Zone Legends

Chapter 5 of another tale from the Exclusion Zone 5.  ZONE LEGENDS The Zone run came together fast. There were palms to grease, papers to forge, patrol and drone schedules to get, but Oleg had it all done in forty-eight hours. He’d even managed to keep Major Yushinko from getting wind of it. Savak was […]

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In defense of simple games

The Cape Cod Wargame Commission finished up our Eclipse Phase 2.0 adventure last Tuesday evening. For the final battle, the Firewall team was reinforced with two additional Agents – a Combat Medic and Scout/Soldier – (Mike D and Liam) as they infiltrated an abandoned war-tech bunker in the Titan Quarantine Zone. The Planetary Consortium and […]

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A North Korean Hand Grenade

Chapter 4 of another tale from the Exclusion Zone 4. A NORTH KOREAN HAND GRENADE Oleg’s idea was simple: Savak needed an artifact.  A real one. Not one of the irradiated railroad ties they bent and magnetized to sell to tourists or reporters. This had to be a genuine specimen, something exotic to display behind […]

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Gopnik Blues

The start of another tale from the Exclusion Zone ONE: THE GOPNIK BLUES Savak Tul lit a cigarette and headed toward the noise coming from the rear of the garage. He dragged deep, filled his mouth and lungs with smoke, then exhaled through his nose the way he’d seen in an American gangster movie. Halfway […]

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Radio Free Pavlohrad

A ZONA ALFA/KONTRABAND AAR The Cape Cod Wargame Commission met last night to venture into the Deep Zone with a game of Zona Alfa/Kontraband. For this mission, five Stalkers were tasked with repairing a radio tower to boost Radio Free Pavlohrad – a pirate station broadcasting from a secure, hidden location somewhere in the embattled […]

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The Mertvyy District Run

A Zona Alfa-Kontraband mission Cape Cod Wargaming hit ‘pause’ on our current 5e campaign while John S recovered from surgery. (we had just broken through a magically sealed door to disturb what looked like a mini Beholder and we will need John’s Half-Elf Fighter) So the thrilling tales of five homicidal dirt muppets will continue […]

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A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

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The Korshov Run

A KONTRABAND AAR Aerial drone photos show the town of Korshov riddled with Anomalies, many of them in an industrial park on the southern outskirts. With Yuri’s Crew out of contact on a lengthy expedition, the Institute contracted another veteran team: the Siri Kachky – or ‘Gray Ducks’. A stalker-heavy crew, Pavel (Hound), Boris, (Cobbler), […]

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Day 2: Bulat Depot

Another KONTRABAND AAR Second day of an expedition in the deep Zone. The crew’s search for artifacts takes them to the Bulat Depot, a small outpost that serviced military vehicles in the pre-Incident days. Nine Points of Interest Locations and two Anomalies, our characters must not only extract more artifacts but salvage much-needed supplies. (*Live […]

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ZONA ALFA: KONTRABAND

NOW AVAILABLE AT WARGAME VAULT and AMAZON *** KONTRABAND – More Salvage and Survival in the Exclusion Zone. 1. What is KONTRABAND? Kontraband is a set of supplementary rules for Osprey Wargames’ Zona Alfa, Salvage and Survival in the Exclusion Zone. While built on the core game, Kontraband is better described as a variant than […]

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