Very quick game last Tuesday night as two small teams raided an old military bunker, each hoping to secure either the main objective, (a damaged heavy armor exo-suit) or a small cache of supplies.
Played in a three by four mission area, Bandits were already present at the site and waiting on their own technician to recover the suit. In game terms, this simply means the Hot Spots were considered already triggered and the Hostiles were visible.
John and Matt’s men took on Derek and Max’s. It was a short, sharp fight, with UBGL on Matt/John’s crew Boss’ AK74 proving itself very effective. Good dice rolls allowed them to steamroll over the battlefield, so straightforward as to be undramatic. They not only cleared the Bandits in no time flat but put a hurting on Derek/Max’s lads too. Both objectives, gear and salvage, easy win for them.
The guys will be making permanent crews soon and I have reinforcements inbound in the shape of some Special Artizan Service Miniature figs. Until then we’ll DnD our way through the next couple weeks. Our 4th level party currently consists of a Tiefling Sorcerer, a Human Rogue, a Dual-Wield Fighter, and a Dragonborn Paladin. Other Pat is keeping us in the dark about his character. Pictures as it all happens.
Oh and courtesy of the nice folks at DP9, the Cape Cod Wargame Commission has some Heavy Gear Blitz in its future.
Brilliant, as always! How’s the ruleset coming along?
Thanks for the kind words. The Zona Alfa core rules are done with the current manuscript weighing in at a hair over 23K words. I’m sure there are minor tweaks and additions still to come in order to raise it to commercial quality. In fact, I’m re-organizing sections for clarity later this month based on feedback from one of the editors/project managers.