War (game) Stories?

A lone figure stands in a misty forest, surrounded by towering ancient trees and a large, moss-covered pillar. Soft light filters through the foliage, creating a serene and mysterious atmosphere.
What mysteries are shrouded in the depths of an ancient forest?

Short post this week, as I’m preparing to celebrate my 40th wedding anniversary with family over a long weekend.

As a wargamer, I started with ‘just enough story to hang a battle on.’ A few named characters for the leaders/heroes, but ‘narrative’ was backdrop for the battle. A cool landscape to set the combat in, not much more. War Games and Role-Playing Games had some Venn Diagram overlap, but were largely separate.

Then, as more RPG-ers joined the game group, characters, backstories, specializations, skill progression and diversification became more of a factor. People love stories. I love stories. Hell, I write stories. Certain miniatures even screamed ‘story‘ when I saw them. (is that just me? )

So how can we thread that needle?

With a preference for fast-play, casual ‘beer-n-pretzel’ games, I hadn’t encountered a tactical RPG/narrative skirmish game that hit that sweet spot. So I started jotting down some ideas.

Dramatic tabletop scene featuring a knight with a crown and a sword facing off against a wizard wielding a staff, set in a dark dungeon environment with torches and banners.
Making a novice theurg/Symbaroum NPC. Head Swap on a Menoth fig. He’s facing an old GW plastic mini.
A group of four wolf-like miniatures on a game board with intricate designs, accompanied by a cloaked figure holding a weapon, set in a dark and immersive gaming environment.
‘Right! Which of you hairy bastards is next? I’ll turn you into a throw rug.’

If I’m honest, I’m still at it. My games and supplements are an attempt to help my friends and I tell stories with toy soldiers. It’s that simple.

More games and stories on the way, but that’s it for now.

Good hunting.

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Thanks and Good Hunting.

11 responses to “War (game) Stories?”

  1. Darren Moroney Avatar
    Darren Moroney

    First up congratulations on the 40th wedding anniversary, I’m about to tick over 21 years so I’ve still got a ways to go.

    It’s an interesting topic because I came into the hobby from RPG’s. At first we never used miniatures in our games but a guy came into the group who was an awesome painter and we started using miniatures.

    Because I play Wargames so infrequently it’s more one off scenarios and never a campaign. Recently we finished a long running Coriolis RPG campaign that went for over 3-4 years and was exclusively online. For us the lines don’t blur it’s RPG’s or wargaming but it’s more because of logistics rather than a conscious decision.

    I have many of your games and do like the narrative elements while still retaining the wargame core.

  2. Hi Darren.

    Thank you. My head knows four decades is a long time but it really does feel like it came on quickly.

    I got hooked on toy soldiers at an early age. Other Pat – a RPG-er in the group – once joked when someone runs a ‘theater of the mind’ game, I need an Emotional Support Mini to get through the session.

    Coincidentally, I purchased a full set of Coriolis books off eBay recently – Free League fanboy that I am. I’m uncertain when I’ll get to it but it’s in the queue. 3-4 years is a solid investment. Fair to say you and your group enjoyed it. Anything I should be aware of?

    I appreciate your support. Adding narrative and character to miniature war games is the weird space I find myself in. Minis + Stories. It’s good to know I’m not alone.

    Have a good one.

    1. Darren Moroney Avatar
      Darren Moroney

      Coriolis can be a challenging setting to come to grips with. It’s got a middle eastern flavour and at times as a player I didn’t feel fully immersed but that’s more on me than the setting. We played the pre written campaign which is why the game ran for so long. Like any campaign it can feel like your on tracks at times. Considering how long we played for we only lost one PC towards the conclusion of the whole thing.
      Speaking of Free League we’ve switched to Forbidden Lands which is a completely different experience. A sandbox, hex crawler game is a real departure from scenario driven play. I’m liking it so far but combat can be lethal.

      1. While ‘railroading’ is a thing, I think ‘tracks’ are essential. I’m fine with player agency, I do my level best to offer choices and consequences every game, every campaign. But players signed on for a specific adventure, so there’s nothing wrong with sticking to the story arc.
        I once described my GM style as ‘cruise ship’; a defined area/route with lots of stops where you can get off and do whatever. But eventually you get back on the story and go to the next location, moving toward a final confrontation/conclusion – one that takes players decisions/actions into account.

        I have Forbidden Lands. I will take a closer look at it once the Symbaroum campaign settles into the reins.

  3. creativelybread95aa84cf57 Avatar
    creativelybread95aa84cf57

    Congrats on the anniversary. I recently celebrated 34 years of marriage myself and am lucky to have a wife who happily lets me indulge my gaming obsessions. I try and add narrative elements to my wargames too, even if it is just giving names to each figure in my warband (we mostly play skirmish games). Our group alternates wargames with RPG sessions so it is fairly natural to us to incorporate stories into any game we play – I can’t imagine doing it any other way.

  4. Congratulations!

    Can we get a story about the dog and the demogorgon thing? 🙂

    1. Thank you.

      Why not? I’ll make a note.

  5. Congratulations! And I love your thoughts on the happy blend of stories and engagements. I was at a game store the other day and overheard a conversation about how to optimize a unit. You would need a list of mostly one type of Unit to be really competitive. Just reminded me of why my hobby/interest turned the direction it did. Telling a story while throwing some dice with friends is the best.

    1. Thank you.
      And I totally agree; the competitive scene – the mentality, the business model, the attitude – are not for me.
      I make a point to tell newcomers at my table, “We take being casual very seriously around here.”
      Appreciate you stopping by.

  6. Congrates on your Anniversary… Amazing I’m about to start a Nightwatch Symbaroum game as well! 🙂
    I reskinned some abilities into gambits, archetypes into guilds and adversaries into, well… monsters… perfect setting for Nightwatch! 😎

    1. Thank you.

      And Nightwatch in Symbaroum… that’s a cool idea.

      I’m running original system Symbaroum for the CCWC over the summer and will start a separate campaign for the Sturgis crew come the Fall. We’ll see how long I can keep that juggling act up.

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