In preparation for our upcoming post-apocalyptic mini-campaign, I present Derek’s crew of Wasteland nomads.
“Nomads” is the catch-all term for the strange assortment of scroungers, scavengers and survivors who live in the desolate stretches of post-apocalyptic wilderness. For various reasons, these individuals refuse to join one of the many groups of savage bandits that pick at the carcass of the dead world, preferring the company of other like-minded outcasts or the vast solitude of the empty, irradiated landscape.
Mutants, freaks, strange beasts, even odd individuals reputed to possess paranormal abilities, nomads tend to be neutral in the nasty skirmishes that flare among survivors. This is not to say they are cowardly; nomads are skilled, hardened fighters who will band together when faced with a common danger. What they lack in equipment, the nomads more than make up for with deadly skills and powerful abilities honed by day-to-day struggles in the merciless aftermath.
Matt’s Silo57 Scientists are nearly finished. I’ll post pix as soon as.
4 thoughts on “Wasteland Nomads”
Glad you like them.
Very, very nice! I read a fair bit of PA fiction, have seen most PA movies, yet still have not gamed it! What rules are you going to be using?
Home brew rules titled ‘Cleared to Engage’. Very simple core mechanics . Add some PA tweaks and we’re good to go.
Thanks for stopping by.