For those of you that aren’t aware, I write spec fiction. I’ve been serializing a Mil-SF piece over at my writing blog. Sort of a mistress project while I finish up my next novel.
Titled ZOMBIE 6, it follows a small Spec Ops team tasked with eliminating insurgent leadership on a war-torn colony planet. It’s up to Chapter 8 now, some 13K words, and hitting its stride. If you’re interested, the link will start you at the beginning.
I should have it finished Q3 this year, then I’ll commission a cover, hire a copy editor, and kick it out the door where it’ll join my other titles at Amazon. Until then though, it’ll be free.
P.S. Rogue Stars game slated for this Tuesday night. Three crews scour a deserted military outpost in search of the last of the deadly, autonomous war machines.
Finally got to run through a trial game of Rogue Stars last night. One character each to get the basic mechanics down. Cyber-Ninja and Tank against a Bounty Hunter and Pirate (he prefers the term ‘Privateer’)
Rolls for Mission, Objective, Environment, Complications will come after we have Activation/Reaction, Movement and Combat down. Besides, some of us haven’t worked up a full crew yet.
Our Cyber-Ninja and Tank were the attackers while the Pirate and Bounty Hunter found their mutual interests momentarily aligned enough to team together to thwart them.
Turn One saw both sides spend Actions/Reactions advancing and jockeying for position. Derek’s Tank Quantum Harnessed its big self a mere three inches from the objective right away. John’s Alien Bounty hunter rushed forward hoping to bring his Laser Rifle to bear.
Cyber-Ninja aka “Sneaky Death-Borg” sidled up the left by the bunker and through the trees while our dashing Privateer sauntered forward, ostensibly in support of his (temporary) ally.
The next turn saw Derek’s Tank move forward and blaze away with his Plasma Cannon, inflicting a world of pain on the Bounty Hunter. First volley sizzled through the torso armor, knocked him flat with two Pins and a Serious Wound. Threat dispatched, he then grabbed the objective.
The Pirate, shocked by the violent display, rushed forward and unloaded his SMG on the Tank. Two rounds of Automatic FIre (four shots) and the Tank crumbled. Huzzah Team Pirate!
Thinking the tables are turning, the Bounty Hunter successfully activates, removes two pins, staggers to his feet, only to be charged by the SDB and decapitated in a devastating flurry of Monowire Sword blows. Oops. The cyber-ninja wiped his blade clean and ran off behind a hill before the Pirate could turn around with his trusty SMG.
All that by Turn 3.
The Pirate – who couldn’t help but notice the keenness of the Cyber-Ninja’s blade and his prowess – decided the wiser course of action was to camp out at the old Warp Gate and force the SDB to cross the open ground to him. (rather than chase after him) So… we called it and sat back to discuss our first encounter with Rogue Stars.
A QRS would really help. First game sure, but flipping back and forth in the book got tedious. (which is not what we want in a game) For the love of all the miniature gods, I’m imploring you, Osprey.
Range for 2-Hand Weapons. 8″ Base Range for pistols and such makes sense, I guess. But for Long Guns? 12″ at least. Might House Rule that. We’ll see.
Character Creation is Fun. Yes, there are Pre-Gen Characters and Crews in the back of the book but you really can slot in any SF fig in your collection and make it work. All of us enjoyed making our characters and are looking forward to making full crews.
A QRS would really help.
Again, this was a one-of game to learn the core Movement and Combat mechanics, so our impression is limited. The Mission Tables, Environments, Settings, Complications, and Campaign Rules all look great, but we’ll cross those bridges when we come to them. Rogue Stars might be a bit crunchy for some, but I’m confident once we familiarize ourselves with the basics, we’ll move onto a full-blown campaign. At this point, we’re all very much looking forward to that.
Below are a couple pictures of more recent brushwork. They may or may not get some Rogue Star action.
Wanted to use the Holiday season to say ‘Thanks’ to everyone who stops by the blog and comments on my toy soldiers. It’s much appreciated. I write fiction in my spare, spare time, so here are links to three NF, SF shorts. All free at Amazon this weekend.
(There’s another in the works: a very Mil-SF piece titled Zombie Six. I’ll let you know when it’s released.)
I’m only posting this here, not on my writing blog, but it’s fine pass this on to any interested parties.
Saw the trailer on You Tube then the full film on Netflix. It seemed to get a lot of hate in the reviews but I liked it. It’s not Alien or a CGI-slathed extravaganza gore-fest but for mid-budget, deep space, SF horror film, I’d recommend it. (I also liked Pandorum, so it might just be me.) Infini is well constructed, has solid acting and writing, it certainly is good RPG/Skirmish game fodder. Here’s the trailer:
As promised, pictures of the GameMatz mat. Judge for yourself. Also took some pics of my reinforced Near Future MOUT team on the mat to give you some context.
The MOUT team was initially composed of excellent Pig Iron NF Infantry with an Old Crow APC, an old Void Viridian sniper for support, an old metal CAV Simba mech to hump gear, plus two excellent Zandris IV battlesuits for slugging it out in the ruins.
I wanted to beef the team up a bit so I picked up an old VOR Union ARES battlesuit off eBay then a cool looking grav drone from Khurasan Miniatures. (fits nice, eh?) Well then I had to hunt down figs to represent elite Delta-types. Settled on a rather obscure set from Sergeant Major Miniatures. The aesthetic was similar to PI stuff, plus the NVGs were very cool.
Here’s the table set up from last Tuesday’s Game Night.
We’re in an intermission from our Fantasy “Whispers of the Liche King” campaign so I can paint up more baddies and build a couple terrain pieces. To stay in the mood, Derek, Matt and I did a quick game of cyberpunk-flavored ASOBH – the Itchy Bang Gang versus NKPD Special Activities Department. We stole some traits from Fistful of Kung Fu but find the combat results table too fiddly. Stuck with straight SOBH melee and modified the results for Ranged attacks.
Game was a straight-up brawl. No real story, more test driving the streamlined combat mechanics. Seemed to work, so we’ll bolt on more chrome in the next games.
MELEE COMBAT = Per Standard ASOBH Melee Rules
DEFENDER WIN (RANGED) = Defender Dodge/No Effect
ATTACKER WIN BY 1 = Defender Recoils 1 Short toward nearest Cover.
ATTACKER WIN2+ = Defender Prone (Auto Kill for any subsequent attacker win while Prone AND +2 to attacker’s C for Melee)
1 SHY of DOUBLE = Knocked Out. Can be revived by friendly. (3 Successful Q rolls. 2 if Medic. Auto Revive with Auto Doc. Can be Auto killed by melee enemy spending one action to attack. (cover or passive trait penalties apply but no defense roll possible)
DOUBLE = Kill
TRIPLE = Gruesome Kill (force morale roll to allies in Long/LOS)