Operation Icestorm Nomads Spektr

A second Infinity fig I’m actually satisfied with. The Nomads Spektr, their covert infiltration unit, if I understand the fluff correctly. I won’t be getting Operation Icestorm – have too many projects already – but I do like the figs. Perhaps eBay in the new year.

Blue Shift. Nomad CRISIS Unit: Covert Recon, Infiltration, Sabotage Intelligence Specialist
Blue Shift. Nomad CRISIS Unit: Covert Recon, Infiltration, Sabotage Intelligence Specialist

MORE BRUSHWORK. (Non-Infinity)

Old Cobalt 2 fig. Loads of character
Old Cobalt 2 fig. Loads of character
Another Cobalt 2 fig. Similar to a piece of GW art, IIRC
Another Cobalt 2 fig. Similar to a piece of GW art, IIRC
Tau Scout Sergeant. Tau and Nids are the only GW figs I like.
Tau Scout Sergeant. Tau and Nids are the only GW figs I like.
Malifaux figs, IIRC. Used as a psyker in sci fi games.
Malifaux figs, IIRC. Used as a psyker in sci fi games.
Sedition Wars metal fig, Vokker Dargu.  Must like this fig seeing as I have three of them.
Sedition Wars metal fig, Vokker Dargu.
Must like this fig seeing as I have three of them.
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11 thoughts on “Operation Icestorm Nomads Spektr”

  1. Great stuff, lots of cool characters. The Cobalt range is really exceptional I think, bags of charm. I have a few of them, but I have yet to paint any. I really must get on that.

  2. CCglazier,
    I just recently found your blog, and I have to say it is great stuff. I even purchased your first book last night. I am inspired by your Cyberpunk Alleys game since I have been trying to find a good cyberpunk game for a while. Can you provide a copy of the house rules for Pulp Alley that changes it to Cyberpunk Alley? I tried to find a copy on LAF, but can seem to find where they are posted. I would appreciate any help.

    Salcor

    1. Hey bro,

      First off thank you so much for the kind words and buying my book. I hope you enjoy it.
      Regarding house rules, sorry to disappoint you. I simply changed the names of Abilities and Gear to reflect cyber tech and played it straight in a near-future setting. Read the Pulp Alley rules and you’ll see what I mean. The system is versatile and robust enough to handle almost anything. Also, look into the new expansions for new gear, tech and abilities.

      Sorry to say, I haven’t had much game time these last several months. Everyone is just too busy.

      Thank you again. You’re welcome to drop in anytime.

      1. Im going to chime in here, I hope that you guys dont mind.

        Encouraged in part by the cool cyberpunk take on the system on this blog, I also picked up Pulp Alley in order to play some sci-fi skirmish games. I have played a number of PA games to represent a sort of pulpy, raygun gothic take on the 40K/Rogue Trader universe that appeals to me. Like ccglazier, I also havent changed any of the PA rules in order to do so, despite the theme change.

        The PA rules are well suited to telling the sorts of cliffhanger filled, larger than life heroic stories that fill most twentieth century popular media stories, which despite the theme change tend to be the same sorts of stories. I find that any popular detective story, whether Sherlock Holmes, The Streets of San Francisco, Hill Street Blues, Space Precinct or Judge Dredd can be played using an unchanged form of the PA rules. The crimes being investigated might vary and the weapons used might look different and make different sounds, but from the perspective of narrative, they tend to amount to the same thing.

        Salcor, I hope that you enjoy playing cyberpunk variants of Pulp Alley and that you manage to share some inspirational images and reports like ccglazier has 🙂

  3. I will definitely share once I get started. Need to see if my group is interested in this system. I have a ton of cyberpunk minis that needs painted and terrain to build.

    Salcor

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