Last night’s game session pitted the fanatical H+ Trans-human Revolutionary Front against New Hong Kong’s finest. The main Objective was Radio Free Babylon’s broadcast tower, (“All the righteous Dubs and Dangerous Data they don’t want you to hear.”) with H+ attempting to physically hack the transmitter and broadcast their “Quantum Leap” manifesto. The NKPD – acting on an informant’s tip – mobilized to prevent the radical post-human faction from disseminating their seditious philosophy and violent call-to-arms.
Used our simple home brew rules Cleared To Engage, spiced up with three NPCs: RFB Security Guard, Two Crank Dealers, and a Bounty Hunter.Crews deployed opposite ends of a 4′ x 4′ table, with the RFB station/transmitter in the center.
Non-Player Characters could react to player’s models in a variety of ways. They could ignore, attack, fight, or run away depending on a single D10 roll.
TURN ONE AND TWO
As usual, both sides advanced, jockeying for position. NKPD opted to go heavy on their left flank with the entire SWAT team. The two regular patrolmen were bolstered with the drone while Capt. Horuku and Sgt. Wei stayed in the center to assist where needed. The H+ crew advanced evenly across a wide front. Saito the marksman naturally sought high ground atop the garage, while Krieg 7b, Timur Bok, and the clones closed in on the radio station’s side entrance.
On the Police’s left, promise of a fast-tracked application was enough for the SWAT team to persuade the Bouty Hunter into doing his civilian duty. Meanwhile, the two Crank dealers studiously ignored the clone trooper. “If you ain’t buyin’, blow off!”
Things started to get cluttered in the center as both sides are drawn to the station. The security guard decides this trouble ain’t worth minimum wage, and bails.
TURN THREE AND FOUR
There’s suddenly lots of little pieces of metal zipping around looking for a meat-home. The Patrolmen and Drone advance beside a Conex container. Their appearance causes the dealers to re-think their life-choices, but before they prove their good intentions, they’re gunned down by the H+ clone trooper. The drones perforate the bounty hunter, (NKPD won’t have to pay any Death Benefits) but Saito proves his worth with that sniper rifle. Nairobi adds his assault rifle to the misery raining down on the SWAT teams’ heads.
Some ugly CQB ensues as Bok drops one SWAT trooper then goes after Sgt Wei. Saved by Body Armor, he cuts Bok (messily) in half with his 12 gauge. Krieg 7B and his clone pals trade shots with the patrolmen and drone.
Sergeant Wei takes down Bok but runs smack into the hulking angry mass that is Krieg7B. Wei is promptly separated from his head, causing Capt Horuku to charge out and avenge his friend. The remaining clones and patrolmen take each other out, while the surviving SWAT members drop Saito and Nairobi.
Had the Deus Ex: Human Revolution soundtrack on, but it really should have been “I fought the Law… (and the Law won).” My bad dice-rolling streak had a dramatic turn around. The H+ strategy was sound, but it was their turn to fumble rolls. I lucked out on a couple Armor Saves and Ranged Combats. NKPD Forensics were tagging and bagging H+ corpses by Turn 5. Good for me.
My opponents swear revenge next session.
2 thoughts on “Tripping the next step in evolution – a Bat Rep”
Very nice 🙂
The table looks great, particularly in the street level shots.
Thanks. Yes, the table-level views always remind me why I got into this hobby.