Game Night Report. A Recovery Team was tasked with escorting a Technician through an underground research facility to its Command Center. All he had to do there was hack the main console and copy some critical files onto his deck. Easy in, easy out.
The facility’s power was out, so dim Emergency Lighting limited LOS 6 squares. That made the generator an important but secondary mission objective.
Despite the Power Room being nearby and two nice pieces of Recoverable gear on the way, the team barely made it half way through the second board. Strung out with Ragers and Zeds coming in waves, the intrepid mercs ended up kibbles and bits by turn three.
All I can say is they went down fighting. Rematch next week.
Sum pichers:










Live and learn. (‘Die and learn’ in this case.) Maybe their next attempt will go better.
Have a great day.
Please post a rematch soon I want to get an idea of play balance of ragers / zeds versus troops.
Heh. The rematch was even worse than the first game. I didn’t post it, it was so humiliating. The troopers got SPANKED.
I’m hosting a Post-Apoc rpg-lite game tomorrow night, and will take pix/notes for a Bat Rep.
Matt and Nick will get a chance to redeem themselves versus the zeds/ragers at some point. I want to give them time to lick their wounds tho. š