On the Game Table

Moving into Summer, the CCWC has been plotting how to navigate busy work schedules and family obligations, and balance longer RPG campaign sessions with short, fast-play battles for those who simply won’t have a lot of spare time but still want to chuck dice on the game table.

Still tightening the bolts on Bolt Action 3E

Speaking of week night gaming, John S. and I ran another Bolt Action 3E demonstration game for several new players this past Monday evening. No specific time period or TOE, just Americans v. Germans in Anyville, Western Europe.

Six turns, we fought to a draw over a cache of supplies that some careless quartermaster left in the crossroads of a small hamlet. My Veteran Grenadiers were grateful for STG44s, and once again, the Sd.Kfz 250/9 punched well above its weight. (It was finally taken out by the US bazooka team)

The American mortar team’s only accomplishment was to keep my Germans on the move. We are seriously considering implementing the Drift Rule from my games (and many others) to make mortars at least somewhat effective. Perhaps we’ll add it to next month’s Monday Night game.

The woods are lovely, dark and deep…

Davokar, that is – The massive, ancient forest covering the ruins of the kingdom of Symbar.

That’s all for now. Thanks for stopping by. Have an excellent day.

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8 responses to “On the Game Table”

  1. Hubbabubba (Matt) Avatar
    Hubbabubba (Matt)

    Awesome. Love getting your updates, they inspire
    me to get my arse in gear.

    1. Pleased you like it. Glad to help.

  2. I have an ongoing dispute with my Bolt Action group that a mortar round that “misses” has to land SOMEWHERE. 🙂

    1. Exactly!
      I swear some variation of the ‘off-target drift’ rule is in every set of wargame rules I’ve seen.

  3. Love to hear, that you commissioned art instead of using AI-slop. I understand the price can be an issue, but a quality product needs quality art and can ask for a quality price in return 😉

    1. Interesting comment.
      I enjoy working with Andrew Dodor and hope I recoup the expense. Which was considerable, especially for a one-man indie game designer like me.
      However, I don’t consider all AI-generated art to be ‘slop’; It’s quite helpful for accents, effects, and images when used and attributed correctly.
      Also, I’m hazy on how how the type of illustrations effects the rules. Individual perception of the product, sure. But not the game itself.

  4. Looking forward to the Omnibus. I thoroughly enjoy Exploit Zero.

    1. Appreciate that very much.
      In the past 5+ years, a lot of people from all over have posted inspiring battle reports, offered excellent input and feedback, made great suggestions and requests – which were rolled into this 2nd edition compilation.
      I hope you enjoy it.

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