A GINSU INTERCEPT
Omar Patek and Hugh McNevin watched the trenchcoat gangers bundle the terrified executive into the back of a van. The doors slammed and it fish-tailed as it sped off, red tail lights shrinking to pinpricks before it merged in the torrent of cars, tricabs and motorbikes on Shin Yao Road.
McNevin stared, disconsolate. “Well… shit.”
Pateck pointed up. “You going to tell her?”
“Hell no.” He picked up his phone. “Not yet anyway.” Pateck’s supervisor nodded toward the vehicle on the screen. “Stay with it.
Pateck ordered his drone to lock on the vehicle’s registration transponder. The nose-cam reticled on a drab and battered Mitsubishi cargo van weaving through traffic. “They’re heading south.”
“South?”
Patek nodded. “Just took the Number 5 to Jing-wei sub-district.”
“What the hell–” A rising chime sounded from the Supervisor’s station, a pop up flashing in the center screen. McNevin read, then nodded.”Van Dorn’s security is inbound.”
Patek shook his head. “More plankton-standard corporate? After that epic fail, he’s got a better shot with mall cops.”
“No,” McNevin said. “Integrated Precision.”
“Van Dorn hired the Swiss Army Man?” Pateck exclaimed. “He’s definitely protecting something.”
Hugh McNevin stared at his screen, nodding. Center-screen, a thug-ugly armored truck thundered down a road. “Tobias Hok and his pet piranha. They’ve triangulated Van Dorn’s chip. Rolling heavy as we speak.”
“Izzara Umanov is still with him?”
“New and improved,” McNevin smiled. “Rumor is she wired up her reflexes, swapped out her eyes for Zeiss mil-spec.”
“See what hooking up with a cyborg gets you?”
“Less meat.”
“Less meat,” Pateck agreed. His eyes flicked across three screens. “Hold it.” The van had halted outside an odd, top-heavy building. “Looks like they’re handing him off.”
He flicked the Shrike to hover mode and zoomed in. A burly man was approaching the van’s rear doors, the remaining trenchies forming a line to block him. Negotiations started. From all the hand waving and contorted faces, the discussions were ‘vigorous’.
McNevin leaned over Patek’s shoulder as facial-recog scanned the newcomer’s face. The software chimed a match. “That’s Phats Jarvok. God Almighty, we’ve got the low-life hit parade tonight.”
“Van Dorn’s big cheese,” Patek noted. “Everybody wants a piece.”
McNevin glanced back at his station at the massive armored truck wedging its way down the narrow streets near the Jing-wei market. “Let’s hope he doesn’t end up in pieces.”
***
The Teams, The Objectives, the Terrain




TURNS ONE AND TWO
Tobias Hok and Izzara Umanov swoop in with their robot support, seizing two minor plot points straight off while Phats and his gang struggle to get into position. Shots are traded to no effect.






TURN THREE AND FOUR
Lethal strikes here. Integrated Precision takes robotic casualties but keeps Phat’s gang away from the main building’s front door, then hammers away at the leaders. With Phats and Dill down, surviving gangers melt away into the night, bloodied, bruised and beaten.




oh wait.


***
The two men watched the shaken but unharmed executive step up into IP’s armored transport. McNevin clapped Patek’s shoulder. “Hot knife through tofu. That’s how you do it.”
Patek pointed upward again. “You calling her now?”
McNevin picked up his phone. “Of course.”
***

Very nice terrain and an engaging story. I really like such narrative battle reports. Looking forward to read more.
Fantastic stuff. Are you tracking perks and experience points for a campaign?
Nope. We’re concentrating on the basics. I’m planning a terrain project in April and currently am creating permanent crews/teams for specific factions. I’ll do all that for them.
Im really enjoying these. Im champing at the bit to get a few games of sci-fi Pulp Alley in.
Glad you like ’em. I figure if you talk about the rules after, it’s a lousy game, but if you talk about the game, it’s a good set of rules. Not only is Pulp Alley fun, I have this odd sense of relief having found it.
Having a sense of relief makes sense, assuming that the game system is delivering as promised. Judging by your enthusiasm it certainly seems to be giving you what you want.
I just need to get a few games played to see for sure if its what i am after… but it all looks so promising.
You’re right; the game system works as advertized, but the relief is more subjective – stemming from who I am/where I am at this stage in my hobby-life. For someone else it would be another set of rules. Right now tho, Pulp Alley scratches that itch.
I got to play a three game sci-fi campaign using Pulp Alley over last weekend (documented here…
http://sho3box.wordpress.com/2014/04/08/pulp-alley-inquisitor-the-ragna-rock-pt-1/
…if you are interested). PA lived up to the description here and has reinvigorated my interest in some aspects of the hobby. I now feel some of that relief that you mentioned too, so thank you for sharing your thoughts on the game here 🙂
Plans are underway for the next session.
Most Excellent. Glad I could help. It’s always easy to talk up a great, enjoyable product. Let me know when you post the next session. Great figs and Bat Rep, BTW. Makes me want to play ][NQUISITOR now…