A Song of Blades and Heroes Bat Rep
“That’s a ‘4’!” Brynar insisted.
“No you thick Northman, that’s a ‘3’,” the grizzled cleric replied. “It says the caravan leaves at 3:10. The caravan we were paid to escort.”
The barbarian shrugged his massive shoulders. “It’s not my fault the attendant scribbles. You’re the educated one in this crew. You should have deciphered the note sooner.”
Lazarus Stern bit his tongue. He looked into the faces of the rest of the party – Hrodor the Druid, the two Rangers, Quinn and Terryn, his own comrade, the Paladin Jorgen.
“Nothing to do for it now except get a move on, he sighed. “They’re only a half hour down the Yharma road. We hurry now, we’ll catch up before supper. I mean, what can go wrong in a half hour?”
A new player joined us for this week’s gaming session, bringing the total to five. He’s an old hand at DnD, so I opted for a quick ASOBH scenario. We all enjoy the rules, are very familiar with them, they’re easy for a first-timer, and we have plenty of terrain and a variety of miniatures.
We split up, 3 v 2. John and I would play the Baddies while Derek, Matt and Anti-Patrick each controlled two members of the adventuring party.
The game area was split into two sections. The first was the now looted caravan at the turn in the road. The second section was the ruined abbey. Each would trigger attacks by hostiles (Me and John)
While Matt took his Rangers strolling through the woods toward the Abbey on the right, the other four gathered near the first wagon. This kicked off the first attack, with a small Gnoll warband coming in from either side of the table.
While fast, ugly, and very smelly, the Gnolls failed to do any serious damage to the party. The older Ranger (that Matt insisted on calling ‘Grandpa’) took down three attackers by his lonesome in the woods on the left, while the other Ranger watched from the hilltop. Meanwhile, the other Canines were easily dispatched near the wagon. A quick search showed signs of a struggle, as well as a trail leading to the old Abbey. Oh and a couple of recharges for the members’ Healing amulets.
Supremely confident, the party hurried down the Abbey Road to rescue the survivors.
The second set of Hostiles rushed out from the ruins the moment the the first Adventurer neared the stone gate: a Death Priest, two Warriors of Chaos, two packs of ghouls, and a giant Were-Rat.
“Oh look, they have a Were-Rat.”
The battle was quickly joined. The Death Priest sent one pack of Ghouls to swarm Grandpa while the rest of the Tainted surged out of the gates and attacked in a head-long frenzy.
Fierce combat raged back and forth inside and outside the Abbey. The air rang with clashing steel, savage howls, and ferocious battle cries. Both Rangers died under the filthy, blood-soaked claws of the Ghouls, selling their lives dearly and buying precious time for their comrades.
Barbarian met Barbarian. Mage fought Mage. Blinded by a murderous frenzy, the monstrous Were-Rat launched itself tooth and claw at anyone in it’s line of sight.
Slowly, surely, the Adventurers’ skill and discipline drove the forces of Darkness back, first slaying the evil barbarian. Then the Chaos Champion Gurn Gravehand fell under Jorgen’s the Paladin’s flashing coldsilver blade. Victory teetered on a razor’s edge. But it was the Druid’s Gruesome Kill of the foul Death Priest that sealed evil’s fate. The wretch’s death-scream shook the remaining forces of Darkness to their withered, blackened souls and they fled the field of battle.
There’s a reason why Song of Blades and Heroes is our go-to fantasy skirmish game: fast, versatile, robust, easily learned, fun… Anti-Pat picked it up by turn three and jumped right into the flow of the game. His Druid and Barbarian were brawling it out alongside veteran players figs in no time. It was a good fun with good people. We’re all looking forward to doing it again soon.
If you’re in the market for a fast and fun fantasy skirmish game, pick up a copy of Advanced Song of Blades and Heroes. You won’t be disappointed.
Thanks and have a good week.