A second Infinity fig I’m actually satisfied with. The Nomads Spektr, their covert infiltration unit, if I understand the fluff correctly. I won’t be getting Operation Icestorm – have too many projects already – but I do like the figs. Perhaps eBay in the new year.
11 thoughts on “Operation Icestorm Nomads Spektr”
Oooh your Nomad mini came out beautifully. I love the highlighting. And that’s a perfect blue.
Thanks. Infinity figs are so well-sculpted, I feel like my pjs never do justice. But I’m getting better.
Great stuff, lots of cool characters. The Cobalt range is really exceptional I think, bags of charm. I have a few of them, but I have yet to paint any. I really must get on that.
Thanks. The Future Oddities painting club at LAF is helping me finish up some long suffering primed figs.
I used to Painting Club to try to get back in the painting horse, so to speak. It seems to have worked 🙂
Now if I can just continue being diligent, I can clear away some of the unpainted lead mountain.
I just recently found your blog, and I have to say it is great stuff. I even purchased your first book last night. I am inspired by your Cyberpunk Alleys game since I have been trying to find a good cyberpunk game for a while. Can you provide a copy of the house rules for Pulp Alley that changes it to Cyberpunk Alley? I tried to find a copy on LAF, but can seem to find where they are posted. I would appreciate any help.
First off thank you so much for the kind words and buying my book. I hope you enjoy it.
Regarding house rules, sorry to disappoint you. I simply changed the names of Abilities and Gear to reflect cyber tech and played it straight in a near-future setting. Read the Pulp Alley rules and you’ll see what I mean. The system is versatile and robust enough to handle almost anything. Also, look into the new expansions for new gear, tech and abilities.
Sorry to say, I haven’t had much game time these last several months. Everyone is just too busy.
Thank you again. You’re welcome to drop in anytime.
Im going to chime in here, I hope that you guys dont mind.
Encouraged in part by the cool cyberpunk take on the system on this blog, I also picked up Pulp Alley in order to play some sci-fi skirmish games. I have played a number of PA games to represent a sort of pulpy, raygun gothic take on the 40K/Rogue Trader universe that appeals to me. Like ccglazier, I also havent changed any of the PA rules in order to do so, despite the theme change.
The PA rules are well suited to telling the sorts of cliffhanger filled, larger than life heroic stories that fill most twentieth century popular media stories, which despite the theme change tend to be the same sorts of stories. I find that any popular detective story, whether Sherlock Holmes, The Streets of San Francisco, Hill Street Blues, Space Precinct or Judge Dredd can be played using an unchanged form of the PA rules. The crimes being investigated might vary and the weapons used might look different and make different sounds, but from the perspective of narrative, they tend to amount to the same thing.
Salcor, I hope that you enjoy playing cyberpunk variants of Pulp Alley and that you manage to share some inspirational images and reports like ccglazier has 🙂
What he said.
I will definitely share once I get started. Need to see if my group is interested in this system. I have a ton of cyberpunk minis that needs painted and terrain to build.