Steal, Cobble, Tweak, and Shave.

An ancient stone archway covered in vines and foliage, leading into a lush, green forest with soft light filtering through the trees.
The mysterious stone arch, deep in Greengate Forest

Outlining an upcoming game project, I’ve circled back to a RPG campaign I’ve been running for a friend and his kids, Shadows in Greengate Forest.

Now my friend had played Das Schwarze Auge (The Black Eye) growing up in Germany, but his children had never played any sort of collective story-telling adventure game, let alone a miniatures wargame. But, after seeing my converted workshop and asking a lot of questions, they were keen to give it a go.

Totally understand why that approach is frowned up for competitive games, the tournament scene, or pick-up games with strangers at a FLGS. Everyone needs to be on the same page for good and obvious reasons.

I’m talking about at your home/local club/among friends. As long as any changes are understood and accepted among the members, and the adjustments/modifications don’t undermine the core intent and structure of the game, why not tailor a game to fit?

Now perhaps the answer is evident by the flood of decent/good/great indie pubbed games available through the miracle of the internet. Whether they’re adaptations and variations produced under open licenses, or original inventions, a cursory search turns up new titles every week. Which is excellent, BTW.

I am curious to know if the practice of modifying, mix-n-match is common.Or is there an unspoken prohibition against the practice?

If yes, then why and when do you do it? If not, then what is cause for reluctance?

That’s it for now. Thanks for stopping by. Good hunting.

A female fantasy character dressed in dark, tactical clothing, wielding a sword, and exuding a confident aura.
  • In case anyone was interested, here’s a sample CASE profile from one of the Greengate PCs.

Specialty tools/gear would provide additional bonuses to the relevant challenge. IMO, those items would be extremely rare. A quest item or reward for exceptional conduct.

Core StatModifierRelated SkillsBonus
Charisma2Persuade/Lead0
Bargain/Trick1
Discern/Perceive1
Resolve/Courage0
Agility3Ranged Attack0
Stealth1
Dodge/Defend0
Climb/Jump1
Strength2Melee Attack0
Carry/Push/Pull0
Grapple0
Endure0
Education1Logic/Science0
History/Lore0
Reason/Debate0
Medicine/Navigate0

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Thanks and Good Hunting.

7 responses to “Steal, Cobble, Tweak, and Shave.”

  1. creativelybread95aa84cf57 Avatar
    creativelybread95aa84cf57

    My gaming group has always tweaked the rules, adding variations that we like and ignoring whole sections of rules we don’t. As a GM I am always in favour of systems that minimize bookkeeping and emphasise story over mathematics! The CASE system sounds intriguing so I might have to check it out.

    1. Good to know I’m not alone here.

      IIRC, both Other Pat and Neighbor Mike referred to a popular RPG system as ‘Mathfinder’; far too much crunch, even for them as seasoned DnD players. No thanks. Not for me at all.

      I highly recommend both ‘Those Dark Places’ as well as the recent ‘Pressure’ rule books. Same industrial sci fi, but Pressure is a bit more detailed and combat-oriented than TDP. Yet it retains its solid, rules-light tone.

      Thanks for stopping by.

  2. I’d love to modify some of the rules systems we play, but my group is a “by the book” and “BUY the book” (as in always jump whole-hog into the new edition) bunch.

    1. So that’s interesting.
      Is it a competitive-type game? A competitive group?
      (Do members scour the rules for any/every advantage?)
      Do you play any cooperative games?
      Why the strict adherence?

      1. It’s Bolt Action, which can be competitive – but none of us are tournament players.

        I don’t get it. Maybe it’s the WH40k background a lot of us have?

      2. Every P.Tod game I have modded, love the mechanics, just added to them, extra weapon options, skills, vehicles. It what we do, improve or ignore, take as is. I GM and the players slowly gel into effective units on a journey through my nightmare scenarios and off the board missions!

        As to Bolt Action its from the older generation from Games Workshop, so points mean prizes! 40k and Bolt Action have some massive followings in the Tournaments and its a Wargame as opposed to telling a story and being part of the story.
        Even club games against friend starts with “how many points” so i tend to let other players, who love that sort of game play freely. If they are having fun all well and food, luckerely are group has no power players who have to squeeze out a win at any cost, with manipulative lists!

    2. IMO, games mechanisms are like ingredients; I can take, adjust, substitute, mix-n-match to make my own recipe. Could be a variant of the original. Or something completely different.

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