From last night’s game.
Three small crews, Military, Mercenary and Bandit, all vied to control the Chechevko base in the north-west sector of the Zone. Tasked with critical data recovery, each crew was distinguished by specific gear and abilities. And competing agendas.
Red Stones represented Mission Objectives while Green stones local Threats that were triggered whenever a model approached within 3″. Threats included Rager Zeds, Shamblers, Giant Rats, and a Big Friggin’ Mutant.
New gamer Nick exercised very conservative control of the Bandits while Derek leap-frogged forward to grab the Objective adjacent to the garage. Matt, the Military player, pursued his agenda with an arrogant determination, first taking out the Mercenary who was overwatching for emerging Threats in the office roof, then by attempting
the Guard Shack Objective with a single trooper armed with a Riot Shield and Pistol.
That didn’t work. But wait! More humiliation followed…
Here are some pictures:
2 thoughts on “Conflicting Agendas”
Great pieces of terrain, very atmospheric!
Thank you. That’s what I aim for.