Anyone remember the PC game Syndicate? The little trench coat and mirror shade corporate cyborgs running around causing mayhem? Well, I played far too much of it back in the day.
Wanting to offer more fast-play options at our weekly game sessions, I wrote up a set of rules in hommage; a cyberpunk skirmish game where you and your friends play a team of Agents tasked with various missions of questionable legality and high lethality.
It’s called HARDWIRED. Click there to grab the pdf. We’ve play tested it. It works. It’s easy to learn. Plays fast once you get the hang of it. And it’s fun.
If anything, it’ll give you an excuse to paint up (or buy and then paint up) some cool cyberpunk figs, gather your gaming buddies, and infiltrate the nearest top secret, gene-tech research facility.
Wanted to inform anyone interested one of my Military Sci-Fi shorts “Hard Kill” will be available free at Amazon August 8 – 12. Here’s the Link.
Also, I’ve been serializing another story, Zombie Six: Planetfall over at my author’s blog. It’s up to chapter 10. Click HERE for the start.
And hey, if any of you have read one of my books, could you do me a solid and fire off a quick review at Amazon or Goodreads? Doesn’t have to be a book report, a few honest lines will do fine. Every one helps and I’d greatly appreciate it.
For those of you that aren’t aware, I write spec fiction. I’ve been serializing a Mil-SF piece over at my writing blog. Sort of a mistress project while I finish up my next novel.
Titled ZOMBIE 6, it follows a small Spec Ops team tasked with eliminating insurgent leadership on a war-torn colony planet. It’s up to Chapter 8 now, some 13K words, and hitting its stride. If you’re interested, the link will start you at the beginning.
I should have it finished Q3 this year, then I’ll commission a cover, hire a copy editor, and kick it out the door where it’ll join my other titles at Amazon. Until then though, it’ll be free.
P.S. Rogue Stars game slated for this Tuesday night. Three crews scour a deserted military outpost in search of the last of the deadly, autonomous war machines.
Finally got to run through a trial game of Rogue Stars last night. One character each to get the basic mechanics down. Cyber-Ninja and Tank against a Bounty Hunter and Pirate (he prefers the term ‘Privateer’)
Rolls for Mission, Objective, Environment, Complications will come after we have Activation/Reaction, Movement and Combat down. Besides, some of us haven’t worked up a full crew yet.
Our Cyber-Ninja and Tank were the attackers while the Pirate and Bounty Hunter found their mutual interests momentarily aligned enough to team together to thwart them.
Turn One saw both sides spend Actions/Reactions advancing and jockeying for position. Derek’s Tank Quantum Harnessed its big self a mere three inches from the objective right away. John’s Alien Bounty hunter rushed forward hoping to bring his Laser Rifle to bear.
Cyber-Ninja aka “Sneaky Death-Borg” sidled up the left by the bunker and through the trees while our dashing Privateer sauntered forward, ostensibly in support of his (temporary) ally.
The next turn saw Derek’s Tank move forward and blaze away with his Plasma Cannon, inflicting a world of pain on the Bounty Hunter. First volley sizzled through the torso armor, knocked him flat with two Pins and a Serious Wound. Threat dispatched, he then grabbed the objective.
The Pirate, shocked by the violent display, rushed forward and unloaded his SMG on the Tank. Two rounds of Automatic FIre (four shots) and the Tank crumbled. Huzzah Team Pirate!
Thinking the tables are turning, the Bounty Hunter successfully activates, removes two pins, staggers to his feet, only to be charged by the SDB and decapitated in a devastating flurry of Monowire Sword blows. Oops. The cyber-ninja wiped his blade clean and ran off behind a hill before the Pirate could turn around with his trusty SMG.
All that by Turn 3.
The Pirate – who couldn’t help but notice the keenness of the Cyber-Ninja’s blade and his prowess – decided the wiser course of action was to camp out at the old Warp Gate and force the SDB to cross the open ground to him. (rather than chase after him) So… we called it and sat back to discuss our first encounter with Rogue Stars.
A QRS would really help. First game sure, but flipping back and forth in the book got tedious. (which is not what we want in a game) For the love of all the miniature gods, I’m imploring you, Osprey.
Range for 2-Hand Weapons. 8″ Base Range for pistols and such makes sense, I guess. But for Long Guns? 12″ at least. Might House Rule that. We’ll see.
Character Creation is Fun. Yes, there are Pre-Gen Characters and Crews in the back of the book but you really can slot in any SF fig in your collection and make it work. All of us enjoyed making our characters and are looking forward to making full crews.
A QRS would really help.
Again, this was a one-of game to learn the core Movement and Combat mechanics, so our impression is limited. The Mission Tables, Environments, Settings, Complications, and Campaign Rules all look great, but we’ll cross those bridges when we come to them. Rogue Stars might be a bit crunchy for some, but I’m confident once we familiarize ourselves with the basics, we’ll move onto a full-blown campaign. At this point, we’re all very much looking forward to that.
Below are a couple pictures of more recent brushwork. They may or may not get some Rogue Star action.