“Thin line? Hell, we are the only line between a sliver of stability and total bat-shit crazy.” – Gil Adderson. Former Texas State Trooper and Founder of the Wasteland Marshals
Started a three-game Post-Apoc mini campaign for Tues eve’s game nights. Part 1 saw the Marshal and two Deputies responding to the sound of gunfire in the old Noames and Shute Industrial Park. Entering from the southwest, the lawmen found a line of fresh dead strung out immediately in front, suspicious noise coming from the garage ahead and to their left, and definite activity deeper in near the old Admin building.
Adding some flavor and challenge to the game, the player’s figs each had a personality quirk requiring Will rolls each activation. Marshall Royce, seeing so many deaths in the unforgiving wasteland, tended to be overly cautious. He prefers to avoid conflict and will engage from cover at a distance when attacked. On the other hand, Deputy Eli is full of piss and vinegar, charging the first hostile he sees, blazing away on full auto unless reigned in. Deputy Brenner constantly needs to stay on task as he is notorious for looting anything and everything he can find. Even in a firefight.




Choosing to ignore the recently corpsed, the lawmen leap-frogged over toward the garage. Once they got close Brenner couldn’t help himself and darted forward to check what looked like an old gas tank. His clumsy rummaging brought out a swarm of giant rats! The Marshal and Eli were obliged to open fire to save his scrawny, scrounging hide.

Of course, the noise drew out some other vermin

Meanwhile, help was just a grenade’s throw away: The survivors of a previous salvage run hide in the brick ruins surrounded by the bodies of their comrades. They hear a firefight erupting, but as the players haven’t ‘discovered’ them yet, they remain inactive. (which turned out to be a crying shame for the players)


Rats and Bandits finally dispatched, the crew creeps forward toward the cargo containers in the far side of the garage. Sure, there’s some weird noises, but it’s probably more rats. Right?

Nope. A pack of Ragers led by a mutant rager psyker. (Gee, sure wish we had a friendly psyker to help us out…)
Bad News all around. Not only are there lots, but they’re hungry. And the psyker keeps reanimating them when they get shot.
The wind blew mournfully, the (irradiated) tumbleweeds skittered in the dervishing dust-devils, and the sun set bloody red that evening. One by one, the lawmen went down.
And so ended another day in the merciless wasteland.
TO BE CONTINUED
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