
Scrapjacks – a game about deep space salvagers and trying not to die in the vast, cold, silent black.
HIRING CREW
There are four roles in a Scrapjack crew: Torch, Rigger, Patch, and Yard Dog.
TORCH – Cutters, breachers, burners. The Torch brings the fire — plasma saws, laser torches, shaped micro-charges — whatever it takes to crack open the prize. First in, last out, and usually the reason the deck’s on fire. Not subtle, but effective.
RIGGER – Mechanic, splicer, contortionist. The Rigger keeps the machinery moving and the network online. Crawls into tight spots, bypasses locks, bridges power circuits, brute forces networks. Part engineer, part hacker, all thief. If it’s broken, a Rigger’s either fixing it or making it worse in a useful way.
PATCH – Med-tech, maintenance, lifeline. Keeps the crew stitched, the suits sealed, and the oxygen flowing. Works miracles with tape, staples, and bad coffee. A good Patch can pull you back from the brink. A bad one just calls it “recycling.”
YARD DOG – Muscle, gun hand, bodyguard. Keeps the rest of the crew alive when the lights go red. Takes point, holds doors, lays down fire, and doesn’t ask too many questions. The Dog’s motto: “If it moves and isn’t on our manifest, drop it.”

Each role has a specific skill-set and a starting crew has only four spots, so it’s highly advised players take one of each type. The derelict ships and abandoned stations you’ll be scavenging potentially hold a fortune worth of tech, materials, and equipment, but it’s all buried under cracked hull plates, severed cables, and scorched panels – one wrong move can prove fatal. (let’s not mention claim jumpers, malfunctioning security droids, rogue AIs, and unclassified xeno-threats)
Crew size can be increased and abilities improved over the course of extended operations, but each job demands sharp skills, a hefty dose of luck, and unstinting cooperation if they expect to survive, let alone turn a profit.
MINIATURE-AGNOSTIC
“Deep Space Salvage” is a great setting but EVA suited minis are tough to find, particularly when I want individual models with character. Have to say Anvil Industry was way ahead of me here; their VOID SALVAGERS are exactly what I envisioned. There’s a set on my painting desk now, primed and ready to go. (I’m thinking a ‘cobbled, vintage Soviet cosmonaut’ look)
That said, for people who want to kit-bash their scruffy, Scrapjack crews, there are plenty of new plastic kits and sellers who offer individual sprues, so it should be no trouble to work up 4 or 5 cool minis.

I’m going to hold here for now. Photos of painted Scrapjacks and playtest battle reports are inbound.
Thanks for stopping by. Good hunting.
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