oh
Comrade Commissar orders troopers forward!
Comrade Commissar orders troopers forward!
When facing the enemy is better than facing your officers
When facing the enemy is better than facing your officers

TURN 3

Vicious exchanges of fire all over the board result in most of the Neo-Sov troopers giving their lives for the Motherland. Only bright spot was the Chem-Grunt – literally.

Earning his roubles!
Earning his roubles!

The sun set on the graves of both of Dog Boy’s canines and one deputy, but the factory complex was secure.

***
Very fast game. The lawmen and co. gunned down everything in sight. That roof top perch helped quite a bit. The Neo-Sovs only purpose in their brief miserable lives seemed to be to catch bullets. Seeing his men fall, the Commissar hastily ‘advanced to the rear’, dreading his report to the Politbureau.

4 responses to “Wasteland Patrol #3: Cleaning Day”

  1. What rules are you using for post apocalypse?

    1. It’s the setting/terrain/figs that’s Post Apoc. The rules are straightforward combat mechanics, a Home Brew set titled ‘Cleared to Engage.’ See the header tabs for link.

  2. Great looking fugures

    1. Thanks. Painted figs and terrain is a huge part of hobby for me. The whole objective, actually.

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