now Available

Quick announcement to say the third short story set in the Exclusion Zone is now available at Amazon. GOPNIK BLUES – a cautionary tale about greed, secrets, and dirty deeds in the mysterious, most quarantined area on the planet. Good Hunting, stalkers. *** Savak Tul, smuggler, trader, and all-around shrewd businessman has a lead on […]

Read More now Available

Zone Legends

Chapter 5 of another tale from the Exclusion Zone 5.  ZONE LEGENDS The Zone run came together fast. There were palms to grease, papers to forge, patrol and drone schedules to get, but Oleg had it all done in forty-eight hours. He’d even managed to keep Major Yushinko from getting wind of it. Savak was […]

Read More Zone Legends

In defense of simple games

The Cape Cod Wargame Commission finished up our Eclipse Phase 2.0 adventure last Tuesday evening. For the final battle, the Firewall team was reinforced with two additional Agents – a Combat Medic and Scout/Soldier – (Mike D and Liam) as they infiltrated an abandoned war-tech bunker in the Titan Quarantine Zone. The Planetary Consortium and […]

Read More In defense of simple games

A North Korean Hand Grenade

Chapter 4 of another tale from the Exclusion Zone 4. A NORTH KOREAN HAND GRENADE Oleg’s idea was simple: Savak needed an artifact.  A real one. Not one of the irradiated railroad ties they bent and magnetized to sell to tourists or reporters. This had to be a genuine specimen, something exotic to display behind […]

Read More A North Korean Hand Grenade

Gopnik Blues

The start of another tale from the Exclusion Zone ONE: THE GOPNIK BLUES Savak Tul lit a cigarette and headed toward the noise coming from the rear of the garage. He dragged deep, filled his mouth and lungs with smoke, then exhaled through his nose the way he’d seen in an American gangster movie. Halfway […]

Read More Gopnik Blues

Radio Free Pavlohrad

A ZONA ALFA/KONTRABAND AAR The Cape Cod Wargame Commission met last night to venture into the Deep Zone with a game of Zona Alfa/Kontraband. For this mission, five Stalkers were tasked with repairing a radio tower to boost Radio Free Pavlohrad – a pirate station broadcasting from a secure, hidden location somewhere in the embattled […]

Read More Radio Free Pavlohrad

The Mertvyy District Run

A Zona Alfa-Kontraband mission Cape Cod Wargaming hit ‘pause’ on our current 5e campaign while John S recovered from surgery. (we had just broken through a magically sealed door to disturb what looked like a mini Beholder and we will need John’s Half-Elf Fighter) So the thrilling tales of five homicidal dirt muppets will continue […]

Read More The Mertvyy District Run

A brawl and brushwork

The Cape Cod Wargame Commission is in stretch of RPG sessions, specifically, The Curse of Strahd. Which means 1. there’s not a lot of dramatic tabletop photos, and 2. we’re all busy trying not to die. That said, after the WJW/’hardwired’ nonsense, I treated myself to a very keen, new GM screen from Dog Might […]

Read More A brawl and brushwork

The Korshov Run

A KONTRABAND AAR Aerial drone photos show the town of Korshov riddled with Anomalies, many of them in an industrial park on the southern outskirts. With Yuri’s Crew out of contact on a lengthy expedition, the Institute contracted another veteran team: the Siri Kachky – or ‘Gray Ducks’. A stalker-heavy crew, Pavel (Hound), Boris, (Cobbler), […]

Read More The Korshov Run

Day 2: Bulat Depot

Another KONTRABAND AAR Second day of an expedition in the deep Zone. The crew’s search for artifacts takes them to the Bulat Depot, a small outpost that serviced military vehicles in the pre-Incident days. Nine Points of Interest Locations and two Anomalies, our characters must not only extract more artifacts but salvage much-needed supplies. (*Live […]

Read More Day 2: Bulat Depot